Abilità

Innate.

XP: 5.

Neutrale

Artist, Believer, Dreamer, Sorcerer deck only.

If this skill test is successful, you may remove Memories of Another Life from the game to search your collection for any non-permanent level 0 card (even if it does not meet your deckbuilding requirements). Play that card at no cost. At the end of the game, return that card to your collection.

Aleksander Karcz
La Città Sommersa, Espansione Investigatori #125.
No image

FAQs

No faqs yet for this card.

Reviews

This card is pretty insane, as you get to staple the effect of any level 0 asset or event to a successful skill test at no cost, along with an unexpected courage to help you with that test. As of printing, here's the valid users - Sefina Rousseau, Zoey Samaras, Father Mateo, Sister Mary, Luke Robinson, Lucius Galloway, Agnes Baker, Akachi Onyele, Marie Lambeau, Dexter Drake

Here's a list of some of the generically powerful things you can do with it, even without specific scenario/card combo interactions. "At no cost" is an insane line of text that makes it very powerful with any of the doubles from Hemlock Vale. This is just my list that I threw together, I'm sure there are other respectable cards and some that are particularly strong given specific scenarios/situations. To me the thing that makes this card sing is its sheer versatility - almost any of the below effects are very strong, and you get to choose the best one for any given situation.

Gain 8 Resources for investigators at your location: Bank Job (Hot Streak is 4xp and nets you 7 resources)

Draw 5 Cards for investigators at your location: Thorough Inquiry (All In is also 5xp, but Memories doesn't have the weakness clause)

Get an automatically successful +1 damage fight(You don't take the attack, as the enemy attack is a cost): Toe to Toe

Take an extra action every turn for the rest of the scenario: Leo De Luca

Discover 2 clues: Extensive Research

Move, discover a clue, and activate an asset (can also be given to other investigators at your location): Task Force

Deal 3 damage to each enemy (and investigator) at your location or a connecting location: Dynamite Blast

Automatically evade or deal 1 damage to all non-elite enemies at your location and connecting locations: Elaborate Distraction

Evade all enemies at your location (including elites): Cunning Distraction

Move up to 3 times without engaging enemies: Scout Ahead

Get a generically powerful yellow card: Dr. Milan Christopher

Get a generically powerful green card: Lucky Cigarette Case

And some situationally useful ones:

Gain 3 slotless horror soak for your team: Something Worth Fighting For

Gain 3 slotless health soak for your team: True Grit

Resign: "I'm outta here!"

Gain 3 supplies or ammo for assets you control: Cleaning Kit, or with soak if you have an ally slot: Venturer

Double the ammo or supplies on an asset you control: Contraband

Turn your events into skills(with no weakness, again, additional cost is removed): Crystallizer of Dreams

Grab a clue and find an enemy to kill: Kicking the Hornet's Nest

Discard a Terror treachery from an allied threat area (as long as you have at least 1 clue): Logical Reasoning

Grab any one of the masks: Cat, Fox, Mouse, Sparrow, Wolf

Trade resources, items and allies: Teamwork

Therebrae · 32
5 xp and success seems like a lot until you realize it replaces hundreds of cards. — MrGoldbee · 1470
It's the strongest toolbox card in the game. It has the ability to do any of the above things, and more. If you read the card as "If you succeed, gain 8 resources OR draw 5 cards OR heal 3 damage OR heal 3 horror OR ..." I think it's pretty obvious how powerful this effect is. 5xp is a lot, but I'm pretty sure it's justified here and may even warrant a taboo. — Therebrae · 32
Yes, that's great and all, but have you though about how it bogs the game down when you play it and have to think about the best card to pick? I personally don't want to go through that list each time I trigger it... — AlderSign · 309
@AlderSign True, I would just include three staples (such as Bank Job, Inquiry, Leo) and have them set aside like bonded cards. Honestly, I think a clean table-nerf is that you declare upon purchase which class you "have memories from" so your locked in to just one class of lvl 0 cards. Still strong card, but not functionally your entire collection strong. — McJames · 117
Cool, i now get to browse through my full collection in the middle of the game to pick the best card to play... Says no one ever. Wether you buy the card as Versatile on steroids or as a toolbox, you buy it with the card(s), it would bring in, in mind and have them ready in a sideboard. — Adny · 1
I would probably stick to the empiric hypothesis, if I don't have access to the seeker class. — Tharzax · 1
@Adny: I mean, yeah, that fixes the AP, but I disapprove of a card design that discourages you from using its full potential. — AlderSign · 309
@Tharzax: I wonder what happens if you pick a customizable card that does not meet your deckbuilding requirements and then play Refine. Would you even be allowed to? — AlderSign · 309
I have a fun question though, can Taboo player fetch Double or Nothing? — RichardPlunkett · 12