Whitton Greene

Wholly unimpressive. The faction is chock full of draw-mechanics that are better than this, and there are allies who do the + buff unconditionally.

It is a bit nice that you can use her to sift for a Segment of Onyx and other relics, which is handy sometimes.

She is'nt terrible, she's just worse than the status Quo, which is a pretty high bar to aim for. If there are big nerfs as of this review (Okt 2020) then my stance might drastically change.

Tsuruki23 · 2579
I mean, the Seeker status quo without taboo is Milan and Rook (the latter is fully expected to be taboo soon). Picking between Whitton and taboo Milan seems like a genuine choice, especially if you’re anyone who cares about tomes or relics. Luke starts with one in play, and anyone with Charon’s Obol access can have her bonus on permanently as well (Ursula, Trish). It all depends on what you’re fishing for, but I will say her level 2 version makes taboo Milan look pretty weak, especially as Seekers have better means of burst resources now. — StyxTBeuford · 13050
I tried running her in a few decks, and I'd say she's pretty good. The 2xp version a bit more so though (searching 6 deep is a bit underwhelming). The key is having good targets like Dream Diary, Occult Lexicon, or Crystalline Elder Sign. She can allow you to take some of those as only 1 copy which can save a lot of XP and deck space. Also definitely sturdier than Dr. Milan. — Zinjanthropus · 230
Pretty good for Roland Banks and Joe Diamand get Timeworn Brand, Armor of Ardennes (roland only) and Pendant of the queen. Will boost on her upgrade is also great for both. — Django · 5163
Though, I'm guessing she is worse on higher player counts, as it's less likely that Whitton's controller will be able to reveal all the locations. Also pretty bad if you draw her late after all locations are revealed. — Zinjanthropus · 230
Encyclopedia

Im a fan of this card but in practice it's a bit of a downer.

(Daisy Walker exists, she can make any tome work, and this one isnt bad in her).

At 2 resources and some actions you get pretty big bonuses to a skill. If you target yourself you'll be getting +2 for, probably, 2 actions. If you target somebody else, it's 3 actions of fun! This card is a good way to supercharge a friendly fighter (How does that work? Are you reading a workout routine?) or power up a spellcaster ("You can do it, you have the power of Friendship!"), but because you only cash in on the buff twice yourself then it's of limited value to the user.

That said, upping your to 6 or 7 right before attempting to pick up from a 4 shroud isnt a bad idea, it's an option. But using it before making an attack means that your foe is getting an attack of opportunity, making it near-unusable in this manner.

This thing has 5 Secrets, there are implications there, and I think Amanda Sharpe might find it a helpful way to brute-force through a round where her skill cards didnt co-operate.

Try it, it'll probably be mildly useful but not groundbreaking. Frankly I love the fact that it has the same effect as the XP version but limits it with secrets, so it's just as powerful, but limited. I want to see more stuff like this.

Tsuruki23 · 2579
Well, you're much more likely to buff a fighting-focused investigator's attack, who's more likely the one engaged to the enemy, than your own attack as a Seeker. — TheDoc37 · 468
- Step 1: Give +2 Attack — Fovar · 28
Scoundrels love this. Example: Step 0: Tony Morgan gives 1+ bounties on a large foe. Step 1: Give +2 Attack. Step 2: Tony stacks all the bonuses as well as a Quick Thinking. Result: 5+ attacks with a +2. — Fovar · 28
Lesson Learned

Take a hit. Get clues. This card is ridiculously good (compare it to, say, Intel Report). But there is a couple mechanics to keep in mind of.

1) It has to be damage! A spooky type of enemy that deals no damage wont let you trigger this!

2) You cannot prevent the damage, it has to be at least 1 damage not negated and not resisted, so a Flesh Ward for example blocking a 1 damage attack would render this unplayable.

3) It has to be an attack, so any effects enemies might cause that deal damage dont count, only actual attacks.

So yeah, with those conditions cleared, have fun with your clues!

Obviously you ought to keep some horror healing handy to recover some of the horror (and damage) you will inevitably take for using this card.

Tsuruki23 · 2579
Evidence!

Bigger enemy, more clues. Simple, effective. If a little specific.

This is not a Bread & butter upgrade, it is'nt nearly catch-all enough. But it's a brilliant way to spend 2 XP in order to keep your deck synergy functional, I.E, rather than upgrading from Evidence! into something completely different, you get this small boost that keeps the card revelant in the long run.

This ought the be among the last 30-something XP you spend in a deck.

Tsuruki23 · 2579
"printed" health is meant literally? All effects on encounter cards like in "The Secret Name" (all non-weakness enemies gain +2 health) do not count? — Miroque · 25
Accursed Follower

This seems like a basic annoyance rather than a basic weakness. They aren’t going to kill you or blank cards or add doom; they are just going to sit in a corner and cackle at you, making your life just a little bit worse, and being a pain to get to and kill.

Always assuming you don’t have an use for Curse tokens (eg, The Eye of Chaos), in which case they are kind of nice to have lurking all Aloof off in a corner, like a nice aunt, except with more human hearts scattered about.

I suppose they could pick up doom from Mysterious Chanting and the like, so they might be more of a threat in some scenarios.

Yeah, much like Dread Curse, this doesn't really hurt that bad at all. I think it is slightly worse than Dread Curse in either a curse loving or curse apathetic scenario. In the former, you probably want a burst to fuel something, while in the latter, you'll likely just have more curse to deal with in the course of a scenario. But overall, pretty tame. — StyxTBeuford · 13050