Recall the Future

Pairs well with the curse suite of spells (Shroud of Shadows, Eye of Chaos, Armageddon). You still do need to pass those tests when you draw those curses and Mystics lack an in-faction way mitigating them (since Curse of Aeons is basically unplayable on anyone not named Jim) so naming turns this into a worse Blasphemous Covenant that doesn't need curses to work. They also stack if you happen to draw multiple curses.

It's definitely not cheap to run though, but hopefully you're Dexter and are also running Faustian Bargain. If not, ask your Rogue to share.

suika · 9508
Or be Mary. +2 to all stats — MrGoldbee · 1496
Can I use this with Scrying Mirror? — Bazza · 1
Unfortunately no. — An_Undecayed_Whately · 1338
… because the talent occurs “when” you start a skill test, which precedes the “after” timing of the mirror :( — An_Undecayed_Whately · 1338
Unfortunately the parent comment by Suika is incorrect: If you happen to draw multiple curses, you will only get +2 from Recall the Future. Per the FAQ: "Additionally, when resolving multiple chaos tokens, any game or card effects which trigger if a certain chaos token is revealed—such as the text “If the named chaos token is revealed during this skill test…” on Recall the Future—will trigger if any of the resolved chaos tokens meet the specified conditions. Such an effect will not trigger twice if two of the designated tokens are resolved." — Gws · 81
I meant negating multiple curses by playing multiple Recall the Futures out. — suika · 9508
Shroud of Shadows

The fourth set of "will replacement" assets, Armageddon, Eye of Chaos and Shroud of Shadows.

The other sets are:

Shrivelling, Rite of Seeking and Mists of R'lyeh.

Wither and Sixth Sense.

Azure Flame, Clairvoyance and Ineffable Truth.

The similarities between the spells above and this new "cursed" spell set should be plain to see. however, ironically, the "cursed" spells dont have penalties for finding tokens, they are in fact a little bit more expensive, but in-turn they're safer and have bonuses on there!

Well. Safer is perhaps a wrong way to describe it, because playing with is plenty risky in of itself.

In order not to overcomplicate these reviews, I'm assuming you already know how good it is for characters to replace their into tests, pretty much every deck packs in several of these cards, sometimes doubling up for the sake of consistency (a clue focused taking both Rite of Seeking and Clairvoyance for example). This is the way to go for most mystics, with some rare and specific exceptions.

So why would you go for the cursed set?

The cards come hardwired with a higher cost, and a risk -> gains mechanic for tokens, so obviously you'll be plying the risky waters of in a bid for more power. Try to pack in some of the obvious combos to get running on that archetype, Favor of the Moon, generators wherever you can get them (a bit of a rarity in the card lineup, so look to your off-class cards or friends to do that with you).

The unique bit of Shroud of Shadows to move enemies around is arguably the -most- unique in the trio, enemy moving is rather rare and you can use it to dump non-hunters into places where they'll never bother you again, if it's a hunter then given the bursts of movement happening in the final stretch of a scenario means that you might be able to leave a nasty hunter in the dust behind you, especially if you trigger a free move as well. Because of the sheer usefulness of the enemy movement, this spell is perfectly usable outside of a build.

Dont forget, you need to actually beat the penalties so an even higher baseline of than usual, with Relic Hunter and multiple copies of Holy Rosary and/or Crystal Pendulum to launch your starting point into the stratosphere.

Lastly, remember to pack a bit more resources than usual, you dont want to be too impoverished to play or run your assets!

Is this way ot playing better than the older variants? I dont think so, especially on hard where penalties can be straight up untenable, but if you're able to consistently flex tokens and overcome the penalties you'll certainly be a bit more powerful, but those are big IF's.

Tsuruki23 · 2586
Note that you don't need to succeed the test to get the on-curse effect. I suspect this will be most relevant with the upgraded Armageddon, and probably least useful for this one. — Zinjanthropus · 231
You put the "Is this way ot playing" typo in all four reviews — MrGoldbee · 1496
Armageddon

The fourth set of "will replacement" assets, Armageddon, Eye of Chaos and Shroud of Shadows.

The other sets are:

Shrivelling, Rite of Seeking and Mists of R'lyeh.

Wither and Sixth Sense.

