Backpack

Advantages

  • Along with Calling in Favors, the second neutral "tutor" type of card, so it can be added to any investigator's deck.
  • Cards below this one don't count toward your handsize.
  • Cards below this can be played with stuff like Ever Vigilant
  • Treacheries like "discard X cards from your hand" won't affect this one
  • Thins out your deck. You don't have to play the cards below this one
  • Can be recovered with Scavenging to be played again and again...
  • Very useful to search for specific cards, like signature stuff with matching types (Zoey's Cross, Finn's Trusty .38,...)
  • Can "find" a second copy of itself, which can be played as normal. Be aware that this discards the first copy and you may lose other cards below it.
  • Play this card with William Yorick and discard it while 3 assets are below it (for ex. by playing another body slot item) to get more assets into your own discard pile to make more use of his special ability

Disatvantages

  • Cards below this cannot be commited
  • Treacheries that discard this one put all assets under it into your discard pile as well
  • It's effect can be wasted a bit, if only 1 or 2 cards were found
Django · 5172
About the last listed disadvantage: if my plan for my deck is to find a crucial item early (weapon, valuable trinket) then Backpack is highly valuable (like at least No Stone Unturned avaiable for everyone). For example Zoey: she can find LGs, Machettes, Survival Knives, Extra ammos, Emergency Caches, ZOEY'S CROSS... Finding one of these is nice and justifies including this item to deck, finding two makes it extremely valuable. And if you find three? Some statistics: getting 5 weapons and two copies of any card mentioned by me means 10 targets for Backpack. Playing it as a first action gives 95% chance to hit one card (73% for only weapon), 72% to hit two cards and 36% to hit three cards. — KptMarchewa · 1
Thanks, i wan't thinking of specific items. Update: Added Kpt@Marchewa's point; Neutral tutor; it can "find" itself — Django · 5172
Self-tutoring? Backpackception. — The_Wall · 289
So we have confirmation this works with cards like Ever Vigilant and Sleight of Hand? I ask because if you can Sleight items out of it, it makes the backpack a lot better. — Myriad · 1226
@myriad This works with Ever Vigilant, because Ever Vigilant allows you to play assets from your hand, but not Sleight of Hand, because that puts assets from your hand into play. Since Backpack specifically says you can play the attached cards as if they were in your hand, you can't do other things with those cards like put them in play through another effect or commit them to tests. — SGPrometheus · 856
But you CAN Sleight of Hand your Backpack into play, find some items, and play those before taking the Backpack back into your hand , with the understanding that any of the Items that don't get played will be discarded. — CSerpent · 126
Rex's Curse

Not a review but to clarify rules on this tricky card: when you return the token, its effects are not canceled, but its modifier is. So you apply the modifier of the second token, but the effects of both. (edit: this include both tokens that have effects that apply immediately when you pull them, as well as tokens having delayed effects, such as "if you fail"). To fully understand this interaction you should read the skill test timing chart in the rules reference!

jd9000 · 77
This is a tricky one... According to skill test timing, ST.3 is Reveal a chaos token, ST.4 is apply chaos token symbol effect, and ST.6 is Determine success/failure. According to this, when Rex's curses triggers as you are about to succeed a test, you have already been through ST.4 once and must now return to ST.3 and go through all the following steps again. In other words, symbols with a direct effect will have two chances to be drawn and triggered For example, in the scenario The Gathering, if you reveal a Broken Tablet and a Ghoul is at your location, you would take 1 damage in ST.4, then (if you succeed) Rex's curse would pull you back at ST.3 and you could draw a Broken Tablet again for a second damage! - - - Though a question still stands for me: what happens if you draw several chaos tokens (e.g. revealing a Cultist Token on hard in The Gathering prompts you to reveal another chaos token). In this case, what chaos token should you return to the bag? I'd say that you should return the last revealed chaos token, and hence you would still sit with that cultist token on the board and the possibility of taking 2 horrors on failure, but that's my guess. Also, situation may get complicated when you reveal multiple chaos token at the same time and not one after another. — Alleria · 116
A recent FAQ entry regarding multiple chaos tokens being revealed due to Olive McBride, states that even if a card mention "chaos token" in the singular form its effect extends to all the chaos tokens revealed. Following the same logic I think Rex's curse would make you return all chaos tokens revealed if you would succeed, and not just the last one. — Killbray · 12853
@Alleria: not only symbols with a direct effect: other token effects create a delayed effect that applies even if they're returned to the bag — jd9000 · 77
Mitch Brown

I was not too clear on the new FAQ wording for slots so I requested some clarity from FFG. Official answer:

Greetings,

The new FAQ entry changes the slot rule to the following: “If playing or gaining control of an asset would put an investigator above his or her slot limit for that type of asset, the investigator must choose and discard other assets under his or her control simultaneously with the new asset entering the slot.” This is different from the previous rule, which said “If an investigator is at his or her slot limit for a type of asset and wishes to play or gain control of a different asset that would use that slot...”

