Manual Dexterity

Manual Dexterity (2) is definitely a solid upgrade to Manual Dexterity. +1, likely +1 card. Ironically, I think this card is probably least useful in Winifred Habbamock, for the following reasons:

  • She already has built-in card-draw.
  • She already has 5 (6 if you're running Lola Santiago or Delilah O'Rourke).
  • Her ability is easiest to trigger if you prioritize skills (and Rogues have a lot of these).

    • As a side note to this, if you draw a lot of cards you will often have to discard cards during upkeep, particularly if you can't commit all of your cards to any test. This is another reason why I prefer skills in Wini. Extra action generation can also help with that, though.

That being said, I liked it a lot in a very comboey Finn deck that needed many different cards to function properly (Here it is, if you're curious). It was a decent supplement to Pickpocketing (2) to try to dig out all of those combo pieces. I do think that the Level 3 version of Lucky Cigarette Case (which will also come with the Winifred Habbamock starter deck) will probably go a long way toward helping Rogues put together elaborate combos, though.

The one place where I did like it in Wini, was when taking Versatile. It's definitely a solid deck-thinner. Other options include Daredevil, though it's a little risky, and All In, which is a 5xp card, but incredibly powerful. You might want to take All In anyway though, as it's worth , can't draw your weaknesses, and can refill your hand even if you're committing your entire hand to a single test.

Zinjanthropus · 229
Segment of Onyx

Here are some piloting notes once you put Segment of Onyx in an appropriate deck (e.g. Mandy Thompson).

Typically, if you draw 1 or 2 Segment of Onyx's in your opening hand or early few turns, you will aggressively try to get the last 1-2 by searching. If you don't get any early on, it's often better to search out other cards and let the Segment of Onyx's concentrate into a smaller deck.

When your deck is large, you should use the charges only when it really helps, because when they are gone it will be difficult to collect the Segments again. Conversely, when your deck becomes very small, your threshold to use the charges becomes smaller and smaller (e.g. you might use a charge just to move 2 locations), because if you can use them all the Segments go back in your deck, and you can get the Pendant of the Queen much faster. That being said, remember that each Segment cost you 1 card and 1 resource, so you really want to get at least 2 "action equivalents" or an important time-sensitive effect (like evading an enemy that would otherwise cause trouble) from each charge, or you are not getting any net benefit. Nonetheless, I usually used Pendant of the Queen twice each time I went through my deck with Mandy Thompson, with a maximum of 6 completely spent [Pendant of the Queen](/card/06022/s in 1 game (The Blob that Ate Everything).

jmmeye3 · 629
You arent losing actions- the segments are fast. — StyxTBeuford · 13028
Sorry, that was supposed to be “one card and one resource” — jmmeye3 · 629
Copycat

Buy this if you have Stella Clark in your team and enjoy committing Neither Rain nor Snow. Same goes with Nautical Prowess if Silas Marsh has managed to drop it.

Other than this, my favorite targets are Daring, Vicious Blow, Deduction, Brute Force, Expeditious Retreat, Sharp Vision, All In, Defiance, Fearless.

EDIT: Signature cards cannot be controlled by anyone other than their owner. Copycat cannot be used on Nautical Prowess, Neither Rain nor Snow.

Erdjo · 325
I feel like Stella might be a little peeved that she can't bring it back with Resourceful or True Survivor any more. lol. Hopefully she has a Rabbit's Foot or something. Rise to the Occasion (3) also a very good target You'll get a guaranteed +3 on the test. — Zinjanthropus · 229
Probably even worse for Silas (and his Elder Sign), actually, at least there are 3 copies of Neither Rain Nor Snow. Silas probably won't get to see his Nautical Prowess for the rest of the game. — Zinjanthropus · 229
@Zinjanthropus I already played Stella with a Winifred who copied my signature 4-5 times a scenario with Copycat - you will see it many times. It's really not what I want to Resourceful anyway. — Erdjo · 325
You are correct about annoying Silas by putting it out of reach though, but that's what rogues do - they make people mad for selfish gains — Erdjo · 325
It's true. I do really love how Rogueish this card feels. — Zinjanthropus · 229
A friendly mystic/seeker with scroll of secrets can easily overcome this problem. — jemwong · 96
As a side note, if you're playing with a Seeker who is running Surprising Find, it might actually be beneficial to bottomdeck that. Each time you find it in a search it's +1 to a random test, and +2 deck-thinning. — Zinjanthropus · 229
No love for The Home Front? — SGPrometheus · 821
The Home Front is actually a great idea! I'm sure Mark doesn't mind getting it bottomdecked. With his draw power he could maybe even find it again with Practice Makes Perfect later. — Zinjanthropus · 229
It should probably be a good backup, if your Seeker friend draws the tentacle while committing "The Eye of Truth". — Susumu · 371
Now it can! 8/26/22 taboo. — MrGoldbee · 1470
Harvey Walters

