Brute Force

Edit: more detail.

There is a slew of characters that can dependably land any sort of skill test they desire, often via judicious skill use and test manipulation like Lucky! or Live and Learn. For them landing a Brute Force is child's play, even from a startpoint of just 1 or 2 base . Its even easier for the characters starting at 3 or 4.

Silas Marsh particularly can thread the needle and land 3 damage on every Brute Force he plays.

Static buffs, skill cards or Cornered will greatly help land the bonus damage too. Also give extra consideration to it in latter campaigns, where 3 health foes are more commonplace.

Brute Force can be a brilliant backup or addition to a deck that fights with 2 damage weapons (most 1 hand weapons), if you cant find a weapon the punch can tide you over and you can use it to nail an odd-health foe in less actions then a 2-damage weapon would. It can save a bullet and it costs no resources!

Tsuruki23 · 2586
It's a great splash option for Tony Morgan since it enables other "succeed by"s, and I quite enjoy it for William Yorick in solo but probably would've take it in multi. — StyxTBeuford · 13052
wouldn't've * contractions are hard — StyxTBeuford · 13052
Minh with Dream Diary. Wendy with Trial by Fire. Preston with Well Connected/Money Talks. Rita with good old Overpower. It might be more for evade-first solo gators or funky cluevers and require some combo work but it's an excellent card that will see a ton of burn. — housh · 171
I agree with the comments here; generally, converting several actions into one is great. Converting several Fight actions into one is extremely great because the devs seem to value Fight actions higher than any other. Dedicated fighters will have better options with greater reliability, but evaders and support characters can run this as their "I have one way to fight if I need it" card and it doubles as help for the tank. Very strong. — SGPrometheus · 855
Most weapons deal 2 damage, so options to remove 3 or other odd hp stuf is quite useful. — Django · 5165
Edge Case: Use on Vicious Blow Amanda. — MrGoldbee · 1496
Amanda can't take it. It's innate, not practiced. — Susumu · 382
Jessica Hyde

Good card. Boosts and solves Health as a potential problem.

Silas Marsh, Rita Young, Tommy Muldoon and William Yorick can all put it to worthwhile use simply for the +, although some of those can fit Beat Cop which may be significantly more useful to them.

Jessica Hyde's only problem is, other good cards! Grab Charisma and field them together! Jessica Hyde + Peter Sylvestre is a brilliant combo to enable a variety of folks to tackle threats for a veritable eternity, Jessica Hyde+Beat Cop for obvious reasons.

Tsuruki23 · 2586
Other than the fight boost, I think Tommy has better options to cycle through his friends. However, he might want her for the same reason Agnes will take Sylvester: sometimes you want to take damage, but there's a little too much damage. It's a shame Mark can't take her. — SGPrometheus · 855
But Mark CAN take Teamwork. — Death by Chocolate · 1490
You cannot use Jessica Hyde to take damage from Beat Cop. The damage needs to be dealt to Beat Cop itself. — Toor · 1
Surprising Find

Meh.

This thing directly competes with Astounding Revelation and +1's are easier to come by than chunky resource boosts and bonus secrets.

What Surprising Find does is thin your deck to a rather insane level, it's what you do to mitigate the decision to build a 50 card Mandy Thompson deck or if a lengthy campaign has stuffed your deck that was already using Astounding Revelation with half a dozen extra weaknesses and story cards.

The fact that you dont draw an extra card unless you hit it with a search effect is a real problem for this thing. It'd actually be somewhat playable if the Draw were'nt locked into the search.

So, outside of 50-card Mandy, stay away.

Tsuruki23 · 2586
I took it in "Parallel Skids" and it was great. He can't take "Astounding Revelation", but can trigger searches with Lockpicks and PMP. Incredible value, to play with much more than 3 Aces. — Susumu · 382
I meant of cource LCC (3) instead of Lockpicks, but they help for deep searches. — Susumu · 382
I would avoid this card with Mandy as we want to avoid drawing cards as much as possible with her. I think Surprising Find goes great in a Practice-Makes-Perfect deck with Amanda Sharpe. — Portwills · 1
Practice Makes Perfect

Crazy good when you have several options for Practiced skills.

A Roland Banks might try to hit Vicious Blow / Deduction / Leadership. A Finn Edwards might pull out a Three Aces to set up the combo (also Momentum and Deduction obviously).

Overpower and Perception are in the pool of hittable skills, good complements to Deduction and Vicious Blow respectively to make sure you do actually hit something. Mandy Thompson can pull and commit two skills simultaneously!

Getting a second hit from a whopper skill card like Deduction or Vicious Blow is great value all on its own. Also as a search mechanic you might manage to find some research goodies while you're at it.

The problem is that this is'nt just one card, it's 10! You need to make some olypmics level informed decisions about the deck youre building with this in (and really, Practice Makes Perfect is'nt the key card here, it'll all those other ones you're trying to get repeat uses from), but the end result is pretty cool.

Tsuruki23 · 2586
So far this card has been a standout for Roland, Joe, and I think most of all Mark. — StyxTBeuford · 13052
By Luke do you mean Finn? — Kergma · 11
Messed up with luke — Tsuruki23 · 2586
No mention of Minh? The Seeker who can make double use of double skills? Seems like an auto-include for her. — SGPrometheus · 855
I could see it being decent in Minh, but she doesn't have access to as many Practiced skills as Joe, Roland, Mark, or even Mandy — Zinjanthropus · 231
that being said, this was pretty solid in Ursula, and she has even fewer practiced Skills — Zinjanthropus · 231
Extensive Research

Gimicky, good inside it's niche.

If youre playing Higher Education, using Dream-Enhancing Serum and some other hand-size combos both existing and upcoming, this is a no-brainer good addition to that archetype. When set up you can easily expect to be playing this for completely free, routinely.

Tsuruki23 · 2586