Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for | ||||
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| Jenny's Retribution | Chapter 2 Starter Guide | 0 | 0 | 0 | 1.0 |
HungryColquhoun · 22120
Jenny's Retribution
This series provides 10 playtested decks using the Chapter 2 Core and new Starters, with each deck compatible for two player with at least 7 others (and working well at high player counts). Here avenging Izzie heals both damage and horror through skill tests on Mystic assets, which allows her to readily soak attacks and so dish out Retribution. #Justice4Jenny
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Series Decks
| Mystic | Rogue | Guardian | Survivor | Seeker |
|---|---|---|---|---|
| Marie | André | Tommy | Miguel | Carolyn |
| Dexter | Trish | Daniela | Izzie | Joe |
At a Glance
Stats Clue-finding: ★★★☆☆ Consistency: ★★★★☆ Enemy Management: ★★★★☆ Encounter Defense: ★★★★★ Survivability: ★★★★☆ Simplicity: ★★★★☆
Overview
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Witchy healing: This deck heals both damage with Cosmic Guidance and horror with Fearless on tests, and Izzie can commit these from her discard pile with her ability. Cosmic Flame and Second Sight allow for persistent Willpower tests, boosted by Jim and Bloodstone. Retribution is your payoff for keeping healthy, allowing Izzie to avenge her sister by dealing large amounts of testless damage against bosses.
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Smooth consistency: Arcane Initiate tracks down your spell assets and events, while Favor of Baalshandor acts as a psuedo-Emergency Cache. The damage from Favor isn't ideal, but it's not direct and so it can go on an Initiate, Jim, Bloodstone or yourself if you have Cosmic Guidance handy. Isabelle's Twin .45s and an Old Compass provide back-up assets.
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Skillz gallore: In addition to Cosmic Guidance and Fearless, this deck has a load of other useful skills. Eldritch Whispers can provide asset recharging with a bit of luck, with Izzie's ability meaning you can play Whispers semi-frequently and so improve your chances. Guts gives card draw, especially with your and Jim. Timely Intervention can boost failures into successes retroactively, offering a godly +3 to any test when it's in hand.
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Encounter management: The tried and true Ward of Protection is in this deck, and Timely Intervention generally covers your ass too. Upgraded Levelheaded gives you the means to tackle agility treacheries, as the deck is otherwise sparse on icons to commit.
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What to mulligan: You want spells, Arcane Initiate (if you don't have any spells), resource cards and Bloodstone - probably in that exact order. Jim and Timely Intervention are very handy as well. If you're missing these cards, you'll have potentially drawn a backup non-spell asset to help in the meantime. While you can't run Jim and an Initiate in tandem in the 19 XP deck, you'll usually kill your Initiates before too long so slot clash isn't a problem.
Thank you: 5argon and their thumbnail tool; Valentin1331 for his support over the years; the community creators of Arkham.Build (Felix), Arkham Cards (zzorba) and ArkhamDB (kamalisk) - linking their Patreons!
Explain Yourself!
This setup resembles my original Chapter 2 core box deck, and for good reason. Actionless healing for Izzie is so strong that for me it can't be ignored, making Cosmic Guidance a must - and realistically it works best with Mystic spell asset engine. Bloodstone is also a huge help, patching up your low health generally while boosting to boot. Retribution provides a fun payoff for your healing tech, setting Izzie apart from true Mystics investigators who can't recur healing quite so readily. Arcane Initiate also helps to find Retribution given it's a spell, so a single copy is recommended early (which you'll still see often enough courtesy of Initiate) and then the final copy later.
In terms of omissions, Scrape By is on Miguel's deck - thereby making these fully compatible. While Izzie might fail tests, Timely Intervention and Levelheaded make this less likely, and Ward of Protection can banish treachery tests you don't want to take. Loner is also better used in the Miguel deck to drag enemies into traps at empty locations (making it a bonafide combo in that deck, rather than just a nice-to-have like it would be here). I was tempted to leave Soul Link in the deck (especially as it's a spell and so can be drawn with Arcane Initiate) but I think the horror received between it, your ability and Ward of Protection then becomes a little much.
Campaign starter and planned progression
0 XP deck is below (and link here):
A recommended order of purchases/upgrades is:
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1 x Cloak of Resonance → 1 x Retribution
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1 x Levelheaded → 1 x Levelheaded •••
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1 x Levelheaded → 1 x Eldritch Whispers
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1 x Unexpected Courage → 1 x Eldritch Whispers
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1 x Unexpected Courage → 1 x Retribution
Post-19 XP suggestions are:
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1 x Charisma
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1 x Old Compass → 1 x Old Compass ••
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1 x Relic Hunter
Compatability Matrix
Everyone likes a good matrix! Below are all the decks that are compatible at two player using one Chapter 2 Core and one 2026 Starter Deck set:
For higher player counts I've not 'compatabilized' the basic skills (Overpower, Manual Dexterity, Guts, Perception and Unexpected Courage). There are only 4 copies of each in the Chapter 2 core, enough for any two decks. If playing 3+ players and there's a clash, you can either:
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Swap with an appropriate level 0 class skill which that deck can use (e.g. On the Brink for Unexpected Courage).
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Swap with a class event or asset with matching or similar symbols (e.g. Working a Hunch for Perception).
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Swap with a different underused basic skill you still believe would be useful for the deck (e.g. Guts for Unexpected Courage).
