
Trivia : If you bought The Path to Carcosa Investigator Expansion, it has the Revised Core Set art instead of this original art. (Though The Dunwich Legacy Investigator Expansion gives Deduction (2) of the original art instead of the Daisy one.)
Trivia : If you bought The Path to Carcosa Investigator Expansion, it has the Revised Core Set art instead of this original art. (Though The Dunwich Legacy Investigator Expansion gives Deduction (2) of the original art instead of the Daisy one.)
From the latest taboo list:
"Flute of the Outer Gods: I’ll be honest here, the reason this card is so xp-hungry is because we had a few wild playtests with this card and I got nervous. Sometimes it can be difficult to tell where a card’s true power level lies until it releases! This new version simply cuts its cost in half by removing the Exceptional keyword, making it a lot more playable, while still being a higher level card, where it should be.As of the latest list of taboos, this is no longer Exceptional!"
Our boy, FOTOG is finally free, ready to --
Oh, it is still terrible?
Cancel the party. That can be as fun if you don't like parties.
Doom placed normally on the agenda are all "in play", not just those littered on enemies and locations. (rule)
In Play and Out of Play
The cards that a player controls in his or her play area are considered in play.
The current act, the current agenda, each location in the play area, and each encounter card in a investigator's threat area or at a location, are all considered in play.
Out of play refers to the cards in a player's hand, in any deck, in any discard pile, in the victory display, and those that have been set aside and/or removed from the game.
A card enters play when it transitions from an out-of-play origin to an in play area. A card leaves play when it transitions from a in play area to an out-of-play destination. Tokens on in play cards are considered in play. Resources in each investigator's resource pool are also considered in play.
With one in play + other one in discard + other hand full, one can take 2 dmg and replay the other one to replace the damaged shield without the forced effect. This effectively gives 2hp for one click, which is not bad considering this combo is infinite and not using a card from hand.
It's an amazing pick for Dunwich Legacy to counter certain nasty treacheries and even final boss. You definitely should pick 2 copies for anyone who can have this card via deckbuilding options. You can even buy Versatile to have it on anyone. Even if it didn't find good usage during scenario, you still can submit it to skill test