Clean Them Out

Preston stared at the so-called “prizefighter”. Sure, his father had taken him to boxing matches, but there was no way to make money like that, not like the market… He remembered lazy mornings when his maid brought in more coffee, going over the Arkham Advertiser, dawdingly over the business section. Much better than this "Mexico" business.

He was shaken from his reverie by a nearby cultist’s shouting. His adventuring companion was holding the oddball’s wallet with his left hand...and smashing him in the face with the right.

MrGoldbee · 1484
Switchblade

BEST WEAPON IN THE GAME this weapon is so strong that it is envied by the guardians. It costs practically nothing (1 resource), it gives you +2 in strength and if you are strong enough you will also have +1 additional damage! Rogues generally have a lot of agility and high intellect, but if you have at least 3 strength and your investigator is keen to fight, you will be obliged to choose this weapon.

Tony Morgan · 80
I don't know about best in game, but for the action spamming namesake of this review, it is my favorite weapon on him. — StyxTBeuford · 13043
For me must have for all Rogue and any other character than can use this, fast keyword is the game changer. — Heroes.84 · 31
Fast and 1 cost is pretty amazing. +2 boost is also very good, though you need to succeed by 2 to get bonus damage. Better to hit for one than to miss, though, and Rogues certainly have enough ways to boost their stats. — Zinjanthropus · 229
Best weapon in the game? You misspelled flamethrower. — AussieKSU · 1114
Seeking Answers

2xp to get a 1-cost Deduction with some frills. The frills being that you can skip moving into the target location, which can save you 2+ actions or even your derriere.

I like it. It barely needs more explanation.

Tsuruki23 · 2568
It's really good for Crystallizer of Dreams Ursula (and probably Trish) with those double agility icons. Ursula can even use her extra action to play it. — Zinjanthropus · 229
Esoteric Atlas

Very solid multiplayer upgrade.

3 Locations away is a routine situation that you might find yourself in. From the exit, from an important location, from a friend. You can use it to bypass intervening enemies. The only issue is the revealed requirement, which is why it's mostly a Multiplayer card.

You can teck this like a silver-bullet against scenarios that you know involve heavy backtracking or back and forths.

Tsuruki23 · 2568
Occult Invocation

This is a brutal card.

To make this card work you need a worthwhile card-engine. Seekers got that in spades! Grisly Totem or Feed the Mind or Cryptic Research or whatever other card draw you like will find you this, fill your hand with chaff, and you discard the chaff for great benefit on this card.

The attack is accurate and powerful, you typically hit at +7 or better which is a golden number both in Standard and Hard to ensure that the hits land, 3 damage will remove the vast majority of threats, although it'll leave some of the most tricky opponents in the game alive.

So long as you have any sort of sustained card draw in your deck, this card is great. And even when your card draw is so-so, this card is okay.

Tsuruki23 · 2568
Could also be a way for Ursula or Minh to get a Moonstone into play. — Zinjanthropus · 229
It took think card seeing print for me to realize how good Persuasion is in retrospect! — Yenreb · 15