Azure Flame, Clairvoyance and Ineffable Truth.

The similarities between the spells above and this new "cursed" spell set should be plain to see. however, ironically, the "cursed" spells dont have penalties for finding tokens, they are in fact a little bit more expensive, but in-turn they're safer and have bonuses on there!

Well. Safer is perhaps a wrong way to describe it, because playing with is plenty risky in of itself.

In order not to overcomplicate these reviews, I'm assuming you already know how good it is for characters to replace their into tests, pretty much every deck packs in several of these cards, sometimes doubling up for the sake of consistency (a clue focused taking both Rite of Seeking and Clairvoyance for example). This is the way to go for most mystics, with some rare and specific exceptions.

So why would you go for the cursed set?

The cards come hardwired with a higher cost, and a risk -> gains mechanic for tokens, so obviously you'll be plying the risky waters of in a bid for more power. Try to pack in some of the obvious combos to get running on that archetype, Favor of the Moon, generators wherever you can get them (a bit of a rarity in the card lineup, so look to your off-class cards or friends to do that with you).

The unique bit for Armageddon to deal 3 damage in a hit will definitely come in handy and save you charges in the long run. The starting point of 3 charges (compared to Shrivelling's 4, is why you really cannot play Armageddon outside of a curse build.

Dont forget, you need to actually beat the penalties so an even higher baseline of than usual, with Relic Hunter and multiple copies of Holy Rosary and/or Crystal Pendulum to launch your starting point into the stratosphere.

Lastly, remember to pack a bit more resources than usual, you dont want to be too impoverished to play or run your assets!

Is this way ot playing better than the older variants? I dont think so, especially on hard where penalties can be straight up untenable, but if you're able to consistently flex tokens and overcome the penalties you'll certainly be a bit more powerful, but those are big IF's.

Tsuruki23 · 2586
I think the upgraded Armageddon is potentially viable even if you're failing the test due to curse tokens. 1 damage per curse revealed. There could be an interesting Mateo deck based around intentionally failing Armageddon and Eye of Chaos tests with Prescient committed and Grisly Totem (3) active, in order to endlessly recur spells. In this case Favor of the Moon and Olive will work together to make sure you draw lots of curses and fail. — Zinjanthropus · 231
I feel like a Mystic/Seeker combo with Blasphemous Covenant might be the only way to make these work consistently. — housh · 171
The second additional damage is conditional only on a Curse token being drawn, so you do not need to pass the fight test in order to deal 1 extra damage. From other interpretations, the curse condition also stacks depending on how many curse tokens were revealed during the test. — Innsmouth Conspirator · 64
Eye of Chaos

The fourth set of "will replacement" assets, Armageddon, Eye of Chaos and Shroud of Shadows.

The other sets are:

Shrivelling, Rite of Seeking and Mists of R'lyeh.

Wither and Sixth Sense.

Azure Flame, Clairvoyance and Ineffable Truth.

The similarities between the spells above and this new "cursed" spell set should be plain to see. however, ironically, the "cursed" spells dont have penalties for finding tokens, they are in fact a little bit more expensive, but in-turn they're safer and have bonuses on there!

Well. Safer is perhaps a wrong way to describe it, because playing with is plenty risky in of itself.

In order not to overcomplicate these reviews, I'm assuming you already know how good it is for characters to replace their into tests, pretty much every deck packs in several of these cards, sometimes doubling up for the sake of consistency (a clue focused taking both Rite of Seeking and Clairvoyance for example). This is the way to go for most mystics, with some rare and specific exceptions.

So why would you go for the cursed set?

The cards come hardwired with a higher cost, and a risk -> gains mechanic for tokens, so obviously you'll be plying the risky waters of in a bid for more power. Try to pack in some of the obvious combos to get running on that archetype, Favor of the Moon, generators wherever you can get them (a bit of a rarity in the card lineup, so look to your off-class cards or friends to do that with you).

The unique part of Eye of Chaos to discover 3 clues may or may not be useful (because you're discovering in 2's, so if you're working on a 4 clue location discovering an extra clue is'nt useful), but even then you get a vast amount of charges to work with (assuming you get triggers). Because Eye of Chaos has 3 charges to start with, a risk-averse build can slot Eye of Chaos instead of Rite of Seeking or Clairvoyance even without to trigger it, you pay 1 more resource for effectively the same spell with no downsides.