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Proxy however you see fit (especially if you own Chapter 1 cards, just use the old school versions and remember the slight difference around who draws the card).
I empower you to do sensible things!
Final thoughts
Comparing to my first Chapter 2 core only series, some of these decks provide a new playstyle for the core investigators while others will hone what was already there - in this case, it's very much the latter! Honestly, Cosmic Guidance and bigger, bolder Timely Intervention were far too good to pass up, and leaning Mystic means more consistency (especially with Arcane Initiate) and discounts (from Favor of Baalshandor). Retribution is the nice - yet dangerous - icing on the cake, very fitting for an investigator who wants to make evildoers "pay in blood". #Justice4Jenny
Any thoughts - drop them below!
| 12 comments |
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May 15, 2026 |
May 15, 2026
If there was lots of deck space I'd consider it, but this deck is extremely tight already. I would say if Eldritch Whispers was more than 1 XP I don't think I'd include it, but I think 1 XP is alright for a solid boost and then a chance at a recharge (and given you do have duplicate spells assets and then Old Compass plus Isabelle's Twin .45s as back-up assets, it's fine for the recharging to not fire all the time). I moved it down the XP track for this reason, i.e. it is a little lower priority than other XP purchases. Very good question though! Hopefully answers like this reveal a bit more of my inner workings when designing these haha! |
May 15, 2026
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May 15, 2026
I did have it on my Marie deck for the interaction with Augur of Elokoss, and generally because the icon works well with her high Intellect for clue finding (or if you have a test upcoming that's critical, it's always very nice to have then as you'd expect). |
May 21, 2026Amazing deck as always, always fun to check out. If I were to pair Izzy with Joe Diamond, would there be any changes you would make to make them more compatible? |
May 21, 2026
Likewise, Retribution here alongside Joe as a combat-focused partner will make boss-killing very easy. Should make for a very capable two player pairing. |
Aug 17, 2026Hey! I enjoy this series of decklists and appreciate the time you've put in. One question for you, since I am fairly new, and also picked up a copy of the 2021 core set to round out my collection, which (if any) cards would you add from that core to this Izzy deck, and the other 4 2026 starter investigator decks in this series? I ask because I've copied your 5 0xp decks from this series as my baseline configuration (the 5 expansion investigators, Miguel, Tommy etc. were picked apart to make this happen obviously) I see some really good 0xp and upgrade cards in 2021 that didn't make an appearance in 2026 core for example 0xp Lucky! I also have 0xp Fearless that would be a good fit. Of course this also leaves extra copies of the colorless staples (Overpower, Guts etc) that could change this series' decklists had you had the extra copies to fit in. Part of me wants to leave the 2021 core together, the other part wants to add in some strong 2021 staples to your series. It seems like FFG encourages intermingling of all old product with the caveat that 2026 is the new "evergreen" experience. What are your thoughts? I'd love to see a 2021 core inclusion decklist of the 5 dual-colored starter investigators from this series! Thanks, and again great work. You've been an inspiration for my creative deckbuilding. |
Aug 17, 2026Just for clarification in my previous comment, I am using only Izzie, Dexter, Trish, Daniela and Joe as my 5 go-to's, I could gut the expansion investigators like Miguel and Tommy completely if need be, I could always patch them up and make them playable with the 2021 core. I like having dual-class versatility that the 5 mentioned provide so I want those to be the strongest 5 decks I own for me and friends to jump in!! |
Sep 10, 2026
As you say, I think level 0 Fearless would be the main thing to include. For the most part the Mystic tech in the old core are downgrades, so there's nothing else I would really consider. Something like Voice of Ra would be useful to replace Favor of Baalshandor - but that came in the Jacqueline Fine deck. For Lucky! I don't think it's needed here really, as Timely Intervention plays that role much better on Izzie. It's maybe more handy on Miguel de la Cruz - though primarily if you have your Knapsack out and so can draw a card from playing it. For Guardians, Guard Dog, upgraded Beat Cop and possibly Evidence! are all reasonable picks - though Logan Hastings is still very nice so it's more if you wanted to take Charisma for more allies. For Seekers, Dr. Milan Christopher is a straight upgrade for Dorothy Simmons and Research Librarian is more or less a straight upgrade of University Archivist (though without the extra slot). For Rogues, Pickpocketing is useful on Andre (with the signatures padding his deck a little bit). Backstab is an upgrade more or less to A Sudden Fall [2]. I guess it's hard to say which of these you should use in your decks though. Clearly, in cases where some cards are a straight upgrade, there was a conscious move from FFG to move away from that power. Guard Dog on Daniela in particularly adds an additional testless damage every turn to her ability. Personally I'm keeping Ch2 separate for now - and if I do any legacy decks it would probably be to add quirkier cards into a largely Ch2 deck rather than create something 'powerful' per se. |
Oct 24, 2026Hello ! What changes would you make to play in True Solo? I always play True Solo. |
Oct 29, 2026
You will need prioritise finding spell assets early (Arcane Initiate is your greatest tool for this). Overall I'd say this will work well (but not mindblowingly so) for true solo. Retribution in particular can make boss killing a doddle due to health scaling when playing solo. Hope it goes well for you, and good luck! |
Oct 29, 2026I’ll give that a go. Thank you very much for your reply. |
Great work, thanks! Would you consider adding Premonition to increase the chances of Eldritch Whispers and as another layer of encounter defence?