Nimble

Benefits gained from skill cards are always nice because you never have to commit actions or resources to gain the desired outcome. Cards like Fearless for healing horror, or Quick Thinking for gaining actions. But in theory Nimble potentially provides a whopping 3 free actions! That's insane value, and you're not even paying anything (except the card itself).

So what are the downsides? Firstly it's only valuable if you need the moves. Maybe you still need to gather clues on your current location, or you need to stick around to act as bodyguard. If you don't need to move, then Manual Dexterity is better in every way. Secondly, can you move? The scenario itself could be preventing you from progressing further.

Maybe you'll put it to good use when you evade spoiler and subsequently use the move actions to reach the exit in spoiler. But if you have access to Nimble then you almost certainly have access to Elusive (a fast disengage and teleport), so even the above hypothetical is questionable at best. A very circumstantial card. I predict this card will be most frequently used for a single move action, in which case Quick Thinking is arguably better.

TL;DR - Hard to get maximum value from it, most likely used for 1 free move.

snacc · 1020
That's pretty much been my experience with this card. Very good card on the rare occasions when you need it. Ultimately it ended up being too circumstantial to include in any decks, sadly. — Zinjanthropus · 230
I should say on the rare occasions when you need it, nimble is in your hand, and there's an enemy engages with you. — Zinjanthropus · 230
Track shoes is an interesting option for being able to use nimble without an enemy engaged on you — Chitinid · 14
True! That's a good one because it also gives you a free move, so you can move up to 4 times. You can also use it on agility treacheries, which might be interesting. — Zinjanthropus · 230
Used it with Monterey Jack and this card is great with him, investigate with cards that add/use instead agility or just evade are made better for him with this card. — Tzabar · 9
Able Bodied

This card is surprisingly good with Agnes. All she really needs for items is a meat cleaver, the rest can be spells. And you’re going to want those +3 fight or that agility if you don’t get your spells out immediately, or if you simply want to evade something and don’t have the opportunity. So it turns out physical fitness is vital to being a waitress, which makes sense. Those plates can be very heavy.

MrGoldbee · 1493
Meat Cleaver Agnes is definitely the deck that I left this in for the longest. I eventually upgraded into Crystalline Elder Sign, though, so that made it a bit worse. — Zinjanthropus · 230
I imagine it also works well in Patrice cause she doesn't need much setup and her mystic access allows her to avoid items. — Django · 5163
Eh, I actually slightly disagree. Patrice at minimum wants her Violin out, and if you add in any other item at all- Rosary, Fire Axe (which she is amazing with), Track Shoes, etc- this loses pips. — StyxTBeuford · 13050
Able Bodied

This is simply not a good card. You basically have to build around it to get a good benefit from it(unless you happen to only be running one item anyway, which is rare.), and the benefit isn't strong enough to merit doing that.

Tilted Libra · 37
I think it's decent if the only items you're taking (at level 0) are the Meat Cleaver and Track Shoes (which I've done before). You'll always have at least 2 icons, 3 if you aren't set up yet, and combat and agility are both things that those decks usually like. It does usually get cut with XP, though. — Zinjanthropus · 230
It also turns out there aren't very many good *items* for Preston Fairmont, so I've made good use of this with him as well (with a board full of allies and conditions, and a deck full of events). — Thatwasademo · 58
It suffers from two major problems. One is that boosting combat is pointless without a weapon, and weapons are items, so any additional item- Keepsake/Rabbit’s Foot/Grisly Totem, or Flashlight/Old Keyring, or Track Shoes- kills pips. The other problem is that even with the 3 agility pips you’d probably be better off with 2 and some card draw from Manual Dexterity (and those gators also want Track Shoes at minimum). It’s very limited in its uses right now. — StyxTBeuford · 13050
The Black Cat

Expensive, but absolutely worth it. Jim Culver in particular loves this cat, as it provides protection against a good chunk of the chaos bag when combined with his ability (plus his elder sign isn't so hot anyway). At 3/3 health/sanity and only two resources it also works well as a sturdy shield that has the potential to heal itself.

