Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Zidane Test | 0 | 0 | 0 | 1.0 |
Zidane Headbutts pp | 0 | 0 | 0 | 1.0 |
Valentin1331 · 63713
Zidane Headbutts the Doom
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Credit: ba-doom tss
Changelog:
13/12/22 - Based on the gathered experience from TSK, I will take out Down the Rabbit Hole as the benefits will not be seen during that campaign. Feel free to add it to your deck if you are planning other campaigns that provide more experience.
Introduction:
Now that the Scarlet Keys - Investigator Expansion has hit the table, it's time for some deck guides with the new investigators! This deck is meant for multiplayer, with at least one other investigator dedicated to discovering clues.
Doom has always been spooky. It took me a long time and a very positive review of David Renfield to finally dare to bring it to the table. To me, the benefit of playing with doom was never significant enough to compensate for the risk of ruining a whole evening by being the only one responsible for the demise of my group, not even to mention the guilt of leaving the entire world in the hands of a merciless ancient one.
The Scarlet Keys decided to make doom a thing and brought many new cards to make this archetype more accessible. And it's a success! Amina Zidane is not only strong, but she is also exciting to play since there is a whole new resource on the table: the doom clock. To not be hated by the community, I made this deck as foolproof as possible.
Disclaimer: This deck guide was created before the Campaign Expansion was released. Some cards and assumptions in this guide may be made irrelevant later on. I will keep it updated with a changelog if that is the case.
Table of Contents:
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Overview
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Main Strategy
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The Headbutt Part
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Avoid the Red Card
* Dodge your opponents
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Other Cards
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Upgrade Path
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Make your own Deck!
Overview:
Difficulty: | ★★★☆☆ |
Enemy Management: | ★★★★★ |
Clue-getting: | ★☆☆☆☆ |
Encounter protection: | ★★★☆☆ |
Survivability: | ★★☆☆☆ |
Economy: | ★★★★☆ |
Card Drawing: | ★★★☆☆ |
Main Strategy:
- Manage the doom on the board by attaching cards to Elle Rubash, the Moonlight Ritual, the cleansing of Sin-Eater, Ghastly Possession, killing doomed enemies with String of Curses or giving it to someone else with Seal of the Elder Sign.
- Store the Abyssal Tome on Elle Rubash with 1 doom on it to fight with +2 and +1 damage. If you need to kill a 3-health enemy, you can add 1 doom to it during the attack. If you need to attack twice during the same turn, transfer a doom from it to Sin-Eater to ready it and attack a second time.
The Headbutt Part:
Level 0:
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Your main weapons at level 0 are the Ceremonial Sickle (0) and the Enchanted Blade (0).
- Ceremonial Sickle has the advantage of being able to clean its own doom while fighting an odd health enemy (you'll learn to love rats). It may seem weak at first, but dealing with 3-health enemies with 2 actions and no ammo involved is actually quite good for level 0.
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Enchanted Blade (0) gives a good bonus and has limited charges, which is convenient to play it for free with Amina Zidane's since you can get rid of it and its doom once it's empty.
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Spectral Razor is always a good backup plan if it takes time to find your main weapons or if it's crunch time and you cannot afford to add doom to the Abyssal Tome or spend 2 actions dealing 3 damage. The addition also makes it a safe test for dangerous situations.
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String of Curses is perfect for getting rid of doomed enemies. You can wait a little bit to see if the scenario is prone to add doom to enemies to play it. If not, either wait for your or use the 1st ability, which is also really good.
Level 1-5:
- Abyssal Tome is your primary weapon in this deck. I know it exhausts, but trust me, it is so good. Because Sin-Eater is permanent, you will not need any additional setup to get it running.
- Store it with 1 doom on Elle Rubash to deal 2 damage.
- Use Word of Woe to use it without exhausting it for bigger/multiple enemies.
- Add 1 doom to it to deal 3 damage. If the clock is tight, clean it immediately with the multiple methods available.
