Defiance

There are a couple of points I don't see mentioned but I think are fairly important to consider when thinking of taking either this or it's lvl 0 counterpart.

The first is that the card DOES NOT protect you from negative effects that would occur even if you succeed. The big ones being the card loss from Mists of R'lyeh, and the action loss from Rite of Seeking. While the FAQ does mention Baseball Bat, that's a card, so I thought it worth mentioning that you will still have to deal with the consequence of a fickle spell cast. If you really can't afford to give up a card or you really need to investigate as your first action with RoS, Defiance will not help you. You will also be forced to spend a charge from Seal of the Seventh Sign.

To explain, Defiance blocks the effects a symbol token attempts to do as indicated by the scenario reference card; it is otherwise ambivalent towards your assets and your cards in general. Which brings me to Ritual Candles.

If you are using Ritual Candles, Defiance WILL NOT impede on the +1 skill boost. In some (albeit unlikely) cases, you may use this in tandem with two candles and then trigger, say Olive McBride or Dark Prophecy, to then turn what would have been a -4 (or , , ) into a +2. That's a significant difference. Part of the reason Olive is useful for this is that she can absorb the hit from the if necessary. And if you have access to say, cards, then you can confidently trigger succeed by 2 effects and other combos with greater assurance. And this does differ from Counterspell which, while protecting you from spell side effects, costs two resources and will definitely prevent candle bonuses. Though, I'm getting ahead of myself. Probably you'll just want to remember that Defiance doesn't disrupt your Jewel of Aureolus.

Lvl 0 Defiance can be used to target a popular token in this way, or to debuff a particularly dangerous token, but the choice may not be so easy, especially on harder difficulties. There is the possibly of it serving the measly bonus of being just a since no such symbol token may be drawn. This upgrade provides the opportunity to play cards that draw lots of tokens or hunt for specific symbol tokens in confidence because the is certainly not going to waste. Just remember that all consequences to symbol tokens from your play area will remain in effect.

LaRoix · 1645
One other points not mentioned is that Silas can get cheeky with it. Per the FAQ on level 0 Defiance, "Defiance creates a lasting effect", so unlike many skills that have triggered abilities during resolution, he can still get the safety net out of it while also bouncing it back to hand. — Death by Chocolate · 1485
You should re-read the FAQ. "treat the token as if it had never been revealed at all. All of the token's effects are cancelled or ignored, and any effects that would trigger off that type of chaos token" => this means it is like you have never drawn the token. Shrivelling side effects for a special token DOES NOT apply. The second part of the text is confusing "However, when a token is only partially ignored or cancelled, as with Defiance, the token is still considered to have been revealed, and effects that trigger off it being revealed do trigger.", however if you check, the link refer to defiance[0], and not the [2]. — el_kloklo · 1
Alice Luxley

No one has mentioned the obvious. This is a pure Roland Banks card. Roland is the only character that can trigger her ability in a non-janky way. Roland kills an enemy, then his reaction triggers, which discovers a clue, and then Alice deals a damage to another enemy. Obviously not a great card in solo but 2 enemies are common enough with just two players and you can tip the scales even more in your favor with "Let me handle this!" and On the Hunt. When there are no enemies, Roland's investigate is up to a respectable 4, thanks to Alice.

As other posters mentioned, Skids and Jenny are probably the next best two options.