There’s a reason the individually packaged investigators can only take their color and neutral cards… Because they’re amazing at what they do. Harvey is the epitome of the big hand seeker, with almost every card he can get either helping him gain cards or helping his hand size, or taking advantage and discarding cards for effect. The man is a mobile library, and while you could play him with magnifying glasses and Hawk Eye cameras, he’s designed for books. Piles and piles of books. Celaeno fragments, forbidden Tomes, Occult Lexicons...

What separates Harvey From Daisy or Norman, however, is that he works extremely well with teammates. His ability can trigger off of others. He can gift cards with his signature card while doing actions he already wants to do, or simply be around while Winnifred or Nathaniel handle their business. It’s important to have focused characters you can give to a new player, and if they are playing Professor Harvey, they are going to be able to have fun and contribute to the game.

Plus: Tempt Fate for 2 cards in 0 actions.

MrGoldbee · 1470
What REALLY seperates Harvey from Norman is his ability to take Seeker cards above level 0! :P — Death by Chocolate · 1485
Did I read his ability correctly? Because it does not say group limit per round, if there are 4 investigators in Harvey's location, are all able to draw 1 card? — Lettucefolk · 1
@Lettucefolk, you couldn't trigger it multiple times for different investigators because, while it can be used to make other investigators draw, it's still being triggered by Harvey's controlling player, and the limit applies to that player. — Simonandduncan · 1
A question, if I search a card from the deck and add it to the hand, even though it doesn't say draw it, can it still trigger Harvey's ability? — petercheungjr · 1
@petercheungjr if it says add to hand you can't trigger Harvey's ability, but many search effects say draw, and in those cases you can trigger Harvey's ability — NarkasisBroon · 10
The Necronomicon

tl;dr Well Prepared, Archaic Glyphs (Guiding Stones), The Necronomicon is a crazy combo that can trivialize clue-gathering.

In longer form...

This card is a core piece of my favorite Arkham LCG deck: Joe "The Book" Diamond. It's a basic three-card combo deck that can perform absolutely mind-boggling feats of clue-gathering and save tons of actions.

So we've got the Nomnomicon. What's the rest of this combo? It's pretty simple, but at the time of writing only Joe can pull it off. You just need Archaic Glyphs and Well Prepared! With the Necronomicon this comes out to 15 XP total. Triggering Well Prepared on the Necronomicon gives you +5 to Intellect, which with nothing else is already a 9-value stat. Assets and other commits, as well as skill boosts from the Necronomicon, can easily raise you enough to pick up 3 or more clues reliably per action.

Plus, this card just straight value in Joe. It supplements free clues from his Hunch deck, damage against enemies, and can be refilled/used for free via Truth from Fiction, Astounding Revelation (if you're running searches), and Knowledge is Power.

You won't always need to spend four Nomnomicon charges, exhaust two copies of Well Prepared, and commit four Intellect icons from hand in order to succeed an Archaic Glyphs investigation by 23 and pull 12 clues off of a single location with a single action. But when you do, the Well Guided Necronomicon is here to help!

ElseWhere · 5273
I put together a deck just like this when it was announced. Looked just plain ridiculous on paper back then and still looks ridiculous. I have been patiently waiting for this card and now I can't wait to play it here soon as the Investigator decks are out this week! Cheers! — LikeWise · 1
You combo make me want to play Joe Diamond in a cool crazy way ! — AquaDrehz · 198