Acrid Miasma

Does the card's text mean that you activate HUNTER on all cards that have HUNTER

or does it mean that every enemy gets HUNTER for this one instance?

I'm not so sure because it says "on each enemy in play" (sounds like every enemy gets hunter) but also "resolve" which sounds as if only enemies that already HAVE hunter get triggered.

ForAiur · 3
The Grim Rule is not your friend! — The_Wall · 286
It resolves the hunter keyword _that is actually on_ enemies. It does not create new keywords. — FBones · 19390
there is no image of this card, any chance this can be updated? — Daboking · 1
Cover Up

Since the FAQ1.0, if Roland is eliminated (defeated or resigned), Cover Up inflict mental trauma normaly :

(v1.0) Rules Reference page 10, column 1, “Elimination” Add the following, as step 0 (i.e. before step 1): “0. For the purpose of resolving weakness cards, the game has ended for the eliminated investigator. Trigger any “when the game ends” abilities on each weakness the eliminated investigator owns that is in play. Then, remove those weaknesses from the game.”

MoiMagnus · 63
Cover Up
  • According to the recently released official FAQ, Cover Up now inflicts mental trauma if Roland is eliminated (Defeated / Resigns), which makes it significantly worst. It's now even more important to play around it early.
DadouXIII · 11508
At least others can help Roland investigate — bullettrang · 13
Locked Door

Can someone please fix the error in the description text. The icon is messed up for the first test.

It should say: Test [Combat Icon] (4) but says Test [Willpower Icon] (4) instead.

Right now it reads:

"Revelation - Attach to the location in play with the most clues, and without a Locked Door attached. The attached location cannot be investigated. : Test [Willpower Icon] (4) to break down the door or [Agility Icon] (4) to pick the lock. If you succeed, discard Locked Door. Dimitri Bielak Core Set #174. Locked Doors #1-2."

It should read:

"Revelation - Attach to the location in play with the most clues, and without a Locked Door attached. The attached location cannot be investigated. : Test [Combat Icon] (4) to break down the door or [Agility Icon] (4) to pick the lock. If you succeed, discard Locked Door. Dimitri Bielak Core Set #174. Locked Doors #1-2."

dcjoker · 13
Double or Nothing

The real problem with Double or Nothing is that the "doubling" effect is mandatory when you use it.

The doubling effect is circumstantially useful, providing action compression on low difficulty skill tests.

Kill a 2 HP enemy in one action before you've drawn your weapon!

Gain 2 clues with one action at a low-shroud location (especially when combined with Flashlight, which can reduce the skill test requirement to 0, eliminating the doubling downside entirely)!

Add two clues for the price of one while Disrupting the Ritual!

Do 6 damage with a single attack using Backstab or the new Flaregun!

However, as with other circumstantial cards, the opportunity to use this effect won't always come up in a game, and you DO still need to pass the test. One the fun things about Netrunner is that even when a card can isn't immediately useful, you can often pitch it for the icons. Not so with this one. Too often have I found myself in a tight spot, staring longingly at the wild icon on this card, unable to use it without making things worse.

HollowsHeart · 17
"One the fun things about Netrunner is that even when a card can isn't immediately useful, you can often pitch it for the icons." Er.... :P — unitled · 2309
...oops — HollowsHeart · 17
Play this card in wendys deck together with "will to survive" to guarantee success. — Django · 5148
I kept up with Netrunner for a bit and I don't remember any card pitching. Conquest, on the other hand... — Pizzagoat · 7