- Against a boss, you can ramp up the doom quickly with Ghastly Possession and Word of Weal to have 3 doom on it (only 2 will count towards the agenda's doom threshold) and deal 4 damage, 8 by readying it with Sin-Eater, 12 with Word of Woe, while testing at 8 with Elle Rubash and Living Ink.
- With so little xp and setup, this is will make your jealous.
Boost your tests:
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Elle Rubash gives you +1 skill on every attached asset. It doesn't need to be doomed to get the bonus (but it needs to be when you attach it to her)
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Living Ink gives you +1 , and up to +2 later in the campaign.
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Dream Diary upgraded into Dream Diary - Dreams of a Madman gives you 4 per turn for your attacks, parleys or panic evasions. It is a great way to ensure at least one of your tests each turn.
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Word of Weal comes back regularly and almost assures you of success. If your only weapon in play is Ceremonial Sickle, keep it in your hand for the 1-damage attack that cleanses it.
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Ghastly Possession will be played in 2 different ways:
- You can use the dooming ability on Abyssal Tome to add 2 doom in the same attack and go from your base 1 doom to 3 doom and 4 damage in one attack.
- During the exhaust attack of the Ceremonial Sickle or when adding one doom to the Abyssal Tome, you can commit Ghastly Possession to remove the doom right after. This turns Ghastly Possession into a Vicious Blow as it allows you to deal one extra damage with no consequences (except in case of failure...).
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Overpower is preferred because the Ceremonial Sickle and the Enchanted Blade prefer . Unexpected Courage supports at the beginning of a campaign.
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Prophesy is more likely to give you the full bonus with Elle Rubash, storing 2 doom and potentially more in other places around the board.
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Blood Pact can help with crucial tests or simply pass every test during the witching hour. Now that we have Sin-Eater, we can cleanse it reliably, bringing more uses.
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Seal of the Elder Sign finally just passes the ploughin' test. No questions asked.
Avoid the Red Card:
No one wants to get red-carded out of their board game group. Avoid that unpleasant situation with the new tools made available in this expansion.
Playing around with the doom:
- Sin-Eater is the centrepiece of this strategy. Transfer the doom from other cards to it and when you are about to overshoot the doom threshold, spend an to clean it.
- As it readies an asset when you transfer a doom to it, it is a perfect combination with Abyssal Tome, which exhausts to attack.
- Elle Rubash is the second doom manager of this deck. Assets attached to her have 1 doom that doesn't count toward the threshold.
- Ideally, you will want your assets that involve a skill test to benefit from the +1, but you can put any other asset, including permanents like Sin-Eater itself!
- As said earlier, that is perfect for storing a pumped Abyssal Tome, as it can lay here with 1 doom on it, and if you need to deal 3 damage or more, you simply assign a second doom to it during your attack and then deal with that doom in the many ways detailed right after.
- Quick tip for doom counts: I turn the doom tokens that do not count towards the agenda's doom threshold to their clue side as a reminder not to count them for the Mythos Phase.
Removing the excess of doom:
Adding doom to your cards will give you game-winning benefits unless... To prevent the oops moment, we pack several safety nets in this deck.
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First of all, we do not have that many cards involving doom, and it should always be in control. Except for the Ceremonial Sickle and the Abyssal Tome, cards will only have a doom on them if they are played using Amina Zidane's . Not having multiple doom-heavy cards significantly decreases the chances of not being able to clean the doom in time to see the witching hour (the last round before advancing an agenda).
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We upgrade early to Moonlight Ritual (2), making it . It would be best if you kept it in your hand, and at the end of each turn, you check that you're not overshooting the limit, and in case you do, you can clean a card even without an action left.
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Sin-Eater is great because it can collect doom from multiple sources and clean it all at once.
- If you do not want to waste tempo, Moonlight Ritual (2) and Word of Woe can target it. The doom placed by the latter is cleaned immediately.
