Crisis of Faith

This one is going to hurt you, with a few caveats: if your seeker friends help you find it, you can trigger it to do very little horror; if a fellow investigator is trying to use the grimoire, it could turn your tokens right back into blessings; you can use rite of sanctification to keep those blesses out of the bag.

Update: it seems the blessing tokens can be easily sealed. So this weakness is to prevent Mary from just flooding the bag and seeing what happens. As a weakness, it’s pretty interesting how it requires you to work with a rhythm, just like Thrice-Damned Curiosity.

Beat this with deny existence. (Thanks Death by Chocolate.)

MrGoldbee · 1477
Don’t forget the strong, simple preparation of Deny Existence. — Death by Chocolate · 1487
Or get the curses out of the bag with some easy tests (shroud 1-2) or increase your static modifier. — Django · 5116
Deny Existence don't deny weaknesses, only encounter cards or enemy attacks. — Venti · 1
"When an investigator draws a weakness with an encounter cardtype (for example, an enemy or a treachery weakness), resolve that card as if it were just drawn from the encounter deck." — MrGoldbee · 1477
Clean Them Out

Preston stared at the so-called “prizefighter”. Sure, his father had taken him to boxing matches, but there was no way to make money like that, not like the market… He remembered lazy mornings when his maid brought in more coffee, going over the Arkham Advertiser, dawdingly over the business section. Much better than this "Mexico" business.

He was shaken from his reverie by a nearby cultist’s shouting. His adventuring companion was holding the oddball’s wallet with his left hand...and smashing him in the face with the right.

MrGoldbee · 1477
Switchblade

BEST WEAPON IN THE GAME this weapon is so strong that it is envied by the guardians. It costs practically nothing (1 resource), it gives you +2 in strength and if you are strong enough you will also have +1 additional damage! Rogues generally have a lot of agility and high intellect, but if you have at least 3 strength and your investigator is keen to fight, you will be obliged to choose this weapon.

Tony Morgan · 80
I don't know about best in game, but for the action spamming namesake of this review, it is my favorite weapon on him. — StyxTBeuford · 13030
For me must have for all Rogue and any other character than can use this, fast keyword is the game changer. — Heroes.84 · 31
Fast and 1 cost is pretty amazing. +2 boost is also very good, though you need to succeed by 2 to get bonus damage. Better to hit for one than to miss, though, and Rogues certainly have enough ways to boost their stats. — Zinjanthropus · 229
Best weapon in the game? You misspelled flamethrower. — AussieKSU · 1104
Seeking Answers

2xp to get a 1-cost Deduction with some frills. The frills being that you can skip moving into the target location, which can save you 2+ actions or even your derriere.

I like it. It barely needs more explanation.

Tsuruki23 · 2560
It's really good for Crystallizer of Dreams Ursula (and probably Trish) with those double agility icons. Ursula can even use her extra action to play it. — Zinjanthropus · 229
Esoteric Atlas

Very solid multiplayer upgrade.

3 Locations away is a routine situation that you might find yourself in. From the exit, from an important location, from a friend. You can use it to bypass intervening enemies. The only issue is the revealed requirement, which is why it's mostly a Multiplayer card.

You can teck this like a silver-bullet against scenarios that you know involve heavy backtracking or back and forths.

Tsuruki23 · 2560