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|"Snap snap, grin grin, wink wink, nudge nudge, say no more!"||24||13||6||1.0|
|Norman Withers Teaches A Photography Elective||4||4||4||1.0|
StyxTBeuford · 158
Note: I recommend using this deck instead: https://arkhamdb.com/decklist/view/13432/pictures-at-an-exhibition-second-movement-marie-lambeau-2.0. This is a tweaked and more cost efficient version of this deck.
Inspired by the wonderfully titled "Snap snap, grin grin, wink wink, nudge nudge, say no more!", found here made by Brownloaf:
Note first that the deck that this one inspired is designed for solo first, and the decklist as shown is solo/generalist. See the multiplayer section for how to adapt this deck in multiplayer.
- Charisma (3 XP)
- 2x Perception 2x Arcane Studies (2 XP each)
- 2x Deny Existence 2x Deny Existence (5 XP each)
- 2x Guts 2x Fearless (2 XP each) if you think you need the horror healing, otherwise skip it
- 2x Sixth Sense 2x Arcane Insight (4 XP each).
You could also elect to take Shards of the Void to replace Wither or to upgrade Shrivelling, though I don't think the extra damage potential is usually worth the XP unless you've got Arcane Research. If you want to make Marie into a dedicated fighter, these should be your first priority after Charisma.
The concept of this deck is the same as its inspiration- take advantage of the passive boosts in Hawk-Eye Folding Camera as much as possible. Marie's restrictions are similar to Jim's- having only 5 out of class slots to fill (two of which are the Camera) means we're severely limited in fast clue getting, but I decided to swap out Dr. Elli Horowitz for Working a Hunch since Enchanted Blade is a no go for Marie (3 is pathetic even for mice), and I think having a fast method to getting clues to accelerate the Cameras is necessary. Her base intellect (4) plus one copy of St. Hubert's Key, one copy of Alyssa Graham, and two full Cameras means we can reach 8 and 7 . I still kept one copy of Mind over Matter since its a very cheap and flexible card that allows us to fight well in a pinch (testing against 4 to 8 for fight or agility!).
The spells we run in this deck are much different. Note the inclusion of Sixth Sense over Rite of Seeking. In general I think this deck will be stronger solo, but if making the switch to multiplayer, I highly recommend taking Rite instead for accelerated clue getting. In solo however I think a cheaper and more consistent spell is a better choice, especially for low clue locations. The reason we even have a clue gathering spell is to take advantage of Marie's special ability- with doom, that can become an extra investigate action a turn! Otherwise you're better off using Flashlight and . The other spells are of course for fighting since Marie cannot dream of fighting with her fists.
The rest of the deck is economy based and built in such a way to mitigate horror to keep St. Hubert's Key in play. We take Deny Existence instead of Ward of Protection both because it works agaisnt enemy attacks (not quite a full Dodge but still good) and encounter cards, AND it doesn't force us to take horror. We also have both Arcane Initiate and Alyssa Graham to soak up to 10 horror total for us across all four copies, as well as get doom in play to take free spell actions. Uncage the Soul gets us any of our six spell assets in play for free. Finally we round it out with one copy of Emergency Cache to gain a few resources in a pinch to help pay for the more expensive cards, like Graham and the Key. We also run Guts and Perception since those are by far the two skills we will be testing most often.
Possible swaps would be to run up to two copies of "Look what I found!" to quickly gather clues from tougher locations and Manual Dexterity if you expect lots of agility tests, possibly in replacement of Perception since a lot of our cards have good icons anyway. You could also elect for Arcane Research if you'd like to take all the BIG SPELLS, just watch the amount of horror you put on yourself. If you think St. Hubert's Key is going to fall off too often, go for Holy Rosary instead.
As stated above, the decklist and upgrade path is mostly just a base solo/generalist type build. In multiplayer you will need to gather more clues from single locations faster to make the Cameras worthwhile. While other players (such as a tag along seeker) can help with this, it's worthwhile to run Archaic Glyphs to upgrade later into pseudo-Rex mode instead of Working a Hunch and possibly Deduction instead of Mind over Matter. As stated previously, swap Sixth Sense for Rite of Seeking for multiplayer. David Renfield and another copy of Charisma are also worthwhile multiplayer considerations so as to get an extra Willpower boost to help with fighting cards like Shrivelling and Wither.