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You can always replace a doomed asset with another one to clear its doom. Note that unique cards cannot replace another copy of themselves. That only matters for Elle Rubash and Summoned Servitor, but it's still worth mentioning.
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At the end of the campaign, you should be able to afford Seal of the Elder Sign
- You can use the Seal of the Elder Sign during a treachery test, preferably one that can deal damage, to doom an enemy at your location and get rid of it, especially with String of Curses.
- If you use the Seal of the Elder Sign on an attack with the Abyssal Tome, transferring the doom from it to an enemy or any other card will, unfortunately, update the skill bonus to 0 and the damage to 1.
Dodge your oponents:
What's better than having to struggle with your inner challenges? Dodging them completely.
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Scroll of Secrets takes a card from the bottom of your deck. If that card turns out to be your Deafening Silence, or any other weakness for that matter like Overzealous (remember, the headbutt part), congratulations, you saved a whole round for your entire team; if not, then add it to your hand for a draw! In the late campaign, you can upgrade to Scroll of Secrets (3) because it's much more consistent at getting rid of the weaknesses that you found with Parallel Fates (2), as it allows you to check the card on top of your deck.
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Parallel Fates (2) reorganises your deck so that you can try to manage Deafening Silence and prevent it from hitting too hard.
- Place a Moonlight Ritual (2) right before Deafening Silence in your deck so that you can clear all the doom in your play area before hitting your weakness and so you just shuffle it back. Another possibility is to place Word of Woe before and use it on a loaded Sin-Eater to clear your play area.
- If you do not see it, finish the pile of cards you place back with a second copy of Parallel Fates (2) to get another chance. Otherwise, keep at least 3 dooms in between you and the agenda.
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Best case is to place Foresight just before Deafening Silence or a basic weakness so that you can discard it immediately. If you have Foresight and no weakness, you can still get great value out of it with Parallel Fates.
Altogether, you will be sorting your weakness out of approx 18 cards, which is 62% of your deck. It will still go through sometimes, but even in that case, Parallel Fates (2), Foresight, and Scroll of Secrets will bring a lot of value, in terms of draw and accessing your high-value cards faster.
- Another opponent to look at is Ancient Evils And The Like. You will often maintain the doom level close to the limit. This means that you may have bad surprises when drawing any of these. Ward of Protection and its upgrade for your teammates are a great way to mitigate this kind of unfortunate surprise.
Other Cards:
A good deck is not only some combos, it is also strong supporting cards.
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In the Thick of It is a good way to use your 9 base sanity to increase your early game potency.
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Dream Diary - Dreams of a Madman helps pass at least one test per turn easily, guaranteeing one card each turn with Lucky Cigarette Case.
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Speaking of the devil, Lucky Cigarette Case (lucky because it is empty and it reminds Amina that it is terrible for her) helps Amina find her key components faster.
- We do not take Lucky Cigarette Case (3) because it shuffles our deck, and we like to have it well organised with Parallel Fates (2).
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Astral Mirror is an excellent way to open more hand slots and give us free actions to fill them up. Because we still want the Living Ink, we need to assign it an arcane slot, which means only 3 hand slots.
- The priorities for our hand & arcane slots are:
Abyssal Tome >> Summoned Servitor >> Dream Diary >> Scroll of Secrets >> Living Ink >> Ceremonial Sickle >> Enchanted Blade. - Living Ink can become more important as we add more xp to it.
- The priorities for our hand & arcane slots are:
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Because Living Ink can go up to 10xp!
- The first upgrade is Imbued Ink which gives you 2 additional charges for taking an arcane slot.
- Next, we can take a second and third skill with Eldritch Ink. We will choose first to protect our 5 health better against the mythos and second.
- Finally, we can add Vibrancy for a whopping 5-2-5-5 statline, 10 turns in each scenario.
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Summoned Servitor is a great addition to the card pool! With only 2xp (Armored Carapace and Wings of Night), we have 3 additional health and a free move almost every turn! You just need to ask your teammates to reveal locations first.
