With the Acidic Ichor variant (see above) of the Strange Solution, seekers gain an awesome weapon. Strength is a problem for all the current seekers, and having your base increased to 6 is great - and combined with +2 damage, it becomes awesome. On top of that, it's cheap, and it doesn't take a hand slot.
In a recent campaign I equipped Rex with 2 of these as early as I could - they do need a lot of XP - and he was a better fighter than Jenny through much of the rest of the campaign.
Advantages:
- Gives seekers good combat
- Deals 3 damage!
- Cheap
- Leaves hands free
Disadvantages:
- You have to identify the solution, to start with. That relies on the right card coming out, your playing it, and passing the test.
- They're expensive XP-wise - though if compared with The Red-Gloved Man they feel about right.
- They're hard to discard once used - and so hard to Scavenge
- It can be difficult to use all that damage effectively. For example, a 4 damage enemy would require 2 uses - which wastes a third of the damage they can do. Ideally, get someone else to do the additional damage.
To be honest, I think that combat beats evasion (kill it and it goes away) and healing (kill it and it won't hurt you) , so I can't see why you'd use either of the other Strange Solutions.