Crisis of Identity

The most important word of this card is "Then". If Lola has a Permanent of her role (or a card that can't be discarded like Unscrupulous Loan), she will not discard all cards of her current role, and the second part of Crisis of Identity will not happen (no card discarded from deck and no role switch).

So, if you buy a Permanent of each class, half of your investigator weakness will be nullified. As a nice side effect, you will get full bonus from the Synergy cards, all of those (except Close the Circle) beeing events or skills and therefore immune to Crisis of Identity,


For example, i like to start my campaign with In the Thick of It, Shrewd Analysis Short Supply, Charon's Obol and Arcane Research, before dealing with with Sacred Covenant on second scenario.

If Charon's Obol scares you, you can wait the second scenario for Adaptable. I would still keep ItToI'xp for some synergy cards.


Edit : thanks to the latest taboo, this review has become irrelevant :/

Emmental · 142
This makes me finally want to give Lola a try. Good spot! — snacc · 1020
good catch, though if there are non-permanent cards in play of her current role, they will go still — SergSel · 366
While this is true, losing one card off the top of your deck and being forced to change rolls is far less than 'half' of the impact of Crisis of Identity. — Death by Chocolate · 1489
Charlie Kane

One nice little quirk not mentioned in the other review:

Several scenarios have story assets, normally with an encounter card back, that often rather represent a liability than being of actual use. Poster children for these are Helpless Passenger or Innocent Reveler, but also Harold Walsted or Joe Sargent, who are of some use, can be seen as an example. None of these have any icons, but this does not stop Charlie from exhausting them for the 1 from his own ability. With the notable exception of Mr. Peabody, they usually don't cost an ally slot, so they are a completely free bonus for him! Just be aware, that your weakness might kill your free allies off, if it hits you, while they are exhausted.

Susumu · 381
Down the Rabbit Hole

This card is about to increase in value with the reveal of the Customizable keyword in the Scarlet Keys cycle. The details of this keyword were recently revealed (https://twitter.com/NatsunoYoru/status/1545188668570214400) on Twitter by MJ Newman.

Now, simply including a card like Hunter's Armor will provide you with seven different upgrade options - each one easily discounted by 1XP with Down the Rabbit Hole. And that's only one of the customizable cards we've seen so far! Customizable cards will also scale better than many other cards in the game, lowering the requirement for you to purchase new cards in the first place.

snacc · 1020
It still does not alter a lot with the bottle neck of discounts. You still can only discount two cards by one, and other upgrades benefit from not costing extra. Not to say, that is not useful, but if you have some core upgrades without level 0 card, like "Relic Hunter", "Grotesque Statue" or "Cyclopian Hammer", you will still gladly pay the extra XP for it. If you purchase only 1 card a new per scenario, you still get a net discount of 1. And if you delay new cards to later scenarios and start with upgrades by name, you get a pretty nice speed advantage of your deck upgrades. (Early XP are worth more, because you get use from them in more games.) I'm not saying, the Customizable cards are bad targets for DtRH, but Mystics in particular had plenty of other good targets before, so they are not strictly a necessary enabler for this card. But thanks for sharing the Customizable rules for us not twittering players here. Got a like from me for that. — Susumu · 381
Combat Training

This card is crazy good for Tommy. I use In the Thick of It to include it into my initial deck, since its soak covers two phisical traumas and provides some more additional utility. As I understand, Combat Training also doesn't prevent you from moving damage on your investigator card via Solemn Vow since there is no "assigning damage" in this scenario (correct me if I'm wrong).

chrome · 67
There is no explanation if moving health tokens works according to the rule for taking damage. Most of the people use the restrictions of taking damage also for moving health tokens. — Tharzax · 1
Moving damage is not assigning. Chrome is correct. — NarkasisBroon · 11
The problem with moving token begins when move a token, which you aren't allowed to place on any card like the damage token. If there is no step like the assigning damage during taking damage you are technically allowed to put the tokens on any card even if they don't have a health pool like relentless. But without any further ruling you have to decide on your own how to handle moving health and horror tokens. — Tharzax · 1
Bait and Switch

Serving exhausted enemy to the fighter is great, since they can spend 3 actions to deal with it with Retaliate off, no friendly fire, and not having to worry about Enemy Phase damage. Or 2 actions and move away to avoid engagement, then you can again choose who to engage by moving in first.

However it grants no bonus. It was difficult when using with 3 investigator like "Ashcan" Pete. Peter Sylvestre in the same expansion box would be the enabler of this card.

5argon · 11324