
Fun fact: Burden of Destiny combos with Hunter's Armor's Hexdrinker customization: "After 1 or more damage or horror is assigned to Hunter's Armor from a treachery effect, you may exhaust it to draw 1 card." The Armor is conveniently missing the typical "non-weakness" language, and Burden of Destiny also doesn't require you to take direct damage or horror; you can soak it elsewhere. Turning those 3-4 Burden of Destiny in my deck into card draw? Don't mind if I do. :) I might actually be happy to see them now! Between drawing the BoD's and taking damage/horror from mythos, I feel like I can get my money's worth out of the Hunter's Armor, especially with those Durable and Hallowed upgrades making 7 draws theoretically possible...