Monstrous Transformation

Carolyn Fern absolutely loves this card and it’s paired supposed “weakness.” She can clue with her base stats and then hulk out midway through a scenario to take on the inevitable enemies. Meanwhile, your likely horror-healing deck thrives off the dependable horror from the paired weakness, feeding your Keen Eye stat boosts with the generated resources.

Also, unless I screwed up the scenario rules, it lets you absolutely CRUSH one of the scenarios in FA.

cstraw · 5
This is even better if calvin teams up with carolyn and he has this and the weakness. Use solemn vow to move horror to carolyn (or her peter sylvester). — Django · 5162
It's also really good with Preston. It would be especially good if you can manage to get permanently Yithian'd. He would definitely appreciate Horror Healing Support, though. — Zinjanthropus · 230
Through the Gates

I guess in a Mandy Thompson's deck, that weakness becomes a very powerful card. If we draw Through the Gates (with Mr. "Rook", for example), we'll trigger a search in ALL THE DECK, but that "search" will be canceled if we have Shocking Discovery in the deck. So... we'll have removed two weaknesses at the price of one card from the deck and one card from the encounter deck. I really think it's worth it.

Flazzy · 6
Sixth Sense

Do all parts of that "as if" from the FAQ apply here?

Don't attacks of opportunity occur before you reveal the chaos token? ("An attack of opportunity is made immediately after all costs of initiating the action that provoked the attack have been paid, but before the application of that action's effect upon the game state.")

This card specifically says "You are now investigating as if you were at the chosen location", so surely the attacks of opportunity don't happen here?

Phoenixbadger · 199
Critical question for this card: if I am at a location with 1 shroud and no clue and a connecting location has shroud 7 and a clue and I investigate using this card and draw a skull, do I get to collect the clue on the high shroud location? I don’t see a reason why this shouldn’t be allowed, just like Burglary, and makes this card even more valuable for clearing high shroud spots, Obscuring Fog, etc. — mbooradley · 7
@Phoenixbadger I'm nearly certain you are correct, though I'd have to read the "as if" entry again to say why. @mbooradley You are also correct; you're investigating the high shroud location but using the low shroud value. — SGPrometheus · 847
even if you are investigating "as if" on another location, it does make you engaged with enemies on that location — Adny · 1
I'm no kind of authority or anything , but I think Attacks of Opportunity happen the way the OP describes. "Immediately after all costs ...are paid" defines the timing point of AOOs right? And since the only cost of initiating a Sixth Sense investigation is the action itself, AOOs should be pretty much the first thing to resolve in the timing sequence, so you'd get them at your original location but by the time the "as if" kicked in the timing point for AOOs there has been and gone. Conversely though, the "as if" stuff is in effect when you actually discover the clue so you wouldn't be able to e.g discover a clue at a location with an enemy with doom were Words of Power in your threat area. That's my take, at any rate.. — bee123 · 31
everything as you wrote, except AOO is not tied to enemies at your location, but to enemies engaged with you — Adny · 1
Does this mean that unenganged ready enemies at the other location engage you? — Django · 5162
(my previous comment was missing an important word O:-) ) even if you are investigating "as if" on another location, it does NOT make you engaged with enemies on that location — Adny · 1
Take Heart

An incredible card when teamed up with my current investigator: "Ashcan" Pete. He often gets a free test he doesn't care about when Duke takes him off to go off investigating at other locations. (When he uses the Duke investigate action to move to another location and investigate, he is effectively using one action to "move", but if there are no clues there, he still investigates, and only minds failing if there is a nasty chaos token - he's just indulging his trusty dog, who's going off sniffing around the place.)

It is especially strong when teamed up with a few more survivor cards, such as one or two Drawing Thin, to "improve" the chances of failure, by making the test 2 or 4 steps more difficult of the test, and add further economy to a test that effectively didn't even cost an action. I love the way it turns the game on its head and you really don't want to draw an elder sign, in case you waste your card.

On top of that, that you can use it with the upgraded Grisly Totem to return Take Heart to your hand afterwards, and do the same thing again next round!!

I'm currently playing my (non-taboo) "Ashcan" Pete deck and have just upgraded my Grisly Totem. Together with Rabbit's Foot; Relic Hunter, and two Drawing Thin. I'm looking forward to getting them all out, using a "free" action to investigate and deliberately fail. If i get it right, for the cost of exhausting a few assets and moving, I'd get 6 resources(2 from each Drawing Thin, 2 from Take Heart, draw 3 cards and get Take Heart back into my hand. (or using the other choice for Drawing Thin, gain 2 resources, draw 5 cards and get Take Heart back).

Do that combo for a couple of turns in a row and your hand is full of cards, with resources worthy of a rogue, ready to boost the skill checks you want to succeed with Scrapper; Fire Axe; Plucky or Dig Deep; and all those lovely skill cards you just drew.

Phoenixbadger · 199
Duke exhausts to investigate, just like he does to fight. Why are you wasting Duke's investigate on just moving, rather than moving first and then Duking it to a location you do want to investigate? Or if you don't want to investigate, save Duke for a fight. — TheNameWasTaken · 3
you don't always need to fight or investigate, early in the game you might want to play cards, late in each scenario you are often moving around with clues already hoovered up or no longer relevant. Sure if you anticipate a fight, then don't play take heart. If you need it then use it, but if you don't need it, then it is a free test that you don't mind failing. Its like having track shoes and not needing to move two spaces - its an opportunity to fail a free test and benefit from Take heart and Drawing Thin. — Phoenixbadger · 199
Garrote Wire

Since nobody has said it yet. It's good.

If you do fighting, this is a good card. Free fights on small things like Swarm of Rats and Acolyte, finish off a tricky numbered enemy such as the Ravenous Ghoul if your weapon deals 2 damage per hit or the Icy Ghoul if your weapon deals 3 damage per hit.

Delilah O'Rourke is a very obvious combo. Between a successful evade, spending money on Delilah and the Garrote Wire you can do 3 damage every round, which will see you through most enemies in several campaigns, no other weapons needed.

Characters with extra actions really make this thing shine, but a decent stat is required, right now Finn Edwards, "Skids" O'Toole and Tony Morgan all go real fast with decent or good fight values, Winifred Habbamock can play a similar game but with a bit less synergy. It's also surprisingly useful for Leo Anderson who'se damage ping strategy with Beat Cop play's well into a Garrote Wire.

Tsuruki23 · 2577
Could save a lot of ammo on all those big guns on small targets — Django · 5162
It can save you ammo, and also actions — Zinjanthropus · 230