Quantum Flux

When you have this card in your hand, you have a choice. Either draw a card for zero resources or spend a resource to play Quantum Flux and basically draw a card. I'd rather have the resource and I'd definitely rather have filled this card slot with a card that did something worthwhile. The default cost of drawing through your deck is just a horror. Perhaps you're better off putting a card in that just heals horror, if that is a concern.

It is worth mentioning that there's an encounter card in Dunwich Legacy that this card perfectly counters. I wouldn't fault someone too much for playing Quantum Flux in the Dunwich campaign, but there are ways to counter that encounter card that aren't a waste of a card slot, like Ward of Protection or just finishing the scenario in a timely fashion or resigning when your deck gets low.

This card will also occasionally benefit you by updating the distribution of your deck as you shuffle in your good cards before you happen to draw your weaknesses, but this is offset by the times you have already drawn your weaknesses and Quantum Flux becomes a sub-par skill card.

fathermiles · 11
Disagree. The beauty of Quantum Flux is being able to recover core cards should you be forced to discard them. For example, one time I was playing Akachi, and I had to discard 2 Shrivelings and 2 Rites of Seekings. That's most of my power in my discard pile. With Quantum Flux, I have the chance to recover some of that power. It's a good 1 of card. — Soloclue · 2622
The problem with your argument is that you don't "get them back." They're shuffled into your deck and you still need to draw them. There are certainly rare occasions where you wanted this card, but you're better off playing more impactful cards. Like "CABS" theory from MtG, I really recommend players play cards that can in some way affect the game by allowing you to investigate better, deal with enemies better, or pass skill checks better. I'll also add card draw (more than one card) and card selection to that mix, because they help you find your impactful cards. Quantum Flux doesn't do any of those things. Half the time (almost literally), it's not advantageous to play it, whether it's too early to shuffle in any card or it would actually make your distribution about equivalent or worse because you've already drawn half or more of your weaknesses. The other half the time, it replaces itself and updates your deck distribution. Listen, I get that this looks like a card with only upside, but it's not doing enough to deserve a card slot. It shouldn't make the cut in any deck, even as a one-of. — fathermiles · 11
It seems like this would usually be a good one to include with Sefina, yes? — crymoricus · 252
Where this card becomes useful (other than in Dunwich) is when you have a deck where you are likely to find and play your best cards early, and have enough draw/dig that increasing the density of good cards in your deck is likely to make a difference. E.g. spell-heavy arcane initiate decks, where if you're running 2x Ward of Protection, 2x Counterspell, etc, you may well have dug most of the spells out of your deck by mid-game, and with Quantum flux, you can turn Arcane Initiate back into 'draw a useful card a turn'. — NatesPromNight · 902
True Survivor

The combo pontential of this card is pretty good, when combined with Resourceful, as you can return this card to your hand with Resourceful and Resourceful with this card + two other skills.

Once you have two Resourceful in your hand, you can even recover this and any other survivor card each turn.

Theoretically you could play Will to Survive each turn, if you manage to get 6 ressources. "Watch this!" would cover at least half of them and Will to Survive guarantees you succeed any skill test for Resourceful and "Watch this!".

Django · 5171
Wow. Combine this with Hello, this is Dog deck to basically just auto-win Arkham horror. — CecilAlucardX · 10
Unfortunatley "Watch this!" isn't an Innate skill :( — joster · 108
St. Hubert's Key

I ran this card with... Daisy Walker ! And it's pretty good. The -2 sanity penalty is really not an issue, as Daisy have a sizeable pool of it. Then, you don't die already if defeated by horror. So that's ok, just be a bit more cautious. Or not. Because you get a +1 and +1 , two important stats for Daisy. It fills your accessory slot, which is not contested in most Daisy's deck, as I generally find this better than Holy Rosary. It's 2 resources more, but the static boost is better. On the 5 top Daisy decks on this site, 3 have the Holy Rosary and the other two no accessory.

banania · 410
St. Hubert's Key

Since this card has been spoiled i managed to proxy it and play a few times in Jim Culver deck and it turned out to be pretty good. In builds i usually use Jim investigates using and fights using . So this card boosts two of those critical stats add Alyssa Graham and you don't even have to use seeker cards for investigating, freeing up 5 flexible slots. Lowered sanity doesn't really hurt. The biggest downside is cost of 4 resources but it's really worth paying that much.

Zuntir · 613
I've not had the opportunity to run it yet, but it seems like this card is going to be a fast favorite of all of the Dunwich investigators (aside from Zoey as it competes with her signature asset). I know it's everything I've ever wanted in an out of faction card for Jenny, allowing her to hit that 4 will 4 intellect sweet spot which gives reliable resistance against the encounter deck, and just enough raw investigating power to get by just fine when complemented by Flashlights, Lockpicks and of course Streetwise (certainly makes Dario el-Amin look . I could see it being absolutely ridiculous on Pete, lowering his base sanity to the exact amount needed to utilize the "desperate" skill cards while comboing with cards like Dark Horse and that one asset from the Carcosa campaign to boost his stat line and overall reliability in succeeding at skill tests to the max. — gionazzo · 65
certainly makes Dario el-Amin look incredibly weak/slow by comparison** (do we really not have an edit function?) — gionazzo · 65
Dario is incredibly weak and slow.. im really not sure who makes half of the investigator cards and whose making the other half, but theft hand has no idea what the right hand is doing.. by this time, with all of the experience FFG has making LCG games you would think that they wouldn't make these mistakes.. not only that, ill go af far to say this card is going to be on the table in probably every deck that can take it, and will be abused and reused unlike 2/5 cards that they make.. it's kind of absurd that some cards are so powerful, and others are actually so bad no one even considers putting them in a deck. — oCCult · 8
The Dirge of Reason

Much more manageable weakness than Cover Up. Yes, it can hurt multiple times during the scenario, but playing Roland, one should account for horror damage anyway and with cheap allies(Art Student, horror healing (Logical Reasoning and other horror soaks it is not that bad. I'm going to use this weakness by default along with complementary signature card - Mysteries Remain.

Zuntir · 613
Agreed. Note that if you keep two clues in reserve it also doesnt shuffle back and becomes just a small tempo loss comparable to random basic weaknesses. Even if the clues land on high shroud locations, Roland is good at testless clue gathering. — The_Wall · 289