Guidance

Funky.

Guidance isn't a card that generates anything, it just moves one action from you, to another player, and it costs a card. This is basically a card that lets you give the monster killer an extra attack action in place of your investigative actions. It's quite useful actually, when the going gets tough and your friend is just drowning in monster guts you can give them the leeway that can be the difference between dealing 6 damage in a round and dealing 8, or just more securely landing those first 6.

Guidance is a fight card, it's pretty cool because instead of having to equip a system of combat tools yourself, the booster talent and ally boosts and weapon and so on and on, you just tap into all the pent up power that someone else is working hard to foster.

So why don't people like it that much? Its a -low priority- use for a card slot, seriously between the "upgrade quests" which pretty much all the seekers take all the time and the clue tools, clue cheats and card draw and the few real good support cards, yeah you get it. SPACE, it's not infinite at all!

Let me tell you this: Guidance is not a bad card, in higher player counts actually I've got to say, it can be terrific! It can mean that a gets to move before emptying a whole clip of Lightning Gun at something! In 2 player its quite helpful when the team organisation is: Fighter & Cluever. It's definitely best in team comps where your friends can muster high-value actions, that mention of Lightning Gun is by no means an accident.

Tsuruki23 · 2547
Curiosity

Awful, awful card. Out of all the TCU skill cards, this one ranks dead last. (EDIT: See below)

The problem is that 3 icon trigger. To get 3 icons off this card and therefore make it trump Unexpected Courage, you need to both have 8 cards in hand and then only commit Curiosity. This demotivates you from playing skill effects like Deduction or Eureka! as you drop an icon as soon as you commit any card alongside this one. If you only commit this card, it becomes 3 for 1 card, but if you want to commit anything else with 1 , you drop to 3 for 2 cards, which is abysmal for a skill card that only gives icons and has no other effects. To add insult to injury, with 8 cards in hand you probably do have something like Deduction or Eureka!, in which case had you run Perception instead, you'd still effectively get 3 for 1 card, but you'd also get the trigger of the other card you committed. Situational cards that you run for icons most of the time like Ghastly Revelation or Connect the Dots become worse as well, as again you're demotivated from using them when they're useless.

All of that was just analyzing this card for when you get the most value out of it- at 8 cards. This effect get so much worse once we take ourselves out of being at 8 cards. At 5 and 6, you really don't want to use this card with anything else, and if you have a particularly hard test to pass and need to commit your whole hand, be ready for this to drop to 1 icon. To add insult to injury, the icons it gives are the most common across Seeker cards: and . It's incredibly rare you'll ever need the flexibility of Curiosity being able to commit to either test when your hand is already that full.

That said, I can think of exactly one investigator who could use it. Minh Thi Phan needs skill cards, and she could run a heavy card draw strategy with Grisly Totem, Laboratory Assistant, Cryptic Research, Glimpse the Unthinkable, etc. all of which help Curiosity's stock go up. She can even run Able Bodied alongside it, which covers all 4 icons, and Minh isn't particularly item hungry either. Outside of that specific build though, you as someone with access to Seeker cards are spoiled for choice: Inquiring Mind might as well be 3 (and occasionally even better than that), Eureka! is crazy good card filtering, and Deduction is almost an autorun skill card in multiplayer for the tests it saves you. I would take all of those, Perception, Guts, and Unexpected Courage before I took this card.

Avoid. If it helps, you probably are not the cat.

EDIT: Well fast forward six months and already we have a way of making this card work. Dream Diary has an upgrade that depends on you having 8 cards in hand (it also gives you Essence of the Dream automatically every turn to facilitate this); Dream-Enhancing Serum helps you maintain duplicates, which is particularly great for Myriad cards; and A Glimmer of Hope can, on demand, help fulfill the condition as well. Again, this suite seems to point to Minh Thi Phan as the best candidate for such a build. I'd still say outside of such a build you should avoid Curiosity, but in this build it could be an absolute cornerstone, much like Cunning in a big money build. I'm happy the card might have found a place.

