Sharp Vision

Not really so much as a review, it's a really good card, but I just tested Darrell(proxy), I had this in his deck. I never thought that could of been him in the art, and it might not be. But he tests at a 8 for it, you know he's getting those clues.

I want to believe that's him. And it certainly is very good in his deck, it naturally slots in with the True Survivor that you want to play for looping Gumption and Resoruceful anyways. — Fogshaper · 1
"I'll take that!"

Normally rogue succeed by cards at level zero have a limit: succeed by two get a card from the cigarette case, keep your lockpicks, or do extra damage with one-handed weapons.

This card, by contrast, is an economic buffet. Compared to the standard emergency cash one action and one card for three dollars, this is zero actions for one action and many dollars saved.

The caveats are major: in a campaign without many humanoids, this is less effective, and if you can’t investigate well, it’s not a good pick. BUT: —Almost every rogue who can this can take lockpicks(1), and succeed by ridiculous amounts. — “I’ll take that” doesn’t require a standard evade, so even Sefina could use a magic spell to combine her willpower and agility.

Obviously, Rita loves this to get out a sledgehammer, old key ring, or catalog to help the team.

One unforeseen drawback is people confusing this card with “you owe me one”, which my group calls “let me see that.”

MrGoldbee · 1470
0 cost, fast, play an asset at no discount is the worst this card can be, and that' still pretty good. — Zerogrim · 295
It also gives the Illicit trait, which seems uninteresting ... unless you discover the Hidden pocket card. Hidden pocket gives an additionnal accessory slot for an Illicit card when attached to the Jacket vest and "I'll take that!" allows you play to Decorated skull (3) and give it the Illicit trait. So you now can have Decorated skull (3) AND Lucky cigarette case (3) without Relic hunter. — AlexP · 252
Or the Crystalizer. — MrGoldbee · 1470
Can I use this after evading to play level 2 .25 automatic and then use it to attack the evade enemy for free? I think so because this is a "when" and .25 is an after, but not sure — hun · 1
Something to consider. Play "I'll Take That" to play a Backpack, which then attaches to backpack along with three Item or Supply cards. Now that it's attached to backpack, you can play it again using Backpack's text "Cards attached to Backpack can be played as if they were in your hand". Double the usefulness of "I'll Take That" with this one fun trick! — Jackster · 17
... I can't believe it but that actually does look like it works. — HanoverFist · 739
@Jackster Hahaha I can't see any reason why that doesn't work. Definitely not how Backpack was intended to work but it seems to check out. — snacc · 1001
Does playing the Crystalizer of Dreams with this card make it skip the "paying its cost" so the Crystalizer would come in without the guardian? — techoatmeal · 15
This card reduces the cost of playing a card, it does not skip the "paying its cost" — Fitzy · 1
Does the attached item keep the Illicit trait after being discarded? It would be useful for Finn's card Smuggled Goods — Alysso_Rooder · 1
Nope, they're no longer attached. — MrGoldbee · 1470
@JacksterQ: If you use "I'll take that!", it ends up attached to Backpack. Can you then play "I'll take that!" off of the Backpack by virtue of Backpack's play rule? A: The ability on Backpack is only intended to apply to cards attached to it via its ability. Please treat Backpack as if it said “Cards attached facedown to Backpack may be played as if they were in your hand.” (September 2023) — tasman · 1
How does this card interact with Fence? Say 8 have 1 or even 2 fence in play, prior to the playing of "I'll take that", would Fence be able to lower the X succeed by requirement to be able to put into play an item? — Quantallar · 8
You can Take the Crystallizer, but you cannot Crystallizer the Take. — AlderSign · 309
Seeing I cannot find any answers of the Reddit forums and Boardgame Geek forums; does this card work with pay X item cards such as Jenny's Twin.45's? Say you over succeed by 5, could you get 5 ammo free, or even add 3 resources to put 8 ammo on her pistols? — Quantallar · 8
Quantallar, I believe the answer is in the Rules for [the letter "x"](https://arkhamdb.com/rules#The_letter_X): "For costs involving the letter X, the value of X is defined by card ability or player choice, after which the amount paid may be modified by effects without altering the value of X." To me, this reads that you would declare the value of X on Jenny's Twin .45s, then satisfy that value with X from "I'll Take That!" plus an additional number of resources from your resource pool. — RampantC · 1
Curse of Yig

You'd think that sometimes the Serpent trait would work in your favor, but no. This is the card that demonstrates that Evil Overlord Rule 34 (no, not THAT rule 34) applies to Arkham investigators too. ("I will not turn into a snake. It never helps.")

Staffan · 3
More than that, it almost does nothing at all - positive or negative. It's a weird effect. — Maseiken · 1
Salvage

Disclaimer: Pre-Scarlet Keys release review.

Changelog:

  • 18/12/22: Added the Old Shotgun that enters play with 2 ammo while Salvaged!
  • 13/02/22: Added the cash engine with .45 Thompson and other expensive assets.

A lot of Recursion tech is 0xp: Resourceful, Scrounge for Supplies, Scavenging. The exceptions are Shrine of the Moirai (3), Scavenging (2) and True Survivor (3).

So what justifies the 2xp?

  1. The action compression: instead of adding a card to your hand the way Scrounge for Supplies or Scavenging operate, you get to play it immediately. This is 1 immediate action for 2xp.
  2. You can target literally any Item, when Resourceful limits you to and Scrounge for Supplies to lvl 0 cards.
  3. You get the flexibility to trash an Item that you will not want to play anymore in case you are not planning on reusing it, and get some resources for it.

It would be impossible to name all of the items that would work with this, but interesting examples are for instance:

  • Items that do something when played: the Lupara (though you do not avoid the AoO) or the Backpack that discards itself when empty or if it doesn't hit anything.
  • Expensive Items that you can remove from the game to pay for another copy, like the .45 Thompson or a Lightning Gun.
  • The Old Shotgun enters play with 2 ammo while played through an event.

An interesting combo is with Act of Desperation; you throw away an item and either replay it with the money that you got back or get the resource cost another time!
Bothered about the only 3 uses of the Chainsaw? Well, you are now served. Throw it with Act of Desperation and play it again right after. Add a Emergency Cache (3), and you have enough supplies to cut a whole forest (of Ancient One's tentacles, which is much more climate-friendly).

Another interesting combo is, especially with .45 Thompson, to hope that Short Supply will throw it away for you (or you can also commit it easily), and you can use Salvage on it for a massive income. There are, unfortunately, very few cards that are items and that expensive, especially in , the Timeworn Brand being the other possibility. Still, there are much better ways to spend 5xp.

Now the real question, though: will it see play? I would say yes, especially in Short Supply Decks. Unless you can use Scavenging (2) reliably, like our new friend Darrell Simmons...

Valentin1331 · 73987
Glad I'm not the only one who saw that and thought "William could juggling some serious chainsaws with this." Love the look of this card for that deck. — n00bshooter · 1
Daisy and Dexter may use some black market salvaging to get rid of their nasty items. — Escalir · 1
Helping Hand

Disclaimer: Pre-Scarlet Keys release review.

This card is quite niche as it requires you to:

  • Want to overcommit (play in Hard/Expert or wanting to oversucceed)
  • Commit other cards to the same test

Who would be interested in using this card?

Quite a balanced lvl 0 card that is not the flashiest but that will see play in some specific Decks.

Valentin1331 · 73987
What do we think about the interaction with [Grisly Totem](/card/05119)? Would this card double the added symbol? — PreacherJamie · 1
Yup — Onetribe · 343