Leg Injury

A pretty low potency weakness.

Low movement classes that aren't going to be jumping around the map much anyway like Guardians and Mystics won't really care this is there. Your evasion based rogues or seekers with movement bonuses are going to notice this, but usually just making a simple deck swap (throwing in a painkiller) is enough to get rid of this.

Given that most weaknesses on average make you lose two actions to resolve, this one is pretty weak and is almost trivial.

drjones87 · 203
Most seeker movement bonuses aren't move actions, so aren't even affected by this ^_^ — NarkasisBroon · 11
And then you might as well stay in the Asylum... I agree, though, that some classes have pretty good mitigations. A Guardian with upgraded Safeguard might as well ignore it most of the time. (But an Arm Injury is quite a pain for that gator!) On the other hand, an evasion based character will be more disturbed by that. Evading and Moving are commonly used both in a turn in this case. — Susumu · 381
Prophetic

I'm becoming a fan of this card for my mystic cluevers: play Dayana Esperence, attach Read the Signs to her and now - as long as she has a secret on her - once per round you can play Read the signs for free. Considering the mystics have Enraptured and you test + , you have really good chances to have 4 - 5 uses of this copy of Read the signs.

And considering several good - mystics (Gloria Goldberg, Marie Lambeau, Luke Robinson, ... and Norman Withers) have some access to seeker cards, you can find other ways to recharge the secrets: Truth from Fiction, Eldritch Sophist (+ Forbidden Knowledge or Astounding Revelation.

AlexP · 287
Good call on the Dayana + expensive spell combo! I only used her for cheap stuff like "Deny Existence", which is still great. But not a game progressing spell like RtS! — Susumu · 381
Unscrupulous Loan

With all cards worth 3 XP or less, from now on, I will ask myself "is this the card I will put in my deck at the very beginning of the campaign thanks to In the thick of it ?". And I think for this one the answer will almost always be "yes" if i'm playing a "rich rogue" deck.

Until now my way to go in standard difficulty was to use Gregory Gry to slowly get resources at each successful test, and it was especially effective with Tony Morgan + Tony's .38 Long Colt or Mauser C96 as you test 6 against the enemy value and you often succeed by 1 or 2 but it needed a few turns before Well Connected gave me a bonus good enough to bet 3 resources from Gregory at once and grow my resource pool at a steady pace with him.

Now, with a single action and a single card, I can from the start of the game (of course I need to draw it first!) have a +2 bonus with Well Connected and once I upgrade to Well Connected, it's event two +2 bonuses.

AlexP · 287
The thing is, as a Rogue, I'm very tempted to take Charon's Obol with In the Thick of It as well. — Nenananas · 271
Snipe

I assume it works with Dark Prophecy, right ? I'm not sure if using both the result is:
a) I can't select a special token with Dark prophecy as they are now considered as "0" tokens or
b) I MUST select one of these tokens by the effect of Dark prophecy and I treat it as a "0"
but either way now I have very low chances to have a big negative modifier.

For TCU in expert difficulty, of the 15 tokens, 5 are now considered as "0" tokens and the worst case is, depending on the interaction between both cards (see above):
a) because I can't select the special tokens, I can choose the one I want among the 5 and so between -2, -3, -4, -6 and -8 I choose the -2
b) if there is a special token among the 5 I must select it and so I resolve a "0" or there isn't a single one and I'm back to the case above

So by combining both cards in expert difficulty I spend an action to be sure that the following action I won't have worse than a -2 modifier for my attack with Shotgun, Sawed-Off Shotgun, Beretta M1918, or other, right ?

AlexP · 287
I believe Dark Prophecy still considers them to be what they are for the purposes of selecting a token, but even if it doesn't that just means you'd get to choose any token including the symbol token (since then there'd be no way for the "if no such token is revealed" clause to *not* trigger) — Thatwasademo · 58
That is to say, if you reveal a skull and a bunch of large negative numbers, you get to choose the skull/0 either way - the difference only matters if you also reveal a +1 or Elder Sign — Thatwasademo · 58
Needs lots of different cards, but sounds like a fun combo for Dexter with "Old Shotgun"! — Susumu · 381
It's only 3 damage over 2 actions, though. So he certainly has much more powerful ways to kill! — Susumu · 381
Fend Off

Firstly, this is not intended to be an in depth review of the card. I think the other current review of this card does a pretty good job covering when this card is good and when it isn't.

No, my aim is more specific: i think this card shines when used to counter any enemy weakness. Some investigators have nasty enemy weaknesses that can pack a punch or are extremely resilient:

These are mere examples though. The silver lining is that you can cycle your deck while these remain in play completely harmless. You can (for instance) fend off a Guardian of the Crystallizer from your Trish player and let them carry it around for nefarious purposes. If your Mandy keeps reviving their enemy weaknesses you can pin them on the board so they can do their seeker things even better.

All in all, i think it's a great card to make your deck safer and you shouldn't underestimate it.

Trickster · 616
I don't think, it's that great with the Watcher. If Patrice draws "Fend Off" earlier than the Watcher, she can't play it. And if she draws the Watcher really early in the deck cycle and "Fend ff" among the last cards, she will have a smaller hand for half a game,which hurts, too.. — Susumu · 381
I think this card doesn't wort well in a Patrice deck, because the weather will be discarded if you successfully evade. So you need the watcher and fend off in your hand and then you take an attack to discard the watcher — Tharzax · 1
I would add, that this is also not a very good option for dealing with Hoods. Because of the forced attack they will attack Rita twice just to be put on ice. For the same amount of XP and twice the resource you can have your bow which you don't need to save up for your weakness. — SgtWinter · 16
This with Katja Eastbank from SK seems really sweet in Ms. Patrice Hathaway. — Quantallar · 8