Blessed Blade

One underrated benefit of this card is that it's one of the few weapons you can use as a sidearm in a Flamethrower deck. With the flamethrower blocking up the body slot, there aren't that many guardians who can get an extra hand slot all too easily.

Roland Banks could take scientific study to help him wield a Sledgehammer, and Leo Anderson could take Hidden Pocket alongside an enchanted Hunter's Armor, but these are all somewhat faffy multi-card combos that come with various restrictions.

Anyone can spend 3 exp on an Occult Reliquary and have a permanently available extra hand slot to carry this thing around in, no additional effort needed. Heck, you can run it alongside any two handed weapon to remove the need to run Bandolier , letting you avoid having to play a relatively slow card. That, or take it anyway, run some Survival Knives or something and turn yourself into a ridiculous toolbox of death.

nictron90 · 11
Eye of Ghatanothoa

This card is awesome on Gloria Goldberg. It's a Holy Rosary, Scroll of Secrets, and Heavy Furs all in one. For 4 XP, you see which card is on the top of the encounter deck before every card pull in the Mythos Phase. With Gloria, this card allows you to help your team out immensely before they each draw a card and deciding the order who takes the top card.

Busted. Highly recommend it with the use of Foresight as well for maximum Mythos phase ignoring.

m22danley · 7
This would be busted even without the +1 will and 3 health soak. — Pinchers · 133
I’m not understanding why this is better than Alyssa for Gloria. You cannot use her innate with this while you can with Alyssa. Otherwise Alyssa’s free trigger lets you see the top card every turn. — MindControlMouse · 45
Never mind I get it now. The next card is revealed every time a card is drawn so Gloria can decide at that moment who gets it during the Mythos phase. This assumes she doesn’t need to decide the order at the beginning of the phase but given the Eye was released in the same expansion as Gloria I’m assuming it was meant to benefit her in this way. — MindControlMouse · 45
Marion Tavares

Marion is very broad in terms of ways to build her deck, so in writing this review I'll provide an overview rather than the impossible task of summarising ever possible deck style you can make with her. I've broken this down into a couple of sections, and provided a couple of exemplar decks around specific concepts.


Features:


Deckbuilding considerations:


I hope the review has been useful in showcasing what you can do with Marion. In particular, I think there's been so many good and distinct Marion decks already that there's a lot of inspiration to draw on! Let me know your thoughts.

HungryColquhoun · 10085
Detective finds her arm in her sleeve, school-play style. — MrGoldbee · 1497
@MrGoldbee lol at the mental image of that! — HungryColquhoun · 10085
That Detective is so stubborn that he Denies the Existence of an amputation... and it works. — DrOGM · 25
I wonder If her ability triggers an attack of opportunity, when playing the second event (lets say emergency cache)?)? — muzi · 1
I believe it doesn't trigger attacks of opportunity since it is Fast. — AndersGabrielsson · 1
Blood of K'n-yan

Full Binder's Jar + Astral Mirror + Familiar Spirit + The Hierophant • V + Occult Reliquary = 7 empty arcane + 9 empty hand slots.

Which = +18 skill value and 10 damage Blood of K'n-yan

Good luck to the boss!!

gnarb · 3
Only 3 non-permanent parts for the combo. Not perfect but not bad! — MrGoldbee · 1497
Meaning you COULD start with Hierophant and only need to play 3 others. — MrGoldbee · 1497
if Hierophant is out you might as well toss Relic Hunter on top, Charisma for Anna Kaslow with more Hierophants, Rod of Animalism for another Familiar Spirit — mordequess · 96
Wilson Richards

Writing this now that Drowned City is out because Wilson got a pretty significant boost.

Wilson's biggest problem, aside from a terrible statline, is that tools don't have any synergy with themselves. They're generally meant for specific builds. Things like Lockpicks require high int and agi. Old Keyring requires the survivor recursion suite, namely Scavenging. Mariner's Compass requires resource manipulation. Microscope requires an evasion focus, etc. There are very few tools that can stand alone that you would want to build an investigator around.

The two big exceptions are Chainsaw and Fingerprint Kit. Three damage/clues per action is absolutely worth building around, even at the high cost. As a guardian, Willy has access to the most Supply-boosting cards with Cleaning Kit, Venturer, and Stick to the Plan to hold an upgraded Emergency Cache. Running out of supplies is not an issue, even without survivor recursion or seeker card draw.

To seal the deal, Drowned City added Nose to the Grindstone, a card so Wilson that he's on the card art. In addition to the skill-agnostic +2 every round, it means that you won't waste supplies even on an autofail. You can actually gain supplies by failing attacks with the chainsaw, spending 1 and getting 2 in return.

In addition, DC added Anchor Chain. Previously, your only options for evasion were Fire Extinguishers that exile themselves, expensive Flashlights that occupy valuable hand slots, and at level 0, only the underwhelming Impromptu Barrier. Anchor Chain provides effective 5-skill evasion in a reusable asset, can exhaust enemies for two turns, and has the option to pitch it from your hand as an event. If you draw it early, equip it to hold you until you get it set up. Once you have your Chainsaw and Fingerprint Kit, use it from your hand as an event. It never stops being useful, even if you don't have the slots.

To flesh out the suite, Tinker lets you dual-wield a chainsaw and FK for every situation. Tool Belt similarly lets you swap between them; less efficient than Tinker, but you can replace the attached asset if it gets discarded or you manage to run out of supplies. Fine Tuning lets you use your Fingerprint Kit twice per round, though you'll probably sweep locations clean with a single activation anyway.

Finally, if you want to play support and can spare yet another hand slot, Pocket Multi Tool with Spring Loaded and Detachable is extremely handy, and Fine Tuning lets you use it twice per round.

CombStranger · 291
I'm not sure about your opening thesis as you undermine it in the third paragraph. Fingerprint Kit is disgusting, Tinker is one of the easiest bonus hand slots in the game, Backpack (2) and Stick to the Plan give incredible consistency, and Pocket Multi Tool is amazing (and can be all of the evade support you need). My group just finished our first Hard campaign with Wilson as Cluevor (no Drowned City cards), and it wasn't even funny how hard Wilson bullied the campaign. — Death by Chocolate · 1490
Thanks for a good comment, because i got tired that this gator is Always bullied — vak36 · 1