Against All Odds

I think this card is valuable and the comments don't do it justice because it is not being interpreted right (or maybe I am wrong). The key phrasing here is "X is the difference between the test's difficulty and your base skill value." The base value is the value printed on your investigators card. Because it uses that value before any modifications, you can technically have a higher skill value for the test and still draw extra tokens. You would then just pick the token that allows you to pass. Still kind of niche, but can be a life saver for Calvin or Preston. I plan on trying it out in Preston's deck. Really, this card is meant to be used for skill tests you need to succeed and used alongside other card abilities to boost your stats on those really difficult tests (like an elite boss enemy), it can be very useful and you'll be glad you have it in your hand.

You're not wrong on the difference between printed value, the problem is that even then it isn't that great. Its "best case" is often to avoid the auto-fail, which Eucatastrophe often does better, and retroactively so you don't 'waste' Eucatastrophe. Preston may be the one odd exception, but even he has enough ways to get away with testless clues, damage and the like. — Therebrae · 42
Thanks for the comment. Yeah, Eucatastrophe is often better for this, but that is also a level 3 card and sometimes you just can't spare another experience. Again, another fringe situation and I agree with you that there are better options for those situations regarding damage and clues, etc. But, this is one card that can boost your chances for success and fits all of those situations. Its more versatile and in my opinion, more valuable. — PrecariousSleuth · 19
On the Hunt

As the other review mentioned, but I'd like to highlight this card goes from 1 cost to 0 cost + gain 3 resources. One of the cardinal rules of Arkham is that you put cards in your deck to play them and you need money for that, so don't cut your econ. This can replace cards like Emergency Cache without diluting the number of econ cards in your deck (as long as you can kill whatever you find). It's also tactic so it can go under Stick to the Plan the same way Emergency Cache can as an early game econ option (grab an easy enemy) with the flexibility of being able to hunt down a strong victory point enemy to keep them off your seekers.

Therebrae · 42
Can I search the deck for ANY enemy, or does it have to be the first enemy I find? — rainman1646 · 2
@rainman1646 The former; it will let you search through the encounter deck for any enemy. "Search [a deck] for [a card type]" means you can pick any eligible card out of the searched cards. For reference, in contrast, certain cards have text that instruct you to "discard cards until you draw a [card type], and then shuffle the deck afterward." — Cyke · 1
Prophesiae Profana

This card has a cool interaction with Gene Beauregard. You can freely move to locations and move enemies off of you to a convenient spot. It's a very expensive combination in terms of slots, resources, and XP. However, it gives you tremendous, testless protection against enemies.

dubcity566 · 111
Sefina Rousseau

Amanda, Silas and Minh need good skills. Bob, Carol and Yorick traffic in assets. But nobody does events like the famed forger. And as the carpool is expanded, she’s gone from a curiosity to a main eventer if you know how to build her.

For example, rogues now have more ways to make money. Instead of just Hot Streak, there is Faustian bargain, 21 or bust (which pairs well with token manipulation, easily available in Mystics 0-2), voice of Ra…because forging isn’t for artistic value, it’s for money.

Miss Rousseau plays a different big money game than Preston or Jenny. Willpower four and matching agility mean you don’t have to fear the encounter deck as you build up your cash. And instead of steady supplies, you get big rushes: up to 16 bucks in one action with a double blackjack, or 10 bucks spread to the team and four curses at only 8xp.

Edge of the earth adds underworld ties, which makes sense for someone who encounters the mythos from a profit perspective. You get triples of your best card (the painted world), your favorite toys are exceptional… and your deck size is big enough that you can still fit in whatever you want, with substitutions. Lockpicks and spells. Well Connected and Greg Gry (add a +5, then get a dollar for over succeeding!) or David R. Unlike Winnifred, you can ignore skill dependency with spells, and use your money to avoid having to upgrade them much. Then, Well Connected.

Plus, tarot cards, not introduced when The portraiteer first took the path to Carcosa, are easy to find in a 13 card opening hand.

Get rich quick. Succeed by a ton. Forge, forge, forge!

MrGoldbee · 1493
(MrGoldbee probably meant "deck size". Not... you know. Just a tiny Freudian slip.) — olahren · 3586
No, I think he meant what he typed :) — Pawiu14 · 202
Don't be a deck. — MrGoldbee · 1493
Shadowed

For those looking to play hyper flavor-first campaigns/decks, note that the art features Alice Luxley. (Unfortunate that it doesn't really make sense for her to be present until Threads of Fate, though.)

anaphysik · 98