Q: For cards like Deny Existence, "I've had worse…", Delay the Inevitable, etc, do they directly or indirectly work against effects that do not deal damage and horror directly to your investigator (e.g. Snake Bite) or deal direct damage to other things as well as your investigator (e.g. Centuries of Secrets, Ceremony Room)? A: Delay the Inevitable, I've Had Worse and Deny Existence only work when you (aka your investigator) are being dealt damage/horror. If damage or horror is being dealt directly to a card other than your investigator, you cannot use Deny Existence, Delay the Inevitable, or I've Had Worse to cancel/ignore it.This ruling has been overturned and, at the time of updating (27/07/22), we await an FAQ update to bring this ruling in line with FAQ entry 2.12, Interpreting "You" When Taking or Being Dealt Damage. The information we currently have is:
- According to our current rulings, “you” are “dealt damage” when your investigator or an asset you control is dealt damage.
- This does mean that, if you activated the ability on Beat Cop while you had Hypochondria in your threat area, “you” would have been dealt damage, and you must then take 1 direct horror.
- This also means that the previous ruling on Delay the Inevitable and similar cards has been overturned; those cards would count damage dealt to your assets as damage dealt “to you.”
Q: If you discard a Curse with Centuries of Secrets, does FAQ 2.12 (Interpreting "you" when taking or being dealt damage) mean that all of the damage, including the direct damage to your allies, counts as damage being dealt "to you"? If so, what happens if you play Deny Existence? Can you ignore the direct damage being dealt to your allies? Can you ignore all of the damage being dealt, or do you have to pick just one of the one-damage hits to ignore? If you use Deny 5 to ignore the direct damage being dealt to an ally, the healing still applies to your investigator card, right? A: We rule that if you were to play Deny Existence (5), you could ignore one of the following effects on Centuries of Secrets: dealing 1 damage to yourself, or dealing 1 damage to one of your Ally assets (not each, unfortunately). Depending on which you ignored, you could either heal 1 from your investigator, or 1 from the chosen Ally.
Q: When I draw the weakness Offer You Cannot Refuse with 4 resources in my pool, when dcano I use Deny Existence? Before Offer resolves the upgrade of the weakness or afterD If I can play deny, do I still need to upgrade the offer or not? A: If you play Deny Existence (either version) as a response to Offer You Cannot Refuse instructing you to lose 5 resources, then the “If you cannot” sentence of Offer’s ability does not apply. The sentence only applies when you have less than 5 resources at the time of resolving the Revelation and no other way to counter or respond to that effect.
Q: If I draw Terrible Secret with five cards beneath Diana Stanley and I do not choose to discard these cards, but choose to take 5 Horror, how much of it can I ignore when I play Deny Existence? A: For Terrible Secret, you may only use Deny Existence on one of the choices, essentially ignoring 1 of the horror you would take. (The card presents a choice for each card under Diana, so it “cannot be resolved simultaneously.”)
Q: I draw Diabolic Voices and I fail the test by 3 with 5 cards in my hand, including 1 Deny Existence. If I play Deny Existence at this point, how many cards can I ignore to discard? A: If you fail Diabolic Voices by 3, you can use Deny Existence to ignore all three of the discards, because the effect is “resolved simultaneously.”
Veloce. Gioca solo quando una carta incontro o un attacco nemico sta per obbligarti a scartare carte dalla tua mano, perdere risorse, perdere azioni, subire danni o subire orrori.
Scegli 1 aspetto di quell'effetto tra quelli precedenti e ignoralo (risolvi normalmente ogni altro aspetto).
Ward of Protection is often considered one of the strongest events in the game, since cancelling a critical treachery can be game changing. Deny Existence is a similar card, that has narrower coverage, but does a better job for what it covers. Compared to Ward of Protection, this card cost 1 resource and 1 horror less to play, and more importantly, it can be played after you failed a test on a treachery.
Imagine you are Agnes Baker and has 3 sanity remaining. You draw Rotting Remains. Normally you would be happy since you can usually pass the test with ease, but since an auto-fail draw outright defeats you, you may consider using Ward of Protection to cancel it. However, if you have Deny Existence in your hand, you may instead take the chance. Most of the time you will pass the test, and if you auto-failed you just play the card to ignore it. In this aspect, Deny Existence to Ward of Protection is like what Lucky! is to Unexpected Courage, that it has an effect even if you do not play it. But the cost is also favorable to Deny Existence. This shows how insanely powerful is the card.
Additionally, Deny Existence can cancel certain weaknesses, since treachery weaknesses are considered encounter cards. Notably it ignores Amnesia and Paranoia in their entirety. This is another really strong ability. Interesting side note: The card can ignore the direct horror from To Fight the Black Wind, and potentially preventing the doom as well.
Being able to ignore enemy attacks is the icing on the cake. Most enemies deal both damage and horror though, so Deny Existence usually only ignore part of the attack.
Deny Existence is such an excellent card, that it is hard to imagine not putting it in every deck that can take it.
The FAQ from this page is extremely relevant for this card:
"The act, agenda, locations, scenario reference card, locations, and all cards in the encounter deck are all considered encounter cards."
So you can use Deny Existence on all of those cards. A location makes you take damage or lose actions when you enter it? Ignore it! The Agenda flips and deals you a bunch of horror? Not a problem!
Spoilers for Innsmouth: You can even use this card to stop yourself from drowning. Why not take Dianna to The Pit of Despair and spend the whole scenario underwater?
This card is best with Diana, for whom (as long as you have an open spot beneath her) it replaces itself and gives +1 resource (same net bonus as Emergency Cache). It might be usable in some other decks, especially if you are trying to increase your spell count (for Arcane Initiate, etc). Awesome artwork, too!