The difference here is that with the way the rule is now worded, you only have to discard other assets if playing a card puts you above your slot limit. Previously, if I had an ally in play and wanted to play an ally, I would first have to discard that ally because I was “at my slot limit” for allies. With the new rule, I only have to discard the ally that is in play if playing a new ally would put me above my slot limit.

This means that you are now able to play an asset while you are at your slot limit without discarding an asset, provided that asset gives you the slots you need to keep them both in play.

I hope that helps! Cheers,


Matthew Newman Senior Card Game Developer Fantasy Flight Games

Xulez · 151
Does that mean that if you have an ally on the board and play Mitch, you can keep them both?? If so, that is great!! :)) — matt88 · 3238
yes, assuming that your other Allys in play are non-unique (since Mitch himself is a unique Ally). — Faranim · 417
Wow, this makes this sig card insanely better. — clydeiii · 41
Yaotl

So, the caveat - I've only used Yaotl once, in a Desperate Skills deck with "Ashcan" Pete, and he was the cornerstone of that deck. I found him pretty awesome.

Recurring 4 icons? Yes please! I found that between committing the card, then using Yaotl, and then using Yaotl again at the start of the next turn, I was using the same card 3 times - and it was pretty easy to do so! That is pretty incredible.

The second free triggered action "Discard the top card of your deck" - this is useful if you end up with a non-iconned card, like a weakness, on top of your discard pile. You could pull the next card from your deck and hope it has icons you can use. However, I didn't actually use this - I didn't want to risk discarding those Desperate skills.

So, it can work nicely in the right deck ... but generally, I suspect Yaotl is a bit "meh". You want a deck with lots of icons, and that probably means a skills-heavy built - and there aren't so many of those. Also, most cards don't have more than 2 icons. It's quite a limited user-space.

  • Calvin Wright - You don't want lots of icons, so Yaotl doesn't seem to work well with Calvin, the other obvious candidate for a Desperate skills deck, given that Rise to the Occasion seems made for Calvin. Yaotl might work here.

  • Minh Thi Phan - Seems good for a skills heavy deck, so Yaotl might be useful here. With a little creativity about who you help out, you might be able to make sure you've got the 'right' card at the top of your discard pile for the start of your turn. Yaotl might work here, but is up against great Seeker allies. If you're using Dark Horse in Minh then you're probably not using Dr. Milan Christopher, so in that case I'd give Yoatl a look.

  • Wendy Adams - Might have some interesting synergies between her abililty and then being able to use the icons on the card discarded. However, I imagine our little evade-tank will want Peter Sylvestre more.

  • William Yorick - Probably has more combat-focused allies to put in play.

Otherwise, it's hard to see how Yoatl can displace other allies for other investigators.

I guess this could also work nicely with True Survivor, to haul skills back out of your discard to reuse again.

In short - a really useful tool in the right deck, but possibly rather specialised for general use.

(Though I might have that wrong and people have lots of unusual builds that work with him...)

AndyB · 957
Actually Calvin in a similar build (as with your Pete setup) with Desperate Skills works quite nicely. I use that exact setup with Calvin to pretty good success. — TheBiff · 1
Did you feel you missed out things like Rise to the Occasion? — AndyB · 957
Honestly no. While ? are always nice once you start taking damage and your stats get the boost from it ? arent any more valuable than any other investigator. That being said Yaotl isnt the be all end all and Rise is still a good card I just wanted to try something different and it works nicely. — TheBiff · 1
He could be nice in a lola or agnes deck. Combine with any scrying version, to know what you're discarding. Lola could discard her weakness. — Django · 5172
Desperate skills really aren't necessary to make this work! Even getting an extra +1 or +2 on one important test per turn is absolutely fine. Note that the ambiguity surrounding the wording is apparently not present on the French version of the card; so for example if you used Yaotl with a Fire Axe on top of your discard, you would get +1 combat for that check. — The_Wall · 289
I'm curious if this would work well with a Preston deck and Rise To The Occasion — antichris · 2
Last Chance

TL;DR: You will routinely play this for 3 or 4 icons and be happy for it.

Don't underestimate this beute. Depending on your investigator, having just 2-3 cards in your hand isn't an unlikely scenario. If this is one of three cards in your hand when played, that means you're getting 3 icons. One of two cards, 4 icons. Last card, 5 icons.

3 icons is by no means bad for a skill card, if a 3 icon "Play only if you have 2 or less other cards in your hand" existed, people would play it. This is that card, and then some.

4 Icons for one card is terrific, and definitely and achievable play once or twice in a scenario.

5 Icons is the golden-egg-laying goose that you think you're picking this card for, but believe me, this is not going to happen a lot.

Wendy and Ashcan, with their card discard mechanics are the obvious optimal character to use this card with, thanks to their innate discard abilities, on the other hand if Last Chance doesn't look playable they can discard it for their abilities.

Tsuruki23 · 2591