The Codex of Ages

I think this card is pretty useful. Now, in multiplayer, taking away the Elder Sign from the group to give Father Mateo +1 Willpower is not the best idea. If Father Mateo is taking a lot of Will tests, it actually isn't that bad of an exchange in a 2-player game; but at higher player counts it does start to hurt the group. More importantly, removing the Elder Sign takes away fun from other investigators and will quickly make you the least popular player on the table. I don't recommend it!

But this card is still fine as a kind of janky Seal of the Elder Sign. Just wait until you need to Shrivelling V a high-fight enemy or Rite of Seeking IV a high-shroud location, or attempt some other similarly high-reward, high-difficulty test, plop down The Codex of Ages, and use it right away. The 1-action, 1-card, 2-resource cost of the The Codex of Ages is easily justified by the guaranteed success on a critical test, and of course Father Mateo's Elder Sign effect will make back some of that anyway. It's a strong play, and I wouldn't use The Codex of Ages for its icons unless I was desperate.

Obviously nice with a teammate's Double or Nothing for e.g. six clues from Rite of Seeking IV. That's a power move.

In solo I would think +1 Willpower would ordinarily be superior to having the Elder Sign in the bag, even considering how useful Father Mateo's Elder Sign is. So you probably want to just play the Codex in advance there, if you have time. This will also make it easier to use the Codex against enemies, something that would otherwise be tricky in solo (but less so in multiplayer).

CaiusDrewart · 3202
Too bad the Father can't play scavenging to reassmble the ashes, after burning his book. — Django · 5178
I've always called it like a cop "I'm going to throw the book at him!". In some cases, I was assuming he literally throws the book at the monster. — duke_loves_biscuits · 1292
@Django: Yah, Scavenging with this and Grotesque Statue would be pretty sick for Mateo. Oh well. — CaiusDrewart · 3202
And now, it's time to figure out whether or not the potential combo is worth throwing in Versatile for that single copy of Scavenging. — Ruduen · 1026
I heard somewhere that if the Serpents of Yig show up then they take the Elder Sign from this card but this seems incorrect to me. Serpents of Yig do not Seal anything; they have a Revelation to "search the chaos bag" for the Elder Sign. Now is said Elder Sign is on the Codex, I'm afraid the Serpent is s*** out of luck, isn't he? I also think that since the Codex says "seal" and not "search", that the Codex can seal the Elder Sign FROM the Serpents of Yig should they have if. — LaRoix · 1647
@LaRoix neither can steal from each other. Searching the bag is part of the Seal keyword. From the rules, "As an additional cost for a card with the seal keyword to enter play, its controller must search the chaos bag for the specified chaos token and place it on top of the card, thereby sealing it. " — Death by Chocolate · 1492
The main difference between the two is that since The Codex has the Seal keyword, you HAVE to be able to seal as part of the cost of the card, so you can't play it AT ALL if the elder sign isn't in the bag. The Serpants, however can enter regardless and might just whiff sealing the token if it isn't in the bag. — Death by Chocolate · 1492
Newspaper

This is a great card in the core campaign, especially for "The Midnight Masks", but its even better in "Return to the Night of the Zealot", as its still amazing in "Return to The Midnight Masks", but now pretty good for "Return to The Devourer Below" also, as the update has refreshed the need for intellect-based-investigation.

It's particularly great for Pete (as it works with Duke) and Minh, both of whom want to be searching anyway. Wendy's probably down with it too.

Decorated Skull

This card scales extremely favorably in 4-player games. If you've glossed over the Skull in 2-player (the most common format), but are invited to a 4-player, then do give it another look.

It sadly does clash with the Rosary for Akachi and Sefina, but Ursula, Leo, Wendy, or any of the other Rogues can make good use of it it in a 4-player game. I'm not sure I'd go as far as spending a splash-card for Pete, Rex, etc though.