Wrecko · 98
I suspect she works better for Joe or Rex than she does for Skids and Jenny. Putting her on a your seeker lets her be a reliable free damage most turns while your fighter picks up the enemies. No jank needed. Otherwise, she combos well with Scene of the Crime. — Death by Chocolate · 1485
The problem is as Roland you’ e usually better off boosting your combat and doing bits of damage in such a way that it helps you effectively kill enemies. Beat Cop’s combat boost is so much more relevant as Roland should almost never actually use his Intellect. Better to just use Beat Cop’s damage trigger than tying to get two enemies to show up in a single spot to use Alice’s one damage. She works best with evade -> investigate, so Skids is probably her best home. — StyxTBeuford · 13028
In multiplayer at least, Carolyn also seems like a decent fit? She's gonna be investigating with intellect a fair bit, and she's not hugely interested in fighting-oriented guardian allies? Obviously, Peter's gonna have first claim on Carolyn's ally slot but Alice doesn't seem like a bad back-up/charisma ally...If nothing else, she means the actual fighter of the group doesn't have to worry about things like whippoorwills and acolytes — bee123 · 31
Yeah the best thing Carolyn has going for her is card access, and one of the things that comes with is a fun choice between Milan, Sylvestre, or even potentially something like Guard Dog or Xavier. Alice is for the most part an int boost and a little soak for 4 resources. Not terrible, but there's better places to get that and the ability is significantly less consistent than even taboo Milan's. To investigate while an enemy is around, you either need someone else engaged with it first, evade it, or tank the AoO. That's why Alice is a really hard card to use well outside of high agility investigators. — StyxTBeuford · 13028
I can confirm it's decent Dunwich tech for Whippoorwills for sure, though even then you might be better off just using Beat Cops. — StyxTBeuford · 13028
Lola Hayes

Lola is a 'sub-optimal' investigator, and you'll probably either love or hate her depending on what you're looking for. She's made for fun and goofy builds, not power combos.

Without playing her, it can be tough to see how limiting her role restriction is. It seems like it would be fun to build a 'rainbow' deck with cards from every color, but in practice, that's a recipe for disaster. Cards that aren't in your current role are almost blanks, since you can't use any , , or triggers, can't play them as events or assets, and can't commit them to skill tests. The more you spread out your colors, the more likely your cards are to be blanks. Your static boost abilities like the one on Magnifying Glass are always active, but you'd be surprised how much of the good stuff requires you to be in a specific role.

You can (usually) only switch roles once per turn, so most turns you're locked in to using only two colors. This is what prevents Lola from pulling off crazy stuff; you can't perform a combo that uses cards of more than 2 colors. For most cases, there's already another investigator who can play the two colors you're comboing, and they have an additional character bonus. Lola's blessing is also her curse: when she can build the deck of any other investigator, she's going to get compared to every other investigator, and I think there will always be someone else who can do the same thing you're doing, but 'better'.

So why do I still love Lola? Because her deckbuilding options give you so much freedom to do stupid stuff that makes you feel clever for trying it. Lola is absolutely not the best investigator for Key of Ys, but only she can play Dr. Elli Horowitz and No Stone Unturned to help you find the Key, Haste and Swift Reflexes for the free actions, and then finish it off with a Will to Survive for 5 token-less tests at 6, in the stat of your choosing!

Is that combo easy to pull off? Not at all. Is it super powerful? No, you spent a bunch of XP, resources, cards, and actions just for 5 autosuccesses. And heck, I didn't even point out how in order to even use it, you MUST start your turn in the role, then switch to , so you can't even do it in back-to-back turns!

But do you feel awesome when it happens? Hastur yeah.

Don't expect anybody to ever add a review here with a "Gamebreaking Combo for Lola!!!", even as more cards get printed, because that's not what she is about. Instead, I'd recommend picking an off-beat concept you really like (Relics! Tokens! The Encounter Deck!), and then using Lola to put all your favorite cards in one deck.