StyxTBeuford · 13027
In truth, most of that suite of skill cards are pretty meh. I agree that this is the worst, but Cunning isn't great either, and neither is Prophesy. Able Bodied is awful. The only one that I use is Steadfast, which has a pretty reliable way of hitting 3 pips and doesn't require you to wait a number of turns before you use it. I suppose the only real saving grace with these cards is that most of the time they'll be fairly consistently hitting 2 pips for 2 different skills. This makes them more efficient than all of the neutral skills bar Unexpected Courage so in theory may save you deck space elsewhere. Still not great though. — Sassenach · 179
I think I'd rank them as Steadfast > Cunning > Prophesy > Able Bodied > Curiosity. Steadfast is actually useful in people who like having Will and Fist icons e.g. Diana, Zoey, and Leo to some extent and, like you said, is on three icons turn 1 with no set up. It's actually a good skill card, but even there it loses out to Take the Initiative and often Vicious Blow, so it's sort of the skill you take after taking those two. Cunning I like in big money builds while playing without Streetwise because of Taboo. In those builds (a la Jenny, Preston, and sometimes Sefina) it can stay online really easily and needs just a few turns to set up, but otherwise between 5-10 it's a worse Unexpected Courage. Prophesy at least runs wild icons, and 3 doom is not a big ask to get essentially UC 3 and 4 that occasionally grows bigger than that, plus Mystic skill cards are generally pretty bad anyway. Able Bodied is okay for some very specific builds that like Agility and only run Track Shoes as their one item (so an evasive dedicated Wendy or a Duke maximizing Ashcan), but even there it's usually not worth building without Flashlight and Fire Axe or Meat Cleaver in your back pocket, and the fists are completely useless since you should be running more weapons if you plan to use fists (again, Duke kind of helps here, but it's still mediocre). — StyxTBeuford · 13027
The main difference between Steadfast and Able Bodied is that Able Bodied also requires a deck built around it to be more useful than just an extra Unexpected Courage and that's not something all investigators can swing (right now mostly just Pete, Silas, and maybe Rita). I would put Able Bodied and Cunning on the same bar of needing the right deck environment to thrive (although with the right build Able Bodied can be good throughout though Cunning requires some significant setup), but definitely Steadfast is the best of the lot (pretty much generally useful for all Guardians) and Curiosity is really quite bad. Meanwhile, Prophesy is weird in that its value fluctuates a lot with the scenario and also because unlike the other cards it's spelled with an S instead of a C. — pneuma08 · 26
I think the issue with Able Bodied is as you said it needs the right deck. The difference is Cunning actually has viable decks it can fit in, particularly with Jenny and Preston. Able Bodied is just hard to use these days when ever Survivor is taking Track Shoes, so any other item drops it down to UC level. There might be a viable itemless archetype later on, but it doesn't really exist right now. — StyxTBeuford · 13027
I personally think that's just the meta right now. Track Shoes and big money Rogues are the hot new things, not because they're better but because they're new, and that syngergizes with Cunning but runs counter to Able Bodied. — pneuma08 · 26
I guess you could also say that there are a lot of obvious synergies with big money cards, and so far there aren't any that I know of for having fewer items. And the benefit for Able Bodied isn't good enough to justify making it the central mechanic of a deck (unlike, say Dark Horse, which is in a similar boat). That said, there are plenty of archetypes that could certainly build in that direction, as a secondary or even tertiary bonus, and neither Cunning nor Steadfast fit that bill either (they would be included as a bonus, not a combo piece). — pneuma08 · 26
Big Deck is now here! — MrGoldbee · 1468
Indeed! — StyxTBeuford · 13027
Well, we don't expect large hand deck is real and this card becomes a good skill card in early-scenario transition. The ranking has changed in reviewing again and again. — Ch1y0 · 9
Improvisation

This is a very strong signature card. It provides the equivalent of Emergency Cache L2 and it's Fast, and it has two wild icons. That's the equivalent of a figurative 4-5XP card, and Lola gets two of them!

mattastrophic · 3297
I have been thinking about this actually, as I tinker with Lola builds: much attention is payed to Crisis of Identity and how bad it can be, but it is worth remembering that Improvisation is super good. Lola can take an Eidetic Memeory as a psuedo third copy too; it is a bit less flexible as she needs to be in Seeker to play it, but still could easily be worth the xp. — Spritz · 69
Scroll of Prophecies

This is monstrously strong for Daisy. I had really hoped that the last couple tomes would offer significant build flexibility to my old favorite — that wasn't the case. It's just very hard to be better than Book of Old Lore. Here, I'm hoping we see the first inkling of a card that at least defines a solid shift in the viable archetypes.

Anna Kaslow

tl;dr Crunched some numbers and got some estimated probabilities for getting Anna and Tarots in your opening hand in different situations.

I wrote something similar in a comment on this deck but I thought I'd post some more stats here for anyone who's interested in taking this card, but is unsure of the chances of her being in your opening hand.

