Clover Club Cardroom

Are blessing/curses an even number or are they a dud draw?

the rules say they have no effect does that mean a null value or does that mean a 0.

I'm playing it that they count as 0's for blessing and curses draw by effects like this, which is good for some stuff, badish for others.

Zerogrim · 298
At my table, "Draw again." — MrGoldbee · 1505
This is a good question, and I'd like to see an official ruling. My sense is that it's a dead draw, though. Here's from the rules: "tokens revealed outside of a skill test have no effect on their own unless otherwise specified by a card effect." No effect, to me, means no modifier at all (including a zero modifier) and no redraw. — Mordenlordgrandison · 466
It is pretty simple. They are a symbol token, but not any of the listed tokens. They are not a number. None of the three listed effects will resolve, so nothing will happen. — Death by Chocolate · 1495
The real question is why is the last sentence written on the card at all? — NarkasisBroon · 13
It was almost certainly added for clarification, but it isn't technically necessary with the way the rules work. I doubt the designers expected to add new tokens back when they started TDL. — Death by Chocolate · 1495
Burning the Midnight Oil

This is an Insight, so it could be a good card for Joe Diamond's hunch deck, yes? If you are playing a resource-intensive deck, then this is action compression in that it grants 2 resources for doing the thing that you want to be doing: getting a clue. Basically, it reads "gain 2 resources and a clue for 1 action". Paired with Dr. Milan Christopher, you get an 3 resources instead. Seems good. I'm going to try it.

VanyelAshke · 202
but then, adding it to the hunch deck just adds a virtual card draw, you dont benefit from the cost reduction. It is a great card anyway. — trazoM · 9
It’s a good hunch because it’s compression you can easily take advantage of and because it fits well with other cards that ask for you to be near a clue- Preposterous Sketches and Working a Hunch in particular. — StyxTBeuford · 13062
Precisely. I value having a card that gives me action compression, guaranteed when it gets revealed in the Insight deck. Having a useful, universal card is important; getting to save 2 resources is a bonus rather than the primary evaluation. — VanyelAshke · 202
Well, I don't like that you worded it as if it's a testless clue, but I agree that I do really like the resource reward for something you were going to do anyways, whether your deck was resource-intensive or not. — TheDoc37 · 468
In my opinion this is one of the few insights like crack the case or connect the dots that Joe might consider running in the main deck instead of the hunch deck — molybdenum42 · 1
"Let God sort them out..."

Imo the most miscolored card in the game. I think the only reason this is Rogue is because it came in the same cycle as Tony Morgan and they wanted to give Mark Harrigan another off-color Tactic. But this card just screams Guardian. Hell, look at Zoey Samaras! I'm not saying Rogues can't pull it off or that Zoey can't take it; I'm talking about the thematic flavor here.

Additional, if this was Guardian, every class would each have their own way to earn additional XP: Shrewd Analysis (Seeker), Charon's Obol (Rogue), Arcane Research (Mystic) and Déjà Vu (Survivor).

Here's hoping this card will some day receive a Guardian version so I can feel a bit better about this catastrophe of a color mismatch.

Nenananas · 273
Zoey can take it with her 5 splash cards, right? — toastsushi · 74
Yes, exactly — Nenananas · 273
I dunno, I always thought the guardian theme wasn't so much combat as ,like, protection and self-sacrifice. That's why Sister Mary and Carolyn are guardians , right, cause they're protectors and defenders not 'cause they're fighters as such. The Rogues are the mercenaries , the people in it for their own benefit , so it makes intuitive sense to me that they'd be the ones with the "shoot first , ask questions later". And Carolyn and Mary aside, of the other guardians , it doesn't seem like a super great thematic fit for theoretically responsible law enforcement officers Roland and Tommy either. Zoey, Mark and Leo can all take it, which just leaves Nathaniel, and it doesn't really seem on theme entirely for him either. He seems like a guy for one-on-one fights , not cutting a bloody swath through armies. So, I feel like all the guardians it fits can take it, and the ones that can't are the ones where it seems weird thematically.... — bee123 · 31
What bee123 said, Guardians might be the most straight forward combat faction, but it isn't the entirety of their identity and green has always been the 'other gun factio.' Plus the sort of gambling play making the card incentivises is so out of touch with Guardian philosophy that it would be pretty silly there. — Death by Chocolate · 1495
Agreed with DBC, this card is perfectly Rogue. Heavy disagree on it being Guardian in any way. I do agree they should have some XP generator though, but then they are also the faction that can most easily attain victory from enemies. — StyxTBeuford · 13062
Thanks for your thoughts, that makes me feel a bit better about this card — Nenananas · 273
"I'll see you in hell!"