If you just want 5 token-less tests at 6 in the stat of your choosing, Will to Survive + Red Gloved Man and any extra action cards - such as Haste, Swift Reflexes, Leo. I disagree with the assessment that Lola Hayes is bad. She's complicated and harder to play than many characters that can coast through on a 5-stat or an efficient combo engine. But even then there are pretty simple ways to build her. I'll probably have to write my own review rather than try to squish a full defense in here. But no, she's not a janky cross-class combo character. She can however do plenty of in-class combos, such as Higher Education + Archaic Glyphs Guiding Stones and run almost every permanent (although she can't use Stick to the Plan). Heck, if you want to run her dual class, you can meet the 7 card minimum easily for rogue with Charon's Obul, 2x Adaptable, 2x Leo de Luca, and 2x Another Day Another Dollar so you get to run Leo but never otherwise sit in rogue. Then you can split the other two classes between fighting cards and investigating cards. Okay, this ended up longer than I intended. — Death by Chocolate · 1485
I guess instead of writing 'bad', I should have written 'non-optimal'. She's certainly viable and fun, and that's all an investigator needs to be good. If you've been around the block, you can tell which cards are good with Lola and which are bad, but newer players might think you're supposed to just jam all the best cards in one deck, and that could lead to some frustrating games. — Hylianpuffball · 29
The reason she's labeled as "bad" is because she brings nothing to the table. There aren't things that Lola can do that other investigators couldn't do better. Saying she can do Will to Survive + Red Gloved Man doesn't prove Lola has any value as there are other investigators who get more out of even that combo. Lola only brings restrictions and an odd deck building set that lets you think she can do amazing things but actually can't... There are a lot of simple combos that are off the table because of her restrictions. Even after many new cards have been released since she has come out she is still the 2nd rate imitation of whatever a different investigator can do better. — yuuko · 1
Alright, I agree with you in almost all cases. There is one option however that makes her go from terrible, to playable. The multi color class cards, along with the "for each class card you control" cards. https://arkhamdb.com/deck/view/1817192 — AussieKSU · 1098
Scavenging

I think that one of the most obvious uses here are not written. Ashcan Pete and Wendy Adams. Both discarding cards to use their abilites and can get them back for free.

I count it for free because for example with Pete+Duke you will be investigating anyway. When you have enough items to rotate. You can play Duke 2 times almost every turn after you have everything in play set up with this combo.

atilak · 13
Another Day, Another Dollar

Not much going on this card for review purposes.... Let me get it in then:

Pros:

1) Tempo: you start the game quicker, effectively like an automatic Emergency Cache (no action to get 2 resources), rather than 1 action to get 3. Decks running expensive cards like Leo De Luca can play him straight out of the hand, without losing tempo by getting resources first.

2) Choices choices: It is permanent so doesn't take up a card slot, so you don't have to choose between sacrificing your favourite cards.

3) Investigator/campaign/scenario dependent: It could be an option if you choose to go through The Forgotten Age without getting many rations: you'll be less affected when you start a scenario with fewer resources. Could have a niche role to play in an expensive Lola Hayes deck.

Cons: In the Rogue deck there are generally much better options around, i can't think of many times i'd want to spend 3xp for this card over a Hot Streak or just saving up for Double, Double or The Gold Pocket Watch. Late in the game, most Rogue decks will have ways of getting resources.

One question though, does Preston Fairmont get these extra resources in his resource pool or on Family Inheritance? My take is that they would be in his resource pool.

Phoenixbadger · 198
This card does not cause Preston to "gain" resources, so they would just be in his pool to start. — pneuma08 · 26
Finn can't take the higher level rogue cards you mention, so maybe it'd have a niche for him to supplement Pickpocketing 2/Drawing Thin/w/e late in the day in an exp-rich campaign? Beyond that , it's consistent and predictable , I guess.... — bee123 · 31
I like this more than Hot Streak most of the time because the resources dont have to be “drawn” and help your initial set up. Right now this card’s really only outclasses imo by Easy Mark, which is just ridiculously good tempo. — StyxTBeuford · 13028
Drawing can also counted as an action, so another advantage over emergency cache. — Django · 5108
Any rogue who intends to hard mulligan for Leo de Luca will want this card. Getting Leo out on turn one without needing to draw resources affects your tempo for the entire game. — Time4Tiddy · 246
Well you could also spend 2 XP instead of 3 XP to get 2 Level 1 Leo de Luca if playing it straight on turn 1 is all you want. — Killbray · 12057