I like this card with Charlie Kane. I get nice static boosts to some important stat lines and the exhaust ability only needs to be done if the weakness draw is untenable, but 99% of the time, the weakness can be mitigated. I like the allies that don't gain their "worth" from exhaustion for Charlie... Although Ikiaq does, she is over compensated with a nice stat boost and matching icons to boot.
Just to clarify, according to this discussion boardgamegeek.com This limit is "Limit once per game per investigator" You can find this same mechanic in other locations in the same scenario.
This is not a card added casually to a deck. It's a main ally for a specific niche use. If the draw ability was a free trigger, this would be a good card that could fit in more decks. However the action hit to draw a card that was already drawn (either during the investigation or upkeep phase) is a huge action sink. Also offers no skill boots as other 2-3XP allies do.
Actions are the most valuable resource in the game, and spending one to draw an already drawn card is detrimental to the player's ability to advance the game. The benefit of holding onto the card must therefore outweigh the action cost of choosing when to draw it. It's probably intended for Dilemmas since they trigger immediately on drawing them.
But this comes in a class with all the recursion tools to play/recur cards from the discard pile. If it's used to hold cards in excess of the maximum hand size, why? A niche card that may have some specific use cases (Patrice perhaps) but otherwise is detrimental to most investigators who could better spend an action keeping ahead of the Agenda. She would've been better if she held only one card but it was a free trigger to draw it.
With the introduction of hyperphysical shotcaster, boosting 1 stat is a lot valuable then before. Tarots are one of the more slot-efficient ways to stat boost.
Putting 1-level tarots x2 + the fool(3) + anna + charisma makes any deck able to +2 in their primary stat without taking up any important slots + cost reduction every turn.
Could be used in:
- rogues that use thieves kit/lockpick engine that loves boosted evasion
- survivors that can use scavenging to recur hyperphysical shotcaster
- guardians with runic axe looking for reliable ways to proc elder or bandolier/shotcaster jank
Not worth in:
- mystics usually have lots of other ways to boost willpower, and after upgrading spells that's enough anyways
- seekers should just invest exp in draw power to draw into other techs
Are you allowed to put Finn's signatures in the Underworld Market Deck? 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200