Card draw simulator
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None. Self-made deck here. |
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ChrisIsMyMiddleName · 488
Four Mystics, One Collection - Astronomical Luke
Credit: Cristi Balanescu, Jesse Mead
All Mystics have the same deck? And they use for everything? Let's see about that!
About Four Mystics - One Collection
This is a series of four standalone 29XP Mystic decks all made from a single (complete) collection. The decks are constructed in such a way that they can be played together as one happy team. Though you can play them in other team compositions as well; the main fun and challenge was in creating four decks without overlapping cards.
The team consists of all 5/2 Mystics:
Diana Stanley , see decklist here
Dexter Drake , see decklist here
Agnes Baker , see decklist here
Astronomical Luke
Draw your deck repeatedly and test at astronomical numbers by getting multiple uses out of the Practiced skill cards through the use of Astronomical Atlas ••• and Practice Makes Perfect, while using Investigate Events from your Gate Box that now has basically infinite uses. This deck is intended to be the main cluever of a team, with enemy management basically being peacing out of wherever you run into enemies.
Piloting the deck
Your main priority is getting Astronomical Atlas ••• in play. Use its every single round to draw through your deck insanely fast AND get two uses outside of most cards in the deck.
Whitton Greene •• gives her static boosts to and straight away due to your Gate Box and helps you search for the Atlas every single time you reveal a new location or pop into your Dream-Gate. This search then also triggers Astounding Revelation for extra resources or an extra secret on your Scroll of Secrets. The Scroll is another viable target of the search from Whitton; it serves a double purpose in that it can help you find the Atlas and synergizes with it once it is in play, since it can put Practiced skills on top of the deck so you can subsequently grab them with the Atlas and get two uses out of them! Hemispheric Map ••• is yet another target for Whitton to grab and combined with her can get you up to a whopping 7 / 6 in your Gate Box before even considering that you're spamming Skills in this deck.
The Skills in question are all Practiced, so Practice Makes Perfect can also help draw them out. Deduction •• gives you tons of clues, especially now that you can spam it repeatedly during a scenario. Enraptured helps you recharge your Gate Box, or your Scroll of Secrets if you so desire; you'll get plenty of uses out of it to do both. Perception •• helps you Investigate at high values and draw even faster through your deck in the process. Plan of Action can be whatever you need, mythos protection, card draw, or high test numbers for Investigates. Promise of Power helps you pass whatever test you need to pass, repeatedly.
Now how do we utilize these skills? By abusing the Gate Box and Luke's ability, of course! Burning the Midnight Oil and Read the Signs can be played into any location from Dream-Gate. Seeking Answers •• can even be played inside the Dream-Gate to discover clues at any revealed location on the map. And in this deck you'll use them for their effects and their icons repeatedly.
Lastly there is the Mouse Mask, which was just too good to pass up. It gives you exactly the stat boosts you want and recharges every time you pop into the Dream-Gate.
Alternatives
As user bayushi_david pointed out, some alternative cards to consider swapping into the deck based on personal preference:
Pocket Telescope Allows you to investigate anywhere from your gate-box. Nice use of your Deduction •• while you're at it!
Testing Sprint to test all revealed locations on the map from the safety of your Dream-Gate. Just watch out for that dreadful token.
Level 0 deck
The level 0 deck can be found here
Upgrade Path
Cost | Total | ||||
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Grim Memoir | → | Astronomical Atlas ••• | 3 XP | 3 XP | |
Grim Memoir | → | Astronomical Atlas ••• | 3 XP | 6 XP | |
Whitton Greene | → | Whitton Greene •• | 2 XP | 8 XP | |
Whitton Greene | → | Whitton Greene •• | 2 XP | 10 XP | |
Seeking Answers | → | Seeking Answers •• | 2 XP | 12 XP | |
Seeking Answers | → | Seeking Answers •• | 2 XP | 14 XP | |
St. Hubert's Key | → | Hemispheric Map ••• | 3 XP | 17 XP | |
St. Hubert's Key | → | Hemispheric Map ••• | 3 XP | 20 XP | |
Deduction | → | Deduction •• | 2 XP | 22 XP | |
Deduction | → | Deduction •• | 2 XP | 24 XP | |
Perception | → | Perception •• | 2 XP | 26 XP | |
Perception | → | Perception •• | 2 XP | 28 XP | |
Wrap Up
This was the second of four decks in the Four Mystics, One Collection series. I hope you liked it. Feel free to like, favorite, or comment on the deck.
3 comments |
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Oct 06, 2024 |
Oct 06, 2024The Practiced core is so incredibly strong for Luke as I found when I was putting my "Ceaseless Watcher" build together. I'm interested in why you didn't go for Testing Spring for the "clear the board of clues in one turn combo" or Pocket Telescope as a reusable investigate from the Dream Gate? |
Oct 07, 2024
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Luke is so good with the Astronomical Atlas! Instant like as I ran an almost identical deck through TDE and it did fantastic. This is, in my opinion, the new staple build for Luke.