Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
AndyB · 936
For the Dunwich campaign with Jenny. Investigation/support, with some magic to beat the tripe out of things.
Weaponry:
- Shrivelling. That's it.
Assets:
- Old Book of Lore for safe card draw. Hopefully the main thing her ability is used for.
- Medical Texts to heal. This is likely to be mostly herself.
- Encyclopedia to boost Jenny, mainly.
- Holy Rosary for the Willpower, to boost spells.
- Bulletproof Vest to account for low health. That's a major issue for Daisy.
- Pathfinder to run around quickly.
Allies:
- Dr. Milan Christopher for +1 intellect, and to pay her to investigate.
- Research Librarian to help find the right tome.
Events:
- Blinding Light for evasion
- Ward of Protection to avoid troublesome treacheries in the first place. Daisy can handle the horror.
- Mind over Matter to temporarily make Daisy a bit of a monster.
Upgrades
- Swap out Scrying? Maybe? It's not dreadful with 2 players, though.
- Song of the Dead looks like something that must be included.
- Swap in "I've got a plan!"
Diary
4: After Essex County Express
Got through to the engine and got it started. Bit of a struggle, time wise; Jenny would have to move first, clear out enemies, and then Daisy follow and grab clues. No major issues, though.
3: After Miskatonic Museum
- Replaced Emergency Cache with Bulletproof Vest
- Replaced Seeking Answers with Pathfinder
Beat the hunting horror a couple of times, by both Daisy and Jenny. Scrying with Daisy actually kept it nicely under control while she hoovered up clues - it was very useful. Cleared Searching for Izzie too. Pretty straight forward, to be honest.
Took the The Necronomicon - mostly 'cos Daisy Like Tomes. I'm hoping that it proves useful (resources might be nice).
2: After "House Always Wins"
- Replaced Clarity of Mind with Bulletproof Vest
Mostly, this was about Jenny; she paid for the early clues to get into the back rooms of the club, and then fought her way back to rescue Peter Clover. Daisy helped with some light Shrivelling, but mostly this was about Jenny, 2 guns, and a load of ammunition. Paying allies for clues is quite handy, too. Cleared the The Necronomicon too.
Got Dr. Henry Armitage.
1: After Extracurricular Activity
- Replaced Strange Solution with Encyclopedia
Jenny killed a lot of Thralls, and the duo saved the students. Both decks were starting to look a little thin with 'Beyond the Veil' in play. "Jazz" Mulligan was hiding pretty much at the bottom of the deck. It turns out that Old Book of Lore is not so useful when your draw is quite limited. Oh, and Identified the Strange Solution. (I'd still like to know what it does!)
Campaign Log
- Professor Warren Rice kidnapped!
- Daisy Identified the Strange Solution
- Saved the students
- Naomi has the investigator's backs
- Dr. Francis Morgan kidnapped!
- Rescued Dr. Henry Armitage
- Took custody of The Necronomicon
2 comments |
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Jun 09, 2017 |
Jun 09, 2017I had some problems, and ended up recording this as a different deck - please see arkhamdb.com |
can you please update as you play along, would love to use this setup!