Dreams of a Madman: The Idoomarod

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

NightgauntTaxiService · 386

Two struggling cards find hope - and family - with each other.


PREPARING FOR THE JOURNEY

GATHERING YOUR PACK

SURVIVING THE WILDERNESS

RUNNING THE RACE
  • Attaching a Sled Dog to Elle Rubash allows you to fight with 5-8 , depending on how many dogs you exhaust. If need be, you can pump an attack with Word of Weal.
  • You can use Sin-Eater to ready and un-doom a Sled Dog, then Word of Woe when you need doom on them.
    • Side note: Going by the rule of "anything after the colon is not considered part of the cost" for cards like Word of Woe, exhausting X Sled Dogs is hilariously not behind the colon, meaning that you should be able to attack with your whole pack without exhausting.
  • Spectral Razor provides burst damage and anti-aloof tech.
  • Read the Signs provides help with cluevering.
  • Dowsing Rod isn't much, but it does allow you to investigate at higher than 3 without having to expend uses.

PACK PERFORMANCE REVIEW

Let me know what you think in the comments. Hope you enjoy!

3 comments

Dec 05, 2023 Berrysimo · 21

I don't think ignoring X cost on dogs does anything with the word of woe. Yeah, you ignore the action and exhaust clause, but since nothing had been exhausted you get no value for X in the card effect.

Dec 05, 2023 suika · 9389

Ignoring dog cost works perfectly fine. Consider:

For costs involving the letter X, the value of X is defined by card ability or player choice, after which the amount paid may be modified by effects without altering the value of X.

You don't even need all your dogs played out. Choose X=1000 with just one dog in play. Ignore the cost of exhausting 1000 dogs. Deal 1000 damage,

Dec 05, 2023 NightgauntTaxiService · 386

You actually bring up a really interesting question, @Koten. My thinking was that ignoring the cost would allow you to consider it as if it were fully paid (for example, if you used Knowledge is Power to trigger Earthly Serenity before FAQ 2.24, it was generally assumed that you could heal 1 damage/horror per point you succeeded by because you were able to ignore the cost of spending charges). However, if the cost is simply ignored (i.e., treated as if it didn't exist), then you're right, X is undefined and thus defaults to 0.

However much my ego doesn't like it, I think you might be right here. On the bright side, that doesn't really change the deck; the free wolf pack attack is nice gravy, but not integral to the deck's functioning.