Card draw simulator
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None. Self-made deck here. |
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Calprinicus · 5780
TL;DR
Pros
- High: Damage Output
- High: Team Support
- High: Resources
- Mid: Extra Actions
Cons
- Low: Clue Finding.
- High: Expensive costing cards.
- Vulnerable: Deck Size
- Vulnerable: Discard Pile
Last Updated: Oct 2020 - Innsmouth Conspiracy Deluxe Box.
SUMMARY
Toolbox Assets
Yorick gets a series of assets he keeps returning from the graveyard for their utility.
- The Red-Gloved Man: Provides soak for enemy & mythos phase. As well as double boosts stats. I often use him to boost to find clues after defeating a foe.
- Police Badge: Reduced to a cost of 1 with Rite of Sanctification! Two extra turn each time you defeat a monster is a lot of extra action economy, which is even better with The Red-Gloved Man!
- Relentless the extra damage from chainsaw come back as free resources. Helps full in the gaps for an offline Rite of Sanctification or sink for Plucky.
- Plucky: recurring sanity soak. Helps pay for an investigation check now & then.
- Rite of Sanctification; If the bag has even 1 or 2 [blessed] tokens, this is worth pulling back out of the discard pile.
- Backpack: Cheap item/supply tutors.
Party Support
This Yorick offers a lot help to the players.
- Bury Them Deep: Gives the team extra xp!
- Stand Together: Resources!
- [Blessed] Tokens: Everyone likes pulling a blessed token! Keep Faith (w/ Resourceful), Book of Psalms, and Tempt Fate all stock the chaos bag with [blessed] tokens.
- Rite of Sanctification: The purpose of running [blessed] tokens is to run this card. It reduces the cost of Police Badge, The Red-Gloved Man, & Chainsaw. It can also help your allies pay for things.
- Book of Psalms: Offers team horror healing.
- Safeguard: Easily nets 1-2 actions a turn with a coordinated team. Less time moving means more time engaging and attacking enemies.
This deck focuses around Chainsaw as the primary damage dealer. You keep adding supplies on it with Emergency Cache. When you run out of supplies, Act of Desperation (w/ Resourceful) can keep bringing it back. Brute Force, (Vicious Blow, & One-Two Punch) are to help kill a big monsters when you're chainsaw-less or when it's ready to be pulled out of your discard pile. Relentless nets you some resources when you have to use chainsaw on a 1 or 2hp enemy.
STARTER DECK
ASSETS:
- 2x Gravedigger's Shovel
- 1x Book of Psalms
- 2x Old Keyring
- 1x .35 Winchester
- 2x Rite of Sanctification
- 2x Backpack
- 1x Stray Cat
- 1x Track Shoes
- 1x Relentless
- 1x Hallowed Mirror
- 1x Safeguard
EVENTS:
- 2x Act of Desperation
- 2x Emergency Cache
- 2x Stand Together
- 2x Keep Faith
- 2x Tempt Fate
- 1x One-Two Punch
SKILL:
- 2x Resourceful
- 2x Vicious Blow
UPGRADE
- 2xp: Backpack >> Backpack
- 2xp: Backpack >> Backpack
- 4xp: .35 Winchester >> Chainsaw
- 5xp: Stray Cat >> The Red-Gloved Man
- 2xp: Hallowed Mirror >> Police Badge
- 1xp: One-Two Punch >> Plucky
- 3xp: Emergency Cache >> Emergency Cache
- 3xp: Emergency Cache >> Emergency Cache
- 2xp: Safeguard >> Safeguard
- 1xp: Vicious Blow >> Brute Force
- 1xp: Vicious Blow >> Brute Force
I build all my decks around 25xp, including this one. You'll likely net 5+ xp over campaign with Bury Them Deep. I suggest a 2nd copy of The Red-Gloved Man.
I am looking to run this through TFA, so likely will end up with around +20-30xp compared to this build. What would you replace for the second RGM?
Any suggestions?
Right now I am thinking that Scrapper might be useful since it will be attacking at 6 fight often otherwise. Also can upgrade the Gravedigger's Shovel. And maybe Ancient Covenant?