
The reveal of his signature weakness may completely destroy my point, but I think Monterey Jack might become one of the best investigators in the game. It will take him some time before he becomes truly unstoppable though.
Mandy can also be built into a Seeker+Rogue combo, but Jack has better resource generation due to his ability and access to Lone Wolf. He should be even richer in solo as most locations have only 1 to 2 clues, allowing Jack to clear them out and move on within the same turn. Jack's signature also allows him to fight with (though the weapon's weak damage output makes it a last resort), making his similarly low less of a problem.
Resource generation is the key here, as Jack can likely fund two copies of Ariadne's Twine without pressure. He can make Mr. "Rook" essentially last forever, or add 2 secrets to The Necronomicon every round. While there are ways for others to recharge these cards, the Twine is certainly more consistent if you've got the cash. Pendant of the Queen is quite a good fit for Jack because he can liberally search for (with Rook) or draw (with his ability) the fragments and benefits from the teleport. The resource generation also means Jack can buy his way out of tests via Higher Education (or just burn a few secrets off the Necronomicon), so his low might not hurt as much as one may have thought.
Still, most of the cards that I think are essential to a fully fledged Jack (for example, Mr. "Rook" for extreme card draw consistency and Pathfinder which should really be his second signature) are tabooed, so he's probably also one of the investigators most affected by the list. Even without the taboo list, he still needs quite a bit of XP to get started with the insane combos.
Overall, I'm really excited to see him in action, and even more interested to see whether his signature weakness will stop him from becoming a formidable investigator.