- We can add Dominance later to free up the arcane slot, giving us another hand slot through Astral Mirror.
- Finally Dreaming Call is a great way to bring back an empty Scroll of Secrets or Living Ink to our hands instead of discarding it.
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Delve Too Deep is interesting in this deck because early on, we have good encounter mitigation with Deny Existence and Ward of Protection, and we are not afraid of enemies. But most importantly, we want a lot of xp. It is more interesting than to slot in a useless Parallel Fates (0), especially because your whole team benefits from the additional experience!
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Prophesy will often be a 3 as we tend to maintain a high amount of doom on the table. It helps, especially with treacheries that threaten our health.
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We start the campaign with the Arcane Initiate; given that we have 10 Spells, it is an excellent way to add consistency.
Mulligan:
For the Mulligan, here are the cards that I will keep in my hand if I find them:
I would shuffle any other card than these.
Upgrade Path:
For this deck, in particular, I will give upgrade priorities grouped because there is a looot of it, and we'll have to take decisions.
Make your own Deck!
- If you need a solid clue-getter, Amina Zidane can also be what you're looking for!
- This 0xp deck and fully upgraded version is a proposal on how I would approach this build.
- The advantage of this build is that there are quite some spells, which is good to benefit from Arcane Research
- Sign Magick (3) brings the great synergy of cleaning Sin-Eater after using one of your investigating spell.
- The Dowsing Rod is not really praised so far, but realistically, moving and investigating once using Rite of Seeking or Clairvoyance is the same efficiency as adding a doom to Dowsing Rod to move and investigate, and then take a second action to investigate again and clean the doom. 2 actions, 1 move and 2 clues. Even better, the Dowsing Rod doesn't involve negative consequences on symbol tokens and doesn't use charges.
- Better than the above is to combine them! Move + investigate with Dowsing Rod, investigate with Clairvoyance/Divination and then clean the doom with Dowsing Rod for 3 actions turned into 1 move and 4 clues! This becomes even better with Sign Magick activating your other investigating spell or Sin-Eater.
To create your own guides, find the template I have created here
34 comments |
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Oct 18, 2022 |
Oct 18, 2022You've Zine-done a great job with this. |
Oct 18, 2022@Valentin1331 Any chance you will be doing a "Beginner Deck" series for the Scarlet Keys investigators for those of us who got in with the Revised set and have been purchasing the new format? |
Oct 18, 2022I feel like you're overlooking the ability to add charges. For instance, playing living ink for free with Amina's free action adds a doom to it and when you suck the doom off of it, another charge is added since it's not exhausted allowing it to function for 6 turns. Additionally it only removes at the start of your turn but functions the turn you play it effectively making it 7 turns |
Oct 18, 2022Awesome! Thank you for this deck! Does Down the Rabbit Hole really apply to the first cards you get with the 5 experience from In the Thick Of It? I am not sure assembling the starting deck counts as "purchasing new cards" |
Oct 19, 2022Very cool deck! Looking forward to trying this out soon!
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Oct 19, 2022I haven't done the exact math, but it looks as if Down the Rabbit Hole is making this deck more expensive than it would've been without it. Have you considered a version with and without it? |
Oct 19, 2022Thanks everyone for the comments!!
