Discipline

Flipping this back is trickier than it sounds. It is a 2 turns process, because before the round ends, you must always draw 1 card. Unless you get a weakness, "after the round ends" will already had passed a process of drawing 1 card.

The only kind of round you can flip back is that you must first start the round at 1 card, use it up somehow in treachery test or inside your turn, then draw a new one to 1 card right before the end of round. (= Did not have 2 or more cards at any point.)

  • First you must find a turn where you can dump an entire hand of X cards (X > 1) to 0. Before this round ends, you will draw one card. If not getting a weakness, making this round's hand count : 1 min X max, therefore you cannot flip back in this "dump turn".
  • The next turn, you begin with 1 card you just draw. You must also find a way to dump this card away, making your hand 0 once again. Before this round ends, you will draw one card. Making this round 0 min 1 max, then you can flip it because both are less than 2.
    • Supposed that you failed to use this 1 card on this turn (no eligible test to commit, the cost is high, Fast criteria not quite right, etc.) the end round draw will make your hand 1 + 1 = 2 cards. When this happen, you must start the process all over again, trying to zero out the hand on the next turn, then try again to zero out the 1 new card on the next next turn.

In other words, "if your hand did not have 2 or more cards" can be interpreted as : "You must make your hand 0 card at the end of turn, for 2 consecutive rounds."

5argon · 9151
It should actually be interpreted as "You must make your hand 0 cards by Upkeep Phase". You can go first, and if you choose your cards wisely during deckbuilding, you can commit your cards away to your teammate's skill tests even if you cant play them all — chirubime · 26831
I wonder if it's even worth it to force an unflip to the ready side. I would read this card as "Once per game, you can replenish your hand to have 5 cards. Until then enjoy a +1 book boost. Be extra happy, if you draw your Elder Sign afterwards." — Susumu · 361
Yeah it is, but more often than not the value of an action for a 3+ card draw in a single action far outweighs a +1 Int bonus. — Sojourne · 95
Trusty Bullwhip

This weapon is not just "Fight with ", the auto-evade clause can also inversely reads "Evade vs. enemy's " (and deal 1 bonus damage while doing it, akin to Blinding Light).

Making him flexible against previously troublesome low high (like 2 4 ) enemies, so he can now choose to test against either side of the stats in order to continue moving.

5argon · 9151
And unlike Blinding Light, you don't even need to be engaged with the enemy to evade! Excellent card. — Nenananas · 251
Glacial Phantasm

As a reminder: After an enemy attacks, it gets exhausted. So the Glacial Phantasm's Forced effect only triggers if it wasn't evaded (or exhausted by other means) and it didn't attack an investigator.

Jeko · 14