Card draw simulator
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None. Self-made deck here. |
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xericdx · 35
Completed true solo Night of the Zealot (Standard) with this deck, a campaign I have found difficult playing True Solo.
This is not a particularly original deck, mixing ideas from others (for example: https://www.youtube.com/watch?v=--aZ6KEFPgo or https://arkhamdb.com/decklist/view/52143/stella-solo-expert-1.0) .
In short, a deck that focuses on taking advantage of :
- failed tests ("Look what I found!", Dumb Luck, Live and Learn, Take Heart, Rabbit's Foot); ---- Annex to this, cards adjacent to this archetype like .18 Derringer; Old Keyring; Granny Orne
- Stella Clark extra action following fails, Drawing Thin, Quick Learner, etc.).
- some discard sinergies (Short Supply; Improvised Weapon, Winging It; Resourceful; True Survivor, which is particularly strong in Stella due to Neither Rain nor Snow).
To compensate for her low intellect a couple of testless clue getting "Look what I found!" (priority upgrade); Belly of the Beast.
For enemy management, beyond weapons a couple of evade synergistic cards to take advantage of Stella's high foot (Waylay, Belly of the Beast, Fight or Flight).
Priority upgrades: Quick Learner (x2); "Look what I found!"; then others I like are: Rabbit's Foot; Granny Orne. Possible to upgrade the .18 Derringer or going for the Chainsaw route. Grisly Totem an option with Relic Hunter