The Desperate Detective

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Magic Al · 9

Most of the deck runs on 1-2 resources so as to keep sweet with Dark Horse and the Madame.

Flashlights are used so as to take advantage of the "no modified skill value < 0" rule, so as to keep Shroud 1-2 locations clean.

Mostly geared towards playing with Eidetic Memory (swapping out the Flashlights once the mental trauma starts a-flowin') so that Calvin can partake in Roland's sweet, sweet clue cards. Since Calvin is a late bloomer, these cards should hopefully wind up played by Roland by then. Jenny on the team also provides a potential cherry on the cake, but I think the clue Insight cards potentially on offer will make better use of action efficiency.

If I can manage the inflow of resources, I'd like to avoid Scrapper in favour of prepping for the Eidetic Memories, some better protection and perhaps a Try and Try Again since we're fairly skill-intensive.

Update I: So it handled itself admirably in the first Carcosa scenario. Drew into an incredible hand of Dark Horse, Fire Axe and Flashlight. After faceplanting into some Rotting Remains we were hot to trot! After a brief manic episode of being hit with multiple Terror cards, I discovered I have Amnesia to boot. Lovely. Not so bad as it helps turn on Last Chance.

With a stonking 9 exp in hand, I ended up not quite reneging on the Eidetic Memories per se, but "delaying" it somewhat. Without getting ahead of myself instead I thought best to consolidate defenses and tool up with some fancy jewelery & a new vest for the cast party. Plucky is gonna serve double duty as both a resource sink for Dark Horseplay and further ablative shielding.

Finally, Cornered. The "desperate" skills, whilst thematic, are pretty limited. Cornered can alleviate this somewhat by at least converting an unwanted card into something useful. Also, again, helping to boost Last Chance!

Onto the next soirée!

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