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Oct 19, 2022One more question! How do you recommend getting rid of the enchanted blade when its charges are out? You say "You can always replace a doomed asset with another one to clear its doom." Are you saying that if I have an enchanted blade out with no charges, but my other hand slot is empty, that when I play a second one I can choose to discard the one I have already instead of just adding it to my free hand slot? |
Oct 20, 2022Hey Valentin, thanks for the write up and the amazing deck! Can't wait to play it in paper! It is very close to my first draft of the deck :) I opted drop the Foresight / Parallel Fates combo for Explosive Ward and Promise of Power for more skill icon support, which also helps the Summoned Servitor investigating and fighting. Also I wanted to try out an Hallowed Chalice in the deck. I am not sure how cruciable Moonlight Ritual is if you have Sin-Eater, Elle Rubash, Summoned Servitor play requirement and in this case Explosive Ward for arcane slot assets. What do you think of this card choices for Amina? |
Oct 21, 2022You've got a lot of handslot assets in here |
Oct 22, 2022
To me, Moonlight Ritual (2) is really the strongest safety net of this deck; I am happy playing with fire, but I don't want a simple math mistake to ruin it all, so because it is fast, it helps a lot with silly mistakes. It just made me more comfortable taking risks with doom and pushing it a bit further. Other than that, all your other choices seem solid, except maybe for the Hallowed Chalice, which I am really unimpressed by, but if you want to try it out, your call! |
Nov 04, 2022
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Nov 14, 2022Hey When it comes to the crazy cat lady, I don't have a particular deck for you, but you should definitely look at Patrice Hathaway and Miss Doyle! |
Nov 21, 2022
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Nov 24, 2022Hey It is not ruled yet, but as MJ said, customizable works "as you want it to", so we can assume that Down the Rabbit Hole can be used on each copy of a Living Ink as if it was 2 Rite of Seeking for instance allowing us to gain 2xp between each scenario to upgrade it. For my upgrade of Summoned Servitor, it is a bit more of a corner case. I pay 3xp to add 2 Summoned Servitor lvl 1 to my deck (1xp for the upgrade and 2xp for the Down the Rabbit Hole tax), and then Down the Rabbit Hole allows me to upgrade it immediately with a discount if I haven't used it yet. I hope that all makes more sense. |
Nov 29, 2022Do you think you could feasibly run Zidane as a flex/solo investigator? |
Dec 02, 2022Question. Why Rabbit hole doesn't affect purchasing Parallel fates? According to your XP used on 'Good to have upgrades' they are only 4XP |
Dec 05, 2022Bonjour Valentin! thanks for your well designed and explained decks. Just started TSK with your Darrell and Amina decks. Your Darrell deck is super powerful! But Amina struggle… The issue being she cannot test with high skill enough. Attack at 3+1 is not enough in many cases… Even worst that to get the +1 your weapon exhaust… With guardians to deal with all enemies you have to be able to attack at 5-6 all the time in my experience (normal difficulty). |
Dec 05, 2022Jultou I am finding the same thing! I am a few scenarios in and havent been getting too much exp in these scarlet keys scenarios, so I only have one abyssal tome and haven't gotten the Sin Eater upgrade either. I think the Rabbit Hole card may not be worth the hassle given the first few priority upgrades aren't upgrades and it delays getting this deck to a place where it can consistently do 2 damage per hit without spending a limited charge on the enchanted blade. I have found the skill value to be find though because Darrel can always use some extra evidence to reduce the difficulty if you are with him and he has evidence to spare. |
Dec 06, 2022
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Dec 07, 2022
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Dec 07, 2022Ah, that's it. The 0 xp deck is missing In the Thick of It. |
Dec 07, 2022
Regarding Down the Rabbit Hole, I think we all expected significantly more experience during this campaign. I will also make a change to the guide to exclude it, as the early cost is impacting more than on other, more generous campaigns.
