Fingerprint Kit

I'm not convinced by this card. While there's something nice about turning any main/off-class seeker into Rex for three actions, this card doesn't represent the best value IMO. Including the action to the play the card, this card generates the equivalent of two actions. It costs a whopping four resources to play and will leave the player 3 resources shorter than if they had Dr. Milan in play and investigated them the old fashioned way.

A magnifying glass costs 1 (or 0) resources, is fast and gives the same Int bonus while investigating. Further, Fingerprint Kit loses value and/or utility on 1-clue locations. The net result of playing this card vs not playing it is 4 resources for 2 clues. 3 resources if one played Magnifying Glass instead, 7 resources if you count the resources not gained from Dr. Milan. It doesn't help on 1 clue locations. I think if it cost less, had more charges, or could get more charges it might represent better value.

In fairness, the net two actions could be used to clear out a location in a single turn, otherwise not possible so there's something to be said for it, but it's so costly and not always guaranteed to be useful, unlike a magnifying glass and Dr. Milan. I think adding more charges to it (Venturer, Emergency Cache (3)) will be a massive boon to this card (tho Venturer does itself cost 4 resources and an action to play and can only be used by main/off-class blues).

KingsGambit · 15
The cost does seem a little high. I think it does require ways of adding supplies to be worthwhile (either E-Cache 3, Venturer or Contraband/Contraband 2). It can also do pretty decent work if you have it in a deck with act of desperation to recoup the cost. But outside of those instances it struggles against a Flashlight. It will kill a lot of tempo to play and while most Seekers have gotten an economy book in Crack the Case, it still has some issues. — Myriad · 1226
Don’t forget about any resources or cards you might pitch on a high shroud location that you save making one check instead of two. This card reads: Pay four resources and a card to draw three copies of Deduction. It’s pricy but effective - more so with E-Cache3. — Death by Chocolate · 1489
In a Minh deck with Milan, Drawing Thin and Scavenging, the finger pring kit is a killer! — mogwen · 254
I like it a lot for Norman, who is highly skilled at getting clues, but slow. — jd9000 · 76
The cost is proportionate to the amount of clues that it lets you grab. A Flashlight costs 2 resources and let's you grab 3 clues. This card costs 4 resources and let's you grab 6 clues. Of course Flashlight gives you a higher chance of getting clues than this card does, but you'd need to play 2 Flashlights and therefore spend 4 additional actions to get the same clue gain. As a result this card is clearly meant for investigators with a very high Intellect value that benefit more from compresing their already excellent investigations than further improve them. In other words Daisy and Norman and those who want this. BTW I don't think the comparison with Rex is appropriate. Rex needs to surpass the skill test by 2 points, you just need to pass the skill test with this card. The major downside is that you can only use it once per round under normal conditions. — Killbray · 12369
i found the 4 resources to be a pretty big deal in Ursula, but fairly negligible for Finn. Finn could also Contraband it (and find Contraband with Smuggled Goods). — Zinjanthropus · 230
Well-Maintained

While this card can be used by guardians as insurance against item destruction on their expensive weapons (lightning gun, timeworn brand), paying the cost of 4 or 5 resources to replay the item could still be problematic ('act of desperation' could mitigate this by giving you resources equal to the item's cost after a successful attack).

A much better use, in my opinion, is to play 'well-maintained' on low-cost and high-value items that are cheap to replay and preferably discard themselves after use. One such item is 'grotesque statue' in the mystic class. Diana Stanley can take both 'well-maintained' and 'grotesque statue'. Once you have a statue in play, the two 'well-maintained' events basically function as extra copies of the statue, so you're functionally playing a Diana deck with 4 copies of 'grotesque statue'! Lola Hayes can take both cards as well, but she needs to be a mystic to trigger the statue and a guardian to trigger 'well-maintained' which might be difficult to achieve consistently.

11zxcvb11 · 3
In addition, while Sleight of Hand + Act of Desperation is already a popular combo. Consider adding Well-maintained. Now that's a pretty big combo (4 cards, counting the high cost item you want to use), but that's some effect. — Phelpsb83 · 215
Drawing Thin

Out of interest, do we have clarification on when you get the resources ? I read it as being immediate, ie before the test is undertaken. This could be incredibly powerful if so. The synergy with certain cards would be incredible. For example, initiate a test at +2 gain two resources which you then spend for a +3 boost from Streetwise. You just made the test easier by one while not having to spend any resources. Alternatively, what's to stop you from having two of these in play and just ploughing through easy tests getting 2 resources and a card every time ? Agnes can take this and partner it with something like 6th Sense, where she's just investigating at her willpower level every time. This is likely to mean that she sits at 6 or 7 (or 8 with Dark Horse) on a regular basis and she can just plough through any shroud getting 2 resources and a card every time she does it.