Most people probably pair this with Sefina Rousseau, so we'll start by looking at her. Initially we'll consider the situation when we've purchased 2 copies of Anna Kaslow and 3 tarots, probably made up of The Moon • XVIII or Four of Cups. The table below shows the different events that can occur in an opening hand with this set up and their corresponding probabilities:

0 Annas     1 Anna     2 Annas     Row sum
0 Tarots 8.9% 12.2% 3.7% 24.8%
1 Tarot 18.9% 22.0% 5.8% 46.1%
2 Tarots 11.0% 11.5% 2.6% 25.1 %
3 Tarots 1.9% 1.7% 0.3% 4.0%
Column sum   40.1% 47.5% 12.4% 100%


We'll look at the same situation as above but with an extra tarot i.e. Sefina Rousseau with 4 tarots and two Anna Kaslow cards:

0 Annas     1 Anna     2 Annas     Row sum
0 Tarots 5.1% 7.5% 2.4% 15.0%
1 Tarot 15.0% 18.9% 5.2% 39.1%
2 Tarots 14.2% 15.6% 3.7% 33.5%
3 Tarots 5.2% 5.0% 1.0% 11.2%
4 Tarots 0.6% 0.5% 0.1% 1.2%
Column sum   40.2% 47.5% 12.4% 100%


With 4 tarots we might be worried about dead cards in hand. Here we have almost exactly 1/5 chance of having more than one tarot and no Anna, compared to a little less than 1/7 chance with only three tarots. On the flip side you have have a higher chance of getting a stat boost at the start, just under 19/20 times compared to jut over 10/11 times.

Now we'll look at more standard investigators. Our mulligan rules will be: keep 1 tarot and 1 Anna, replace anything else (unless you have Anna initially then keep 2 tarots). One assumption I've made is that you have 2 weaknesses and 1 signature card (so we're essentially sampling from a pool of 31 cards). Note that if you're looking to keep another card or have story assets that'll stunt your chances of an Anna + tarot start.

Like before we'll look at 2 Anna Kaslow + 3 tarots first:

0 Annas     1 Anna     2 Annas     Row sum
0 Tarots 12.0% 16.6% 2.6% 31.1%
1 Tarot 26.3% 23.9% 2.6% 52.9%
2 Tarots 8.3% 6.4% 0.4% 15.2 %
3 Tarots 0.5% 0.3% >0.1% 0.8%
Column sum   47.2% 47.2% 5.6% 100%


And with four tarots:

0 Annas     1 Anna     2 Annas     Row sum
0 Tarots 9.7% 14.0% 2.3% 26.0%
1 Tarot 24.6% 23.7% 2.7% 51.0%
2 Tarots 11.4% 8.6% 0.6% 20.7 %
3 Tarots 1.4% 0.8% >0.1% 2.3%
4 Tarots >0.1% >0.1% 0% 0.1%
Column sum   47.2% 47.2% 5.6% 100%


Looks like it could be viable, although even when taking a mulligan for Anna and only keeping a tarot if it comes up, we're still left without her nearly half of the time, but 9/10 times we're getting a starting stat boost with 4 tarots, which is always nice.

Some things to look out for when interpreting/looking at these results:

  • This is only focusing on getting Anna Kaslow and tarots into our opening hand, this is all well and good but if she's discarded in the first Mythos phase she's pretty useless.
  • It could make for a cool themed deck, and in those cases you don't really care as much about your deck being top tier and could maybe deal with the unlikely chance you get no tarots or Annas.
  • The second Anna Kaslow isn't a terrible draw, like the extra tarots, as she has a wild icon.

If anyone has any questions or disagrees with anything I've said, I'm happy to discuss.

Thanks for reading!

To get these probabilities I simulated drawing opening hands 10,000,000 times and just looked at the proportion of each event.

Very nice overview, thanks! I'm considering a Joe Diamond Tarot Deck- and these numbers look quite promising. — Kendro · 1
I love this! I'm looking for contributors to help with decipheredreality.com. drop new a line: I'd line to cross post this review the. Andy.cotgreave@gmail.com — acotgreave · 869
Hi sorry about the delay, post this wherever you'd like :) — Economy_Weather · 12
Isn't the 2nd Anna in mulligan played as the game begins, allowing you to draw and play one more tarot ? — LeFricC'estChic · 86
As I understand it, you are not able to play a unique asset if there is already a copy in play, so I'm pretty sure you wouldn't be able to play both Annas (replacing the first with the second) — Zinjanthropus · 229
Studious is also something to consider, statistically. 2x Studious ought to give you an even better chance than being Sefina if you hard mulligan, because you'd be drawing up to 14 cards and have a slightly smaller deck size. 6xp for 2x Studious, though. — Zinjanthropus · 229