Ursula has got the Key

Card draw simulator

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Schwaig · 41

This deck is designed as clue gatherer for a team of at least 2 investigators, where the other investigator would take care of the enemies.

The basic idea is to abuse Key of Ys, once we have it. As seeker, with Ancient Stone we can keep it in play most likely forever. I would aim to keep the horror level on Key of Ys at 2 Sanity. If we get horror damage during the mythos phase, fine, we can enjoy a +3 boost to everything and reduce it in the Upkeep phase after drawing a card to 2 by using one charge of Ancient Stone. Only thing we need to be aware of is horror damage by enemy attacks, but our partner should be able to protect us from that.

Upgrade plan:


Good, upgrade at some point:


Maybe:

9 comments

Jan 07, 2019 Schwaig · 41

Just released we were playing Key of Ys wrong all the time! You dont even need a complicated tool to protect it. Maybe we will continue playing it our way (every time you get horror, at least 1 goes to the Key no matter if you would place it on investigator or asset otherwise)... Key seems way too OP otherwise.

Jan 08, 2019 Django · 5070

Thanks to the name of your deck i just realized Ursula Downs can play the The Skeleton Key. Which is pretty great as her seeker cards make her much more likely to draw it, than any rogue could.

Jan 09, 2019 matt88 · 3098

@Django I don't think Skeleton Key is very good for Ursula. Seekers can naturally achieve high numbers of Intellect (with or without Higher Education) and the Key requires a lot of actions in order to work with it, a fact that Rogues can manage using action-generating cards (which Ursula doesn't have access to). It's also worth noting that the Skeleton Key makes terrible synergy with Ursula's ability. Ursula just moves here and there to make maximum use of her special ability. The Key requires you to stay in one location until you clear it, then move to another. It's just a no-no for her in my opinion. Unless you want to put it in your deck so that you can easily find it with Seeker tools and let other investigators make use of it. That's the only reason I would ever put the Key in an Ursula deck...

Jan 09, 2019 Schwaig · 41

Thats why the The Skeleton Key is not in here. On the other hand, it synergizes a bit if you play Dr. Elli Horowitz and Calling in Favors.

Jan 09, 2019 Django · 5070

True, i didn't pay much attention to the key's action cost. How about leaving it behind to other players can investigate high shroud locations? Can other players use the keys ability to pick it up?

Jan 09, 2019 Schwaig · 41

Should not be possible because the key would still be under the control of the player that played it at first and only he can trigger that action. Its not like Shortcut that gives an action to the location.

Jan 09, 2019 matt88 · 3098

Until now, I was assuming that other players can use the ability on the Key to pick it up, but the Shortcut example made me reconsider. Still, since it is attached to the location, it's not in your play area anymore and that makes me think that the action ability on the Key is available to anyone. There are other cases as well where an ability on a card that belongs to a player can be triggered by any other investigator, like Roland's weakness Cover Up and Jenny's weakness Searching for Izzie.

Jan 09, 2019 Django · 5070

Weaknesses are added to a players threat area like enemies and constant treacheries, so all players can interact with them. Weaknesses are not controlled by anyone. This is explicitly stated in the rules. But player cards are controlled by their owner, so i think Schwaig is correct.

Jan 09, 2019 Schwaig · 41

I guess this is handled like in other FFG Card games and controll of an attachment belongs to the player who played it.