Snipe

This is similar to "Eat lead!", but this costs an action and can let you pass if your skill is low and happen to draw a special token. Eat Lead costs 1 more EXP, costs an ammo (which is usually somewhere around 1/4 of the cost/action of a gun) and is probably more helpful if your skill value is decent/high.

I think its a fair exchange, maybe slightly leaning towards Eat Lead but neither are that great. This would've been a lot better if it was Fast (we may see a level 2 or 3 version at some point for that?).

fates · 51
Does this work with the free attach from the gun holster? — Django · 5051
I suppose not because that isn't a "fight action" (sigh). — dscarpac · 931
Why wouldn't it work with the holster? That's definitely a Fight action with a Firearm. — Hylianpuffball · 27
there ambiguity if it means an action "one of three actions spent by a player" or an action "a bold word designating an action modified by card text" — Zerogrim · 290
For some reason this one has shotgun written all over it — LordWolfen · 1
@Django: It's very similar case whether triggering shortcut(2) is counted/considered as an action or not. As I know, it is counted/considered when the ability states specific action such as "fight action" in Snipe but not when it just states "action" like Haste. — elkeinkrad · 483
Enchant Weapon

I had no idea how 'enchant weapon' works with Enchanted Bow or other willpower-weapons, so I asked FFG. This is the response I got:

“Enchant Weapon” adds its owner’s willpower value to the attached asset’s combat value for the attack. Because “Enchanted Bow” does not use combat when taking a Fight action, it would not get a bonus to the skill value being used (willpower or agility). It’s worth mentioning that “Enchant Weapon” would at least grant “Enchanted Bow” +1 damage to the attack.

This is not at all what I expected. It seemed like these two would have a really cool synergy, but instead, it turns out it's just a very expensive way to do 1 extra damage.

Achire · 514
I mean... while this may be disappointing, it shouldn't be unexpected. This is what the card says it does. it adds your willpower to your combat - not to the skill value for the test. — Death by Chocolate · 1428
But the additional damage will help to kill 4 hp enemies without taking a AoO. Might be a good option for the second card if your guardian already got the first for himself. — Tharzax · 1
I think it is antithetical to the intent of the card to not have it boost the bow. “Skill value” would’ve been a better choice but I suspect FFG didn’t think of it at the time but doesn’t want to revise every card just to make them all work with each other. On the other hand, +1 only might create some interesting considerations? — LaRoix · 1643
Personally, I find it flavorfully consistent that putting an enchantment on an already-enchanted weapon does... very little. — Hylianpuffball · 27
Nine of Rods

I have been using this card more and more, but not as mentioned by the other comment, to dodge monsters, but rather to... attract them. A kind of On the Hunt (3).

Both William Yorick and Silas Marsh want to face enemies to take the best out of their Decks. In Yorick especially, the more enemies, the more shenanigans you can do and this card basically double the chances to find an enemy when needed, while also helping you not to get too overwhelmed at some point.

Valentin1331 · 66513
Every Trial a fistfight. — MrGoldbee · 1441
I just noticed that no one on this page, in 3 years, has mentioned Ancient Evils. Am I wrong in thinking this doesn't cancel it?/ — SemiSecretSquirrel · 127
Geared Up

There is now an official response on if this works with backpack.

It does.

'To answer your question(s):

We are planning to address “Geared Up” in future errata, which should help in clearing up any confusion about the way it interacts with other cards. “Geared Up” will then say: “Permanent. Limit 1 per deck. Purchase at deck creation.

Forced - When your first turn of the game begins: One at a time, play any number of Item assets from your hand, reducing the cost of each by 1. During this turn, you have 3 fewer actions to take.”

In this sense, “Geared Up” will work similarly to “Ever Vigilant”, and each card put into play with “Geared Up” will resolve fully before the next one is played.'

snarfalarkus · 36
That's awesome news, and a very welcome buff to Geared Up. Can you link the source? — snacc · 979
Source: d̶u̶d̶e̶ ̶j̶u̶s̶t̶ ̶t̶r̶u̶s̶t̶ ̶m̶e̶ Here's a screenshot of the email https://i.imgur.com/jt8usmN.png — snarfalarkus · 36
Fantastic news. Even though it changes nothing for me we got to know their intentions with this card. — Scythe · 1
Great news!!! As we said @Scythe!!! — condedooku · 2
The errata adds the forced effect, does it mean, if I want to play just one asset, I lost 3 actions on my turn ? — RegisF · 63
Call for Backup

I think my favorite thing about this card is how it shows that all along, the REAL clues you were searching for were The Friends You Made Along The Way!

If I'm not mistaken (and I absolutely could be) I think I recognize Naomi, Peter, and Warren in there from Dunwich! (Not sure who the big fella with the staff is.)

HanoverFist · 711
It also looks like a misfit group of Left 4 Dead survivors XD — 5argon · 9170
sorry to disappoint, but These für are Models after certain CoC LCG Players: https://arkhamhorrorfiles.fandom.com/wiki/A_New_Day — PowLee · 20
@PowLee That is maybe even cooler. — Death by Chocolate · 1428