Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
Schwaig · 41
This deck is designed as clue gatherer for a team of at least 2 investigators, where the other investigator would take care of the enemies.
The basic idea is to abuse Key of Ys, once we have it. As seeker, with Ancient Stone we can keep it in play most likely forever. I would aim to keep the horror level on Key of Ys at 2 Sanity. If we get horror damage during the mythos phase, fine, we can enjoy a +3 boost to everything and reduce it in the Upkeep phase after drawing a card to 2 by using one charge of Ancient Stone. Only thing we need to be aware of is horror damage by enemy attacks, but our partner should be able to protect us from that.
Upgrade plan:
- Pathfinder (-, 1XP) (replace Working a Hunch)
- Key of Ys (accessory, 5XP) (replace Tooth of Eztli)
- Ancient Stone (1 hand, 1XP) (replace Archaic Glyphs)
- Charisma (-, 3XP)
- Higher Education (-, 3XP) (replace Hyperawareness)
- Relic Hunter (-, 3XP)
- Ancient Stone (1 hand, 4XP) (replace Ancient Stone)
- Hemispheric Map (accessory, 3XP) (replace Working a Hunch ?)
Good, upgrade at some point:
- Magnifying Glass -> Magnifying Glass (1 hand, 1XP)
- Strange Solution -> Strange Solution (-, 4XP)
- No Stone Unturned -> No Stone Unturned (-, 5XP)
- 2x Shortcut -> Shortcut (-, 2x2XP)
- Forewarned (-, 1XP) (replace ?)
Maybe:
- Grotesque Statue (1 hand, 4XP)
- Pnakotic Manuscripts (1 hand, 5XP)
- The Gold Pocket Watch (accessory, 8XP)
- Crystalline Elder Sign (accessory, 3XP)
9 comments |
---|
Jan 07, 2019 |
Jan 08, 2019Thanks to the name of your deck i just realized Ursula Downs can play the The Skeleton Key. Which is pretty great as her seeker cards make her much more likely to draw it, than any rogue could. |
Jan 09, 2019
|
Jan 09, 2019Thats why the The Skeleton Key is not in here. On the other hand, it synergizes a bit if you play Dr. Elli Horowitz and Calling in Favors. |
Jan 09, 2019True, i didn't pay much attention to the key's action cost. How about leaving it behind to other players can investigate high shroud locations? Can other players use the keys ability to pick it up? |
Jan 09, 2019Should not be possible because the key would still be under the control of the player that played it at first and only he can trigger that action. Its not like Shortcut that gives an action to the location. |
Jan 09, 2019Until now, I was assuming that other players can use the ability on the Key to pick it up, but the Shortcut example made me reconsider. Still, since it is attached to the location, it's not in your play area anymore and that makes me think that the action ability on the Key is available to anyone. There are other cases as well where an ability on a card that belongs to a player can be triggered by any other investigator, like Roland's weakness Cover Up and Jenny's weakness Searching for Izzie. |
Jan 09, 2019Weaknesses are added to a players threat area like enemies and constant treacheries, so all players can interact with them. Weaknesses are not controlled by anyone. This is explicitly stated in the rules. But player cards are controlled by their owner, so i think Schwaig is correct. |
Jan 09, 2019I guess this is handled like in other FFG Card games and controll of an attachment belongs to the player who played it. |
Just released we were playing Key of Ys wrong all the time! You dont even need a complicated tool to protect it. Maybe we will continue playing it our way (every time you get horror, at least 1 goes to the Key no matter if you would place it on investigator or asset otherwise)... Key seems way too OP otherwise.