Clashes with Wendy's Amulet, so I might not rush at that for her. — AndyB · 957
It also seems decent even in two-player for Zoe (who kills things all the time and doesn't have many other economy cards) or Finn (who kills things often enough, and doesn't have access to any must-run accessories at the outset). — sfarmstrong · 272
Narrow Escape

This card is really very good. Even ignoring the 2x Agility icons, it has lots of play. It's difficult to describe exactly what you would use it for, as its such a tactical card, with its use depending on the situation, but here are a few scenarios where I have found it useful.

  • Dropping a weapon or ally from hand, then using the weapon straight away with a bonus.
  • Similar to the above, but powering up with a Hot Streak, Emergency Cache, or other card
  • Using it as a pseudo-Overpower, by drawing a card, pulling a resource, (or anything else), fizzling the attack and then unloading your weapon
  • Using it to drag an enemy to a location, so somebody else can deal with it, similar to Shortcut, except you also get to do something at the end. (Evade the enemy perhaps)?
  • Using it as an Unexpected Courage for game-winning checks, possibly even by Engaging a monster you didn't need to
  • Using it for a local Dynamite Blast, followed by an attack

Basically, it is often Unexpected Courage + Dodge, all for 0 XP, 0 Resources, and even when it isn't, it can function as a double-Agility.

It's in all my rogue decks, and I rarely want to take it out. It's up there with Elusive, Leo and Lone Wolf as one of the best 0 XP Rogue cards, in my opinion. It doesn't have as much impact, but it's got so much value.

Oh, and the picture is cool too.

I think you said it yourself though--this isn't high impact. I don't think a card that makes such a small difference in the game can be compared to something like Elusive or Leo. I agree that there are some nice little efficient plays to be had here, but really nothing gamechanging at all. Especially if you had to deliberately provoke the attack of opportunity rather than taking it in the normal course of events. — CaiusDrewart · 3202
It's a value card rather than an impact one. For the same reason I'm always going to play Guts or Uncage the Soul in mystic, or Shortcut in Seeker/Mark. You are right in that Elusive/Leo are probably bad choices for comparisons; better to consider it in the same family as those others listed. — duke_loves_biscuits · 1292
note how well this combos with knocking the Ornate Bow when fighting enemies with >3 health — Zinjanthropus · 231
perfect card for solo, specially in higher difficulties.. I mean if you need to kill something after paying for a gun. this card is the must (rouge dont have enough power and this increase +2 and prevent the attack for paying for the gun). — isuscbrmid · 56
I am amazed at how it lets Trish say "Shhh, I am investigating here" to enemies engaged with her. Especially to her signature weakness. — AlderSign · 436
Improvised Weapon

Ideally you want to always play this from your discard, at which point it is like a 1-shot revolver, (that also generated whatever value put it in the discard in the first place). Playing it from your hand is generally bad. So the card looks like goes pretty well with Wendy and Pete, both of whom have strong discard-for-value abilities. Except... Wendy and Pete don't want to be fighting with their base stats. (You can't use it with Duke).

So that leaves Yorrick, Calvin, Silas, Mark, Mihn, Agnes and the 5-splashers. Many of whom would quite interested in playing it from the discard, but don't have a reliable and valuable way of getting it there .

So at the moment, it's a bit of a "no mans card". If another card for Survivor comes out that provides a discard-for-value ability, then I can see this suddenly being very playable. (Or if more cards arrive to support combat options in Wendy/Pete, but this is less likely).

I can't wait The Boundary Beyond - Quick Study looks like "pump stats for something crucial for your class" series of cards. If I'm right, then maybe survivors will get "discard for benefit" card? Only almost two weeks... :) — KptMarchewa · 1
@KptMarchewa Welp, they did! Cornered seems like it’d synergize well with this. — Death by Chocolate · 1492
I'm still not sure if this card is worth it even with Cornered. — Zuntir · 613
This card is very good for Cornered, at least if you re playing an investigator with high Combat value, because it becomes recurring discard fodder for it. — matt88 · 3250
Tested it now, and yes, it is good with Cornered. With Cornered in play, it's essentially a 1 cost event, that deals +1/+1 and draws a card. (With some side benefit against 1 attack enemies like rats). Compare this to the .45, and that's pretty good, very good in fact. — duke_loves_biscuits · 1292