Card draw simulator
|None. Self-made deck here.|
|Carson Sinclair: 20k Mary, do you need anything more? AN 22'||2||0||1||1.0|
Valentin1331 · 24861
Mary turns the Fireplace Ornament into an infinite Shotgun.
Credit: Romana Kendelic
As I just reached 20k points on ArkhamDB, I would like to thank the community for all the ♥ with a little celebration. I will release a new standalone-ready deck concept every week on Friday for the following months, so stay tuned and keep pressing the ♥ button if you want to see more!
This series will come with more concise explanations and are geared towards more experienced players that would like to revisit an investigator in the light of the newer cards.
As Sister Mary received the most votes on Reddit, she's the first of the series.
Please let me know in the comment which investigators you would like to see next!
Table of Contents:
From 1 to 3 damage
From 3 to 5 damage
It is enough to deal with almost every non-elite enemy in a campaign in one single attack, but it has a major downside: only 2 ammo.
What if we could reliably reach 5 damage per bullet without taking the risk of ever getting out of ammo?
From 1 to 3 damage:
To go from 1 to 3 damage per turn, you need to reliably feed the .35 Winchester with .
The obvious Olive McBride who makes you pull 3 times more tokens once per round.
Custom Modifications gives you another chance, making you pull 4 tokens per test. I will let the mathematicians among us tell us the probabilities of success based on the number of in the bag.
The 2 Favor of the Suns secure 6 shots per game..
How to use these tutors at best?
Here is the detailed sequence with an example using random tokens:
- Use Olive McBride to pull 3 tokens instead of 1
- - .
- Ignore one of the 3 tokens as part of Olive's ability
- | .
- Of the 2 tokens remaining, you can use the of Custom Modifications to cancel one, reveal a new one, which triggers Favor of the Sun's to replace that new token with a .
- | .
- Resolve chaos symbol effect(s):
instructs you to reveal an another chaos token.
- Determine investigator's modified skill value :
- - (-2)
- Determine success/failure of skill test.
From 3 to 5 damage:
Now that we can find quickly, we need to find a way to deal 2 more damage per bullet.
Enchant Weapon gives +1 damage once per turn and a massive boost in skill value.
Custom Modifications - Quicksilver Bullet will turn this big value into the 5th damage as we are very likely to succeed by 3 or more.
Blessed Blade is a filler in case you take a while to find a .35 Winchester. It has the advantage of adding more to the bag while you are waiting for the .35 Winchester. If you are unsure about it, you can replace it with Enchanted Blade.
Relentless is terrific here to take advantage of the high output of damage to buy for your late scenario cards. It becomes increasingly valuable when you purchase Custom Ammunition and Telescopic Sight.
Deny Existence helps with the horror of your weakness.
Glory supports one of the main weakness of the / card pool: card draw.
Voice of Ra has increased chances to give a lot of cash with the many tokens in the bag.
- The experience cost is quite steep as it comes with a Charisma, so I wouldn't make him an early purchase.
Telescopic Sight saves you some move and engage actions by shooting from a distance. Especially useful with aloof enemies.
Custom Modifications's modifications are:
|Core Upgrades||0 XP|
|In the Thick of It||→||Favor of the Sun •||1 XP||1 XP|
|In the Thick of It||→||Favor of the Sun •||1 XP||2 XP|
|In the Thick of It||→||☑ Notched Sight||1 XP||3 XP|
|→||Sacred Covenant ••||2 XP||5 XP|
|Guts||→||Enchant Weapon •••||3 XP||8 XP|
|Guts||→||Enchant Weapon •••||3 XP||11 XP|
|Overpower||→||Ghastly Possession •||1 XP||12 XP|
|Overpower||→||Ghastly Possession •||1 XP||13 XP|
|Custom Modifications||→||☑☑ Counterbalance||2 XP||15 XP|
|Daring||→||Reliable •||1 XP||16 XP|
|Daring||→||Reliable •||1 XP||17 XP|
|Custom Modifications||→||☑☑☑☑ Quicksilver Bullets||4 XP||21 XP|
|Optional Upgrades||21 XP|
|More Consistency||21 XP|
|→||Stick to the Plan •••||6 XP||27 XP|
|Prepared for the Worst||→||Fang of Tyr'thrha ••••||4 XP||31 XP|
|Custom Modifications||→||Telescopic Sight •••||3 XP||34 XP|
|More Ammo||34 XP|
|One in the Chamber||→||Extra Ammunition •||1 XP||35 XP|
|One in the Chamber||→||Custom Ammunition •••||3 XP||38 XP|
|More Bless||38 XP|
|Voice of Ra||→||Nkosi Mabati •••||3 XP||41 XP|
|→||Charisma •••||3 XP||44 XP|
Other concepts for Mary:
- This deck is not the best for me because even if you one-shot each enemy you cross, ammo is still an issue if you are the primary enemy manager.