This is part of my mass deletion for the reviews I have written as I am no longer proud of them of what I have wrote and I feel uncomfortable leaving them up for everyone to see.
The quick brown Duke jumps over the lazy fox dog creature.
This is part of my mass deletion for the reviews I have written as I am no longer proud of them of what I have wrote and I feel uncomfortable leaving them up for everyone to see.
The quick brown Duke jumps over the lazy fox dog creature.
Note to all you new players out there who freshly cracked this card out of the box and thought, “Man, that’s lame. It’ll only play like 4 or 5 items most of the time.” The card does not read as printed. They wanted to let you have a little fun with it so they issued an errata to add the clause “One at a time, play …” to empower some degenerate combos.
Okay, wait, I see that little sinister grin curling the corner of your lips, but not so fast, Speed Racer. They noticed that some players were now abusing the card for degenerate combos. So they added another clause by taboo to fix the clause they added by errata. Got that?
So in short, you must add the clause that breaks the card, and then you may optionally add the clause that unbreaks it. What you may not in any circumstance do under rules as written, is play the card by it’s printed unbroken text, so don’t even think about that.
I hope this information was helpful.
While not for everyone, I've had great results with Sister Mary & Holy Spear You get 4 uses of the the +4 & +2 damage without needing to seal tokens. This is particularly great when there are already a bunch of sealed on Holy Spear or you don't have the bless tokens in the chaos bag. In this scenario, 2 resources & 2 actions can deal upwards of 12 damage!
While it's good at boss clearing & removing victory enemies, it can also be used when you get overrun with monsters. Each Fight can target a different monster at your location.
Overall, I was happy using it, but it's likely slightly overcosted in XP since you already need to buy the Holy Spear.
No reviews in several years. But this card is really good. If you're a flex, I don't think there is room for this card in your deck. But man, if you're a primary goon, this card can be amazing. If you split up from your cluever for some reason, this can allow you to snipe an enemy off them without taking a move action. Sure this is just fine in primary guardians, but oddly, I think this is better in off-class guardians who use firearms or ranged assets. And as of Hemlock Vale, there are really only 2 who care about it; Skids (especially if using the bow and by the same reasoning, Lily) and Tony Morgan. Tony loves this card. Sure tony can pick 1 of 3 sub classes, but as primary goon, going guardian sub-class makes sense. He gets vicious blow, the new Strong-Armed, and this.
Especially for Tony Morgan, this card neutralises his weakness. Now you don't need to spend additional actions getting to your quarry's location, and engaging. Even in someone with an extra action every round realistically, saving 2 actions on average for 1xp and 2r is great. Not to mention the other times this could come in handy. Using this on any normal gun acts as a vicious blow already, hitting that sweet 3 health spot, able to deal with most things statistically. But especially, the aloof ignoring is super useful if you know the campaign, or your allies. The man in the pallid mask? Great. Kohaku's signature weakness? great. There are plenty of examples, but man. In Tony especially, this card can do some WORK.
You're paying 2 resources to automatically succeed a test in the future. It cost 1 action to play & you'll get that action back as part of Mateo's ability.
You don't wanna hold on to it for long, maybe a turn or two, as removing the hurts your team. This is exponential with more players. It's also better played at towards the end of the scenario when skill tests become harder & more important.
Mateo does have access to Shrine of the Moirai to return the codex to his hand potentially getting the 4x in a scenario!