Dont forget, you need to actually beat the penalties so an even higher baseline of than usual, with Relic Hunter and multiple copies of Holy Rosary and/or Crystal Pendulum to launch your starting point into the stratosphere.

Lastly, remember to pack a bit more resources than usual, you dont want to be too impoverished to play or run your assets!

Is this way ot playing better than the older variants? I dont think so, especially on hard where penalties can be straight up untenable, but if you're able to consistently flex tokens and overcome the penalties you'll certainly be a bit more powerful, but those are big IF's.

Tsuruki23 · 2586
Don't forget that you are also avoiding the possible horror penalty. Is one extra resource a worthwhile investment to avoid an average of perhaps .75 horror? For some investigators, I'd say yes. — GeneralXy · 41
One important part for higher difficulties is that you get the extra effect from a curse token even if you fail the test. So with sealed curse tokens you can guarantee to get a clue from a connected location. That is a 100% certainty. — Mataza · 19
Ability to discover 3 clues is useful even in solo, because the curse-triggered clue is in a connecting location. So you discover 2 clues in your current location and 1 clue in a connecting one which matches how clues are usually distributed. — MindControlMouse · 45
Riot Whistle

A dedicated fighter in a 4-player multiplayer game might be putting in 3-5 engages in a scenario. If you're playing Machete as your main weapon then you'll want to engage even more often, and certain campaigns are just lousy with Aloof.

For these specific circumstances, a Riot Whistle goes from being one of the worst assets in the game, to an action generating "meta-call", heck, you might just even play it as a 1-off.

P.S. Dont look at this and look at Zoey and go "Hurrr, durr, both cards have word "engage"!". These cards have pretty much no innate synergy if you're not fulfilling the prerequisites I mentioned above.

Tsuruki23 · 2586
If not for the accessory slot requirement this would be an autoinclude on par with Safeguard in a high player count game, especially at harder difficulties. The chance of hitting your allies when you draw a -6 or -8 means you almost always want to engage before fighting. — suika · 9508
Pair it with Hiding Space. — MrGoldbee · 1496
For fighters, I really try to avoid taking Engage actions outside of Flamethrower builds. That said, I do think this looks pretty tempting in a Flamethrower build. I'll at least try it. — CaiusDrewart · 3200
I agree with suika that the accessory slot requirement is a big deal. Hallowed Mirror is one of the best Guardian cards.. — CaiusDrewart · 3200
A final thought: somewhat counterintuitively, in multiplayer engage actions are more important for evaders than fighters in this game, because you have to be engaged to an enemy to evade it. (This is one reason why I hate playing dedicated evaders in multiplayer.) Not that there are a lot of Guardians who want to evade, or evaders with access to this card, but something to keep in mind as new investigators come along. — CaiusDrewart · 3200
OK, final final thought. I think this card has some real synergy with Zoey. Let's say you're in the common situation where Engaging an enemy you'll going to Fight would basically just be insurance against the autofail. In that situation, it's very often correct to just risk it and not engage. So if you have a Riot Whistle in play, in that situation for most Guardians the free engage is saving you a small chance of hurting a teammate. So, pretty minor. But Zoey also picks up a resource here. In other words, this card will allow you to take a lot of "low value" engage actions you wouldn't have otherwise had time for, and Zoey likes that since she gets paid for it. — CaiusDrewart · 3200
That said, the accessory slot clash with her Cross is a big deal, sadly. — CaiusDrewart · 3200
It's nuts in a Flamethrower build. But even with other weapons I find engage more useful than just for avoiding teammate damage; it means that if you fail to kill, the enemy is still engaged on you and not the other investigator, so they can take their full turn. — suika · 9508
Without the rape whistle, you'd often not engage because you need to save actions. But being able to engage for free before every fight is more beneficial than you'll think. It adds up over the course of a campaign, and there's certainly far worse cards you could take. — suika · 9508
One disadvantage with Flamethrower is, that it still counts as an action. So it will provoke AoO, should you engage a second enemy to burn both. It would be even better with that weapon as a lightning bolt trigger. — Susumu · 382