I'm not sure I agree that it doesn't suit a Dark Horse build btw. There looks to be an obvious synergy with Fire Axe. Guarantees that you can power up a +4 boost every swing if the resources can be immediately spent. Also, it offers a way for a Dark Horse player to get a quick resource boost if they need to pay for an asset.

This is a great card. If it cost 2xp I'd buy it in a heartbeat. I'm surprised that it's available at level zero. Seems almost like an auto-include for any investigator with access to it who has a reliable way of passing a lot of tests.

Sassenach · 180
You dont need to pass the trst to get the resources/card. I prefer using it when you are gonna fail a test anyway (treachery for example). — aramhorror · 709
Something Worth Fighting For

Finally, True Grit for sanity; exactly what Guardians have needed since the game released.

But just how good is it really? A deck slot is pretty valuable, and given the array of allies who can provide a similar amount of soak while also providing other effects (and being cheaper, sometimes), it might struggle to find a space. Its other issue is that your allies generally have more sanity but less health than you, so True Grit is still your best choice for the team.

That being said, I think Mark and Zoey are all about this card. They have the least access to high-sanity allies from other classes, so this in-faction soak is a godsend for them. Additionally, Roland could use it to shore up his beleaguered sanity, and Lola might want it for the same reason.

SGPrometheus · 841
You could use it in a William Yorick team tank build! — mogwen · 254
@mogwen Very true, but 3 resources isn't very easy for a survivor/guardian to afford repeatedly. — SGPrometheus · 841
Why go for a 3 cost 3 sanity sponge when you have acces to Cherished Keepsake? — Vstene · 29
Drawing Thin

I think this card is incredibly broken. When I first saw it, I thought the skill test had to be succesful in order to get the bonus, which would 've been totally reasonable if that were the case. Instead, Survivors now get a card that lets them click for 2 resources once a turn simply by taking an investigate action and using this card and they still have a chance to get a clue. The only downsides I see are when there are negative effects of failing on certain tokens and the negative effects on Haunted locations in TCU. Other than that, I think it's almost an auto-include in non-Dark Horse decks in every Survivor.

What makes this card even better is its notable interaction with Rabbit's Foot and especially its upgraded version. With Rabbit's Foot, you now have even more reasons to fail tests, as you can now click for 2 resources and a card, and what makes this card totally absurd is its combination with Rabbit's Foot (3): With it, you can take an investigate action, proc Drawing Thin to increase the difficulty of the test, fail hard and tutor even further than you otherwise would, plus you get resources for doing so! And you can do this every turn! So, you now have a powerful tutoring engine that can get you all the cards you need while making money in the process!! Absolutely unreal!!

But you won't always have the luxury to draw or make money, right? Sometimes there's a tight race against the agenda, or the situation is rough and you don't have the luxury to juggle around with your deck. So, let's find situations where this is useful in other ways, namely when you have the opportunity to use this during a test you want to pass. These tests are not very common, but such situations can arise and allow you to make more profit out of this card. An example that comes in mind is a Finn Edwards or Wendy Adams with Lockpicks. Both of these characters can use Lockpicks to investigate at high skill value, allowing the use of Drawing Thin during that investigation without failing the test. In the same manner, other cards that test more than one stat that add up to one another can make interesting cases. Some examples are Cheap Shot and Slip Away. Another example is Rita Young. With her high Agility and all those assets that boost it further she has a good chance to pass an evade test even if its increased by 2. But let's be honest, if you have this card early, you can always just click for 2 resources and those cases where you will want to make money during a skill test will be rare, so it's a win-win in most situations.

Don't get me wrong. It's not that I don't like card. I love it, to be honest. But I wonder; how is it possible that a card with such powerful abilities and interactions was released?? Simply amazing...

matt88 · 3210
I just imagine Yorick going bonkers with this card (or TWO) out. — CecilAlucardX · 10
It's a net +2 Fight with Fire Axe in play which makes me think this might be useful even in Dark Horse decks. — RPZip · 1
I pulled off a move with Wendy where I moved to a location, activated the Track Shoes then Drawing Thin to make it a +1 test (with Pete Sylvester in play). I took 2 resources which I spent to play Watch This while also pitching in Quick Thinking. Ended up gaining 4 resources and