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Dec 09, 2022
I think since the campaign is still new folks haven't sorted out the best routes for obtaining XP. My very first run was low XP like a lot of people are seeing, but this second one I focused on knocking out as many scenarios as I could (and scooping up as much VP as possible) rather than wasting time traveling through locations that wouldn't help me get to the next scenario ASAP. Did I miss a lot of story beats as a result? Sure. Did I scoop up so much XP that Amina absolutely annihilated the final scenario (with Darrell's help)? I sure did. The Expedited Ticket helps a ton in getting where you need to go. Amina was fun as hell to play and some of scenarios were very lenient (depending on the version) with the doom thresholds, so it allowed for a lot of shenanigans. |
Dec 12, 2022I've just started running Amina as more of an all-rounder in a multiplayer group by running the Hallowed Chalice, Dowsing Rod and Onyx Pentacle, just because it gives me six cards to hit in order to be able to contribute something to the group. It also means if I get lucky I can start with the Dowsing Rod and Hallowed Chalice to be useful when there are no enemies around and switch across to the Pentacle when the bad guys start to gather. The thing with your build is, for me it feels as though it needs a lot of XP and to find the right cards in order to do a single job that might not need doing in a higher risk fashion than other decks. I mean, 18 XP to be running at its core level feels a heavy load, that's what, five scenarios in? Then you need to find Elle and the Tome for it to kick? It seems quite chancy to me. Can I ask, why didn't you upgrade the Ceremonial Sickle, attached to Elle its regularly testing at 8, 7 if she doesn't turn up and it can self clean. The tome is generally much harder to hit with, doesn't self refresh/clean and while it might hit harder, the extra resources required to clean it, and the fact that it gets worse when fully clean I think makes it a poorer choice. Not to mention that it makes Down the Rabbit Hole look like a more borderline decision. |
Dec 13, 2022Thanks for the feedback I did the changes to take out Down the Rabbit Hole as this deck is more aimed at people doing their first playthrough TSK.
The reason why I took Abyssal Tome instead of the Ceremonial Sickle (4) though, is because of how potent it can become. Once you get it down, its damage scales up much faster than the sickle, allowing Amina Zidane to be a terrific boss killer in my experience when the Sickle, regarding damage output, is an ok end-game weapon at best. Now again, I am happy to get your feedback and maybe for the sake of the experience, you could upgrade 1 Ceremonial Sickle and purchase one Abyssal Tome and compare them! I'd be happy to hear your impressions. All your points are totally valid and I agree with you. Yet again, in my experience, the tome was a lot of fun to play and was crazy good when played with Word of Woe and Sin-Eater to get the most uses out of it! |
Jan 02, 2023"Astral Mirror is an excellent way to open more hand slots and give us free actions to fill them up. Because we still want the Living Ink, we need to assign it an arcane slot, which means only 3 hand slots."
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Jan 02, 2023Hey We purchase Imbued Ink on Living Ink: This way, you free the body slot for Astral Mirror. |
Jan 02, 2023Aha! I knew I must be missing something. Thanks again. :) |
Jan 02, 2023Currently I'm personally finding the upgraded Onyx Pentacle to be obscenely powerful, the ability to evade any enemy within a location of you without moving or engaging at speed 8 I find to be an extremely powerful support option, being able to stand still and free up my whole team is super efficient. For me, the fact that the Sickle is always hitting with a fists of 7/8 while the tome is hitting at best with a fists of 6 and more usually 4 means that I'm by far preferring the Sickle. I'm finding that with big battles I'm at least as likely to miss every other time with the Tome while I tend to hit way more consistently with the Sickle such that effectively they do about the same damage, only the Sickle is far more consistent against smaller enemies and doesn't need to risk tripping the Agenda in order to spin out its biggest attacks. I also find that keeping the first Doom on the tome meaning that you can't untap it with Sin Eater early on is quite annoying. Plus, buying Down the Rabbit Hole makes me feel smart upgrading the Sickle and dumb buying the Tome. I've found that evading with the Pentacle and double slashing with the Sickle is a pretty efficient method for even bosses, while providing more flexibility to help out other team members. Powerful though hitting with the Tome is, for me freeing up a guardian with three actions to hit the boss three times has been more efficient than hitting the boss once. |
Jan 23, 2023Possibly a silly question, but the level 0 (well 3xp) deck doesn’t have summoned servitor in it, but it appears in the full xp version. Is that deliberate? |
Apr 22, 2023you are missing In the Thick of it in the 0xp deck |
Nov 11, 2023I'm thinking the Explorers Dream might be better for Amina, it can help her investigate if there aren't enemies about and even if there are enemies you can still get the +2 if you're sitting at a high shroud location. |
Like for the theme :D