Favor of the Moon

Looking forward to running this on Sister Mary. Using Favor of the Moon in combination with Paradoxical Covenant to basically click when I need to auto succeed a test assuming a blessed token is pulled which is likely with Mary.

This pairs well with Tempt Fate and Rite of Sanctification. Play tempt and you can instantly play sanctification for full 5 blessed turn 1 first action and then favor of the moon to seal the 3 cursed.

Additionally the new .35 Winchester pairs well with her blessed tokens. It is incredibly easy to keep blessed tokens in the bag as Mary. So you can do 3 damage reliably and then just auto succeed on hard enemies. Get a resource to boot. Olive McBride will go a long way to helping you get those blessed tokens.

Now you can add in Shroud of Shadows or the other new spells Armageddon & Eye of Chaos to control when you pull bad cursed tokens for the added effect.

All in all this feels like the glue needed to make a cursed build work very well and tempt fate worth including.

Abbojm01 · 5
Or hey--just seal 3 curses for one resource, and never unlock them. It doesn't even take up an arcane slot, like Dark Ritual. I'd even use this *and* DR to keep the consequences of my heavily curse-laden actions from catching up with me. — Pinchers · 134
Or use this in conjuction with Favor of the Sun when they both are available to guarantee it. — gmmster2345 · 2
Signum Crucis

Repeatable with Silas on high shroud locations for a steady stream of lots of bless tokens. Since it takes effect after being committed rather than after resolution, Silas can reap the benefit turn after turn. Maybe you'll even start succeeding on some of those investigates!

Graham · 111
High shrouds have a great test, but your team probably wants you doing something besides just adding tokens to the bag. And that might mean moving somewhere else. — MrGoldbee · 1502
Your Worst Nightmare

A friend of mine had me ask MJ Newman if he could Mind Wipe this weakness to include it in solo. I said he’d probably have to find some way to play Mind Wipe during deckbuilding, but I asked MJ anyway. The response was “lul.”

Cagarron · 13
Play Mateo with one other investigator, than have this other investigator leave the campaign right away. Done — petercheungjr · 1
"Oh no! Anyway" - Kymani Jones — AlderSign · 435
Jake Williams

In a game with lots of players, Jake's reaction ability becomes less consequential, but in a 2 player game, drawing an extra card nearly every turn and ignoring an AoO becomes extremely valuable. In some scenarios where there are location encounter cards, he's just nuts. He's definitely undervalued!

adjeprado · 6
When I used to play true solo Ursula, a lot, I definitely found Jake to be very useful. Good for enabling you to use Fieldwork to evade — Zinjanthropus · 231
Archaic Glyphs

If this is a prophecy foretold, the prophecy is “the time Rex got two actions at once.” Because tempo is vital in this game, and this costs you two bucks, 3xp, an upgrade, and an action to play… When seekers want to be getting clues all the time. Even the good Archaic glyphs are hard to find a time to put down, and they give you bonus clues. There’s an outside chance that Ursula might want this, but she would want any other version of the glyphs first. And Norman might like these with his low agility, but he can just take cheaper, easier to get mystic spells.

MrGoldbee · 1502
it's actually really good in solo Ursula, fwiw. being able to combine an investigate and an evade into one action (which could be Ursula's bonus action) is huge in solo (and most locations only have one clue anyway). — Zinjanthropus · 231
In solo, could be good. — MrGoldbee · 1502
Norman would like this...except that he can't take it as he's restricted to Seeker 0. — suika · 9525