Should you take a trauma to defeat non-elite enemies? If you are a guardian... probably not. But if your investgator is named Calvin Wright, then yes of course!

For him, this card is awsome in so many ways! At first it has 2 Icons, so you can always contribute to a test, if you shouldn't need the event effect. But you are Calvin. You want to be defeated. The more trauma you have (up to 2-3 mental and physikal), the stronger you'll start the next scenario. Later in the campaign you can either still use the 2 icons or upgrade it to "I've had worse…", or something else/similar. In multiplayer this card get's even better. You give your team mates room to breathe and you get your trauma in one go. There are also some enemies with victory points who aren't elite (especially in Dunwich! Look at the Dunwich Artwork and you know one of them...).

Yes, this is a niche card for every other investigator who's name isn't Calvin Wright (also look for Ghastly Revelation).

Big_Bartek · 12
The weird thing is that I’m actually not a big fan of the trauma cards for Calvin. I think it’s better to build him to sustain as long on the edge as possible. That said, depending on the count and type of support you want Calvin to be, a one of for either of these cards would not be bad to have in your back pocket. — StyxTBeuford · 13062
Wile calvin likes trauma, remember that his weakness deals one most scenarios. So it may kill you. Or if you take damage/horror early and have no soaks out... I'd plan ahead to be at 4/4 during the last scenario, worst case. — Django · 5179
I think a lot of VP enemies are non-elite. Agent of the King (Carcosa), Serpent from Yoth (TFA), Yithian Observer (Core), etc. All good targets for "I'll see you in Hell!" — Zinjanthropus · 231
Scroll of Secrets

With taboo (2020-10), ability is changed into ability; thus, you can trigger that ability 3 times only with 1 play and 1 resource. When you select any investigator's deck, this card ensures 1 draw which can be discarded before any revelation abilities are triggered.

  • (pro) 1-cost, 1- card providing 3 cards; cheap drawing source
  • (pro) you may discard the card drawn by it before revelation. (Note that you look a card and then discard it. It's legal you discard weakness in deck, and revelation effect is not triggered because you do not draw it but just look it.)
  • (con) you only can draw 1 card for 1 round.
  • (con) this card occupies your hand slot.

Of course, investigators may not consider this because has several instant drawing sources such as Preposterous Sketches, Deep Knowledge and many searching cards. Also, they have some good assets with hand slot such as Magnifying Glass.

But, investigators may wish this card. does not have any good drawing card and mostly relies on Arcane Initiate. Also, the hand slot of investigators is less important than other factions. Additionally, this can be a good target for Sacrifice after you use all secrets on this.

elkeinkrad · 512
Also worth noting: it’s draw for any investigator, any where. That and the weakness safety make it very good. It can also be a makeshift Scrying... — AndyB · 957
Scroll of Secrets got a major buff in the latest taboo. I think you are right about Mystics using this quite often. It is still great for Seekers but they have competitive hand slots. One nice synergy is L1 Mag Glass since it returns to your hand so you can play this and then get your 3 draws on 3 turns. But the kicker is that you can just discard any weaknesses drawn. This is just a great card now. — The Lynx · 1011
It's still pretty good for Seekers since if you're using the latest Taboo, Rook costs 4 xp -- this fills the same role of "one action to search for 3 cards over 3 rounds", but for a hand instead of an ally slot, searching 3 cards instead of 9, and discarding weaknesses instead of also drawing them — Thatwasademo · 59
On those lines, it's worth noting that even though Seekers have very strong hand slot options (such as several different ways of getting a boost to Intellect), they can also gain additional hand slots. I can easily see Mandy for instance running Arcane Enlightenment and Scroll of Secrets (0) in her starting deck to replace the now-Chained Mr. Rook. (And as a bonus, now you can have two sources (or four, depending on how you count) of fast search in your deck if you're willing to shell out the 4 or 8 xp) — Thatwasademo · 59
@Thatwasademo Just remember that Scroll of Secrets doesn't 'search', it 'looks' - so it doesn't trigger Mandy's ability OR research effects. They primary distinction between search and look effects otherwise is that search effects always shuffle the deck afterwords, but look effects typically don't.. — Death by Chocolate · 1495
Ah, you're entirely correct. — Thatwasademo · 59