
This seems like the horror-related alternative to Emergency Aid. It's 2 resources, a card, and an action to heal 2 horror instead of 2 damage. Both cards each have one extra use - Emergency Aid has the ability to heal allies and Logical Reasoning is able to remove a Terror. Logical Reasoning does also require a clue to use, but in my experience this has not been a largely prohibitive restriction.
I really like this card.
Part of it might be that I find horror to be more common than damage in the campaigns I have played (Night of the Zealot, The Dunwich Legacy, The Path to Carcosa) but I normally find the horror healing to be quite useful. In general, soaking horror is better than healing, but sometimes things go a little south and get a little crazier than you expected. In those moments, I am glad I have this card around.
A lot of non-Seeker investigators like this card:
- Carolyn Fern naturally wants this to use her special ability. It was practically made for her!
- Roland Banks has such low sanity that he's naturally going to want this card to get him through the more frightening Mythos adventures.
- Finn Edwards would consider this card as one if his only ways to snap out of Frozen in Fear.
- Marie Lambeau and other Mystic investigators might take this card to offset trauma taken from having multiple copies of Arcane Research.
Even if you don't want this card for yourself, take it for one of your friends if you're playing multiplayer! Your Guardian will thank you and will hopefully pay you back by keeping you protected from scary enemies.
Eventually this card is mostly outclassed by Moment of Respite, but that costs 1 more resource and 3 experience points! I usually just like to use this card and save the experience points for other, more powerful things.
As of The Depths of Yoth, I would say that this card is still a logical choice for many investigators!