This is a really cool idea, especially if campaigns going forward emphasize trauma like The Forgotten Age has.
But there's two shortcomings:
- As others have said, 4 resources is just way more than you want to be playing for this kind of effect. I know healing is supposed to be low-powered in this game, but that is pretty much prohibitively expensive.
- It's 0xp. You might think that's a benefit, but rarely would you take an card that helps manage trauma when you start a campaign. You know, before you have any trauma.
I would have MUCH rather had this be a 2xp card that came in at a cool 2 resources. Even with a more manageable resource cost, this card is still costly in terms of tempo and deck slots.
Maybe if we see more self-traumatizing cards like Arcane Research this could find a home. I'm pretty sure mystics won't take this because they have Fearless and Clarity of Mind, though, so it would need to be a different class.