Torrent of Power

Has a niche interaction with Runic Axe which can regenerate charges, potentially 2/turn. Gives you a hefty skill boost on turns when you don't need to murder something.

Can also be used with Living Ink for 3 zero-cost charges, if you really want to spend an action and two cards to get that bonus.

The problem remains, several years on, that no one that can take it really needs a 7-willpower card that requires setup to play. Mystics generally have good enough willpower already, and those charges are usually better spent doing the thing the asset does.

CombStranger · 288
Taking a look at Enchanted Armor I disagree with the statement that nobody needs a willpower boost of 7 ;) — AlderSign · 390
Ethereal Weaving

So for the investment of 1 resource and 2 actions we get 3 actions, 3 resources and 3 Unexpected Courages.

Thats a pretty good payoff, but requires you have 3 different spells you wanted to play, that they had tests involved, and that you could afford the rest of the cost of the spells.

kamiidude · 63
I think, the main issue with these card is the current card pool: many events are reactive and won't work at all, there is (in mystic) only one investigate spell event, two for fight and several for evade. It's unlikely, that you want to play multiple evade spells in a turn. It's ridiculouse, that this cost 2 more XP and 1 more action than "Ever Vigilant" (1), and still has the restriction of DIFFERENT events. Using it for two RtS or two SR and one other event, would make it almost playable. Also, you most likely have to eat an AoO, even when playing fight or evade events with it. I guess to make this better, we need 1) several more different fight and investigate events, 2) an official mystic gator like II Agnes, who is rewarded for primarily taking events, 3) "Spirit to the Plan" for Mystics, to have the card reliably online, when you want it. (I wonder, how they do that without making the triggered ability of "Winds of Power" trivial.) — Susumu · 381
agree 100% with @Susumu about the Attack of Opportunity problem that this card seems to want you eat. Parley actions are another different spell that I could see being useful if we get some more of those into the pool. I wonder who else besides Parallel Agnes this card would be reasonably easy to pull of to full effect. Voice of Ra could help pay for all these spells too. — Staticalchemist · 1
Does this work with The Painted World? If so, could be a good pick for Sefina — SleepyAzathoth · 19
If only Sefina could take it (she can only take mystic up to two XP), the card might actually find a use. As it stands now, it has my vote for the most unplayable card in the entire game. — Prototivity · 1
Lily Chen

Can a Firearm scenario card be added to her deck? I can't find a ruling on whether scenario cards ignore deckbuilding restrictions. Watermelon watermelon watermelon watermelon watermelon watermelon.

Nope You cant Check another side of card "Deckbuilding Restrictions: No firearms assets — Vansolt · 1
The usual term for scenario card is as far as I remember "This card doesn't count for your decksize". Therefore other restrictions like lily's still count. — Tharzax · 1
You don't need watermelons, if you ask questions on BGG forum or reddit. — Susumu · 381
Ravenous Myconid

Just as good as the Carnivorous Strain, except for treacheries. Just need as much growth as the shroud where you stand and you are now immune to treachery effects. Between the 1-2 Uncanny Growths (in case you held it over from last turn) and Pathfinders/Shortcuts from being Seeker, this is a trivial task. Never mind that you can use it on any investigator no matter where they are!

You barely have to play the game with this thing. At the very least the cost of drawing Uncanny Growth should be an action like on the base unidentified version.

Ravenous Myconid

This card is completely out of control. Instant, checkless, on-board enemy deletion that gets recharged by investigating well. Once your mushroom is big enough to eat (often from a single good check) you'll have a chance, often 2 since you can just hold Uncanny Growth from previous turns, to make him big and hungry again.

Assuming your seeker is at all capable of investigating, you'll likely instantly kill every non-elite you draw for the rest of the game once this guy is up and running.

This needs to be made exceptional and even then it's too good.

Do you think it would be in a universe where it could conceivably be balanced (not actually balanced, we can't work miracles) if both the Uncanny Growth fetching and the chomping ability were both Actions instead of fast? — NightgauntTaxiService · 462
I mentioned in the Sentient version (probably even more busted somehow) that drawing the Growth should at least take the action still like with the unidentified version. — MegatonSamurai · 11
It's legitimately annoying how broken this card is, just ran a scenario where it did ~15 damage, fast+kills aloof, with an easy test that can be done in advance, or even just take a combat AOO and then defeat your 4HP enemy. The developers of this game hate Guardian. There are not even near any equivalent effects where Guardian can collect 3-4+ clues for XP, and this card fights better than Guardian can in many respects. What a joke. — CHA · 9
Uncanny growth should only give one growth on a successful investigate so it takes an investment of time and resources to chomp an enemy. — EnglishLord · 1
Hi, I don't get it (maybe due to my bad English). After using Uncanny Groth it's going out of the game and not in the bonded cards, isn't it? How is it possible to recharche the Myconid with it? — Kuguar · 1
Ok, got it, same as in soothing melody it's bonded. — Kuguar · 1