Jim can also get some more mileage out of it by using solemn vow & trumpet if necessary. — Difrakt · 1325
Seal of the elder sign can heal the cat — Django · 5163
Versatile

About Versatile

This card potentially adds some insane combo potential, though the increased deck size makes your deck less consistent so it's also less likely to draw the card(s) you've chosen. It's better for investigators with lots of draw/ search effects, be it through their classes or their own ability. It's also better for assets, as you benefit from these longer than one time use of skills or events (though some investigator abilties may change that like Silas).

My favorite targets

Leo De Luca: Gain another action but his ressource cost is pretty steep.

Mr. "Rook": Search your deck for important cards and get your weaknesses out early, so they don't surprise you later. He's considered OP for a reason and is very likely to hit the taboo list. Be aware he's unique, so conflicts with other investigators.

Peter Sylvestre: To compensate low sanity of your investigator.

Dr. Milan Christopher: Useful for any high investigator. Mystics can use him too, though they don't benefit from +1 .

Scavenging: It's great for any clue-er but useless for the class it's in, as all survivors have medium to low int. Most clue-ers are almost guaranteed to trigger it every round. Use it to recur an item with many matching symbols or ?. Reload items with charges, secrets, etc. by discarding and replaying them, like Ancient stones or Grotesque Statue. This also works for mystics with Sixth Sense and similar spells.

Alice Luxley: Similar to scavenging, least usefull in the class she's in. Kill some Rats while investigating or help your fighter. Her high ressource cost could be a problem.

Magnifying Glass: Cheap boost while investigating

David Renfield: Gain lots of ressources if used right and +1 . I recommend Calling in Favors or Smoking Pipe get rid of his doom.

Lone Wolf: Another source of income if you're alone or small team. Mostly useless with Safeguard.

Fire Axe, Meat Cleaver, Baseball Bat: 2 damage weapons not on the taboo list, each with their own disadvantage.

Drawing Thin: Ressources or cards if you can afford to fail some tests or you don't care about the higher difficulty. Can add more secrets to Ancient Stone 1 if you beat the higher difficulty (use Hyperawareness or similar cards to beat the difficulty)

Teamwork: Opens some crazy combos by switching ressources, (XP) items and allies.

Hallowed Mirror: Everyone can heal HP/ Sanity now.

St. Hubert's Key: +1 and but pretty expensive.

Solemn Vow: Combo with Jessica Hyde and/ or Peter Sylvestre to heal other investigators.

Mariner's Compass: Not very useful in survivor because they have very few boosts. Gets a lot better the higher your (obviously). So get 1 more clue each turn if you don't need many ressources. Compared to Fingerprint Kit it has no limit but does not provide +1.

Leather Jacket If your investigator has low health, this is a good alternative to Bulletproof Vest as it costs no action play.

Lonnie Ritter If you need sanity or stamina healing, lonnie is a very good investment as her healing does not cost an action, like most other assets. Her +1 is also a very good side effect. Just be aware that you need an asset with damage on it to trigger her ability, also see her card's page for details. Combine with Solemn Vow to heal the team.

Edit: Added Leather Jacket and Lonnie Ritter

Django · 5163
A few corrections: Carolyn and Finn can already take Milan, though they have limited deck space for L0 seeker cards. Also, Scavenging can only target item assets, which does not include Wither. — Zinjanthropus · 230
Drawing thin is now taboo, it’s a fair card to take but it’s 2 to 3XP — MrGoldbee · 1493
I feel like this card was actually made in response to myriad. The extra off-class cards is cute, but what I really care about is having enough room for spiritual resolve and solemn vow. — SGPrometheus · 847
@Zinjanthropus: Thanks, i removed Carolyn and Finn. Regarding scavenging, i meant that Wither triggers scavenging, not that it can be returned to your hand. — Django · 5163
@MrGoldbee: Drawing thin is 5 XP with Versatile and taboo, but in some decks it can be worth it. — Django · 5163
In that case, I think you mean Sixth Sense, rather than Wither ;) — Zinjanthropus · 230
I meant the one that let's you investigate. Wait you're right. Thanks again. — Django · 5163
Often in this game, your difference between losing and winning can be in a single skill test. So lucky, for example, can be at least so strong as a "upgrade" on some asset that occupies some slot. — Venti · 1