THIS IS A THOUGHT PROVOKING CARD
edit- added some more(thanks Zerogrim), fixed some grammar
tldr: it is a Daniela card with bandolier, if you use with others, give it card support. That's about it.
Okay, we have a lvl zero splash card that both guardians and survivors can take,for a card, 3 resources, two hand slots and an action,we get...
1 Action - -1 Fight +1 damage
2 Actions - +2 Fight +2 damage
the two printed abilities on the card are interesting, but I won't mention the second action ability first, because if you can't use the first ability, I wouldn't take it at all.
There are alot of people that could take this card, COULD, but should stay away, the -1 is not very nice unless you have card help. A few people come to mind tho.
Mark Harrigan COULD with his fight, he could use it effectively, but for the same cost, minis a hand slot, he could have a .32 colt, it use ammo of course, but he is the gun specialist and therefore should use guns.
Natcho COULD with his Fight, but he is better off using his boxing gloves, because it helps him get his spirit events back.
Survivors could take this, but I don't know who would really want to, I had a nice Theory with Calvin Wright... if you put enough damage on him, you COULD use it, but we have the meat cleaver, which is obviously the victor. Silas COULD of course with the skill card help,but that goes against his net and harpoon. William COULD use it, but he is better disposed to playing cards that get discarded and playing them
back.
Now, I'm saying that people with pretty decent fight should only take this, but that doesn't mean that others couldn't, if you give it some support, it will perform. The interesting thing about multi-class cards like this, is that depending on who or what class you take it in, will change the type of cards you use with it.
If you take it as a guardian, you have cards like beat cop, or grete to negate the Fight loss, or physical training to pay the difference. This class, especially as you lvl up, is pretty good at increasing the fight value and not much else.
On the other side of the spectrum, survivors don't provide much in fight up options,but they are extremely good with changing the outcome for the best. Lucky! helps with the risky -1, live and learn makes sure you have the best chance when you use the second ability. There are some team work options with opps(2), and as you upgrade, more options open up.
The main issue here, is that you are taking a 2 hand slot weapon, and a bunch of cards to help support it,so you can't do much else. You could take cards that support and help you find clues, but it is clearly obvious that if you use this, you are supposed to fight and just fight, this make it a pretty decent card the higher the team count.
All that said, I'm sure this is a solid choice for Daniela. Our newest guardian. Her 5 fight and 1 Intellect tells us that she is good at fighting, and not much else, she also upgrades into a bunch of really good survivor cards. The issue is that she can,at the same lvl,use the .32 colt, which is frustrating. It also competes with her wrench (unless you use bandolier.)
So is there anything good about it? well, let's say this is a 3 health enemy ,which is common. you could...
- 2 tests with .32 colts 1 bullet and a punch for 3 damage
Or
- 1 test at +2 Fight for 3 damage.
It's the same amount of action, just less test taking. You can also repeatedly use the sledgehammer, as it doesn't expire. beware using the second ability,you could fail, and that's a waste. but if you take this with survivor access, they have ways of dealing with failure.(including the autofail.)
If you take this card, you will and should, commit to fighting, because that's were this card stands, fighting.
(Any other opinions is welcome, I'm sure I missed a bunch)