Card draw simulator
|None. Self-made deck here.|
DocBees · 190
So, you like having turns huh?
You think action economy is the name of the game?
Then why don't more of you play Carson?
I haven't seen many Carson decks on here and I think that's mad disappointing. I've played (on standard) a ton of different forms of Carson: Red with Dilemma Shenanigans, Yellow with Practice Makes Perfect and a boatload of skills, Purple with weirdo spells and Mythos defense. But the Carson I enjoyed the most was the one that played Guidance (1).
I mean look at that card, and look at Carson's ability. That's a 5 action turn with an All Stats Up slapped on there. Any mortal would grow hungry-eyed when you say "how many actions do you need this round?".
Seeker: "I need to advance the game state!"
Guardian: "I'm 2 locations away from the seeker!"
Mystic: "Spectral Razor, Move, Sixth Sense 3 times"
Survivor: "This will give me a full 3-4 actions with Quick Learner online!"
Rogue: "Oh nice, I needed 5 more resources. Next turn I'll be done with setup I swear!"
So I started thinking about just how many actions I could cram into one round and this is what I came up with.
Well-Maintained is the first line of defense: 1 Resource Fast, Free Action to discard Police Badge, Play Police Badge Again. An easy 5 extra actions with your ability.
Tetsuo Mori Either digs out the Badge for you or lets you pull it back from the grave. Especially great if you can kill him by taking an Attack of Opportunity giving your fighter an action to peel for you, or by Toe to Toe'ing something with a Vicious Blow.
A Chance Encounter grabs Tetsuo back to hopefully get him conked again before the round ends.
Scrounge for Supplies Also grabs Tetsuo, albeit more slowly, expensively, and "permanently"
Other than the main package, there's some generically useful things in here for Carson: At a Crossroads is an easy way to draw 3 cards (Your actions are essentially meaningless, just give them away) or to give your friends an extra action to stay on theme. Scrounge can be used to pick up Toe to Toe as a panic button or Stand Together if you need more money. Safeguard is almost required to make sure that you aren't wasting time with movement. Obsidian Bracelet keeps you safe and sane and Hallowed Mirror keeps everyone alive. A few skills here and there to keep your friends actions effective.
The last thing I wanted to bring up is Stick to the Plan and Ever Vigilant (4). This is nuts, and the only thing stopping me from playing it in every Guardian is the fact that that 10xp needs to go towards making your dang deck combat ready. Your allies always need to play an asset turn 1, so let them. Eschew your physical form. Ascend to pure action economy. I typically take one for myself, usually just for the resource discount, but there have definitely been times when I've shoved two discount plays at the seeker to get them off the ground immediately. Plus, if you're playing with fewer than 4 people, It's just pure value. I've given 4 actions away to a partner before and we proceeded to demolish the game.
Give Carson a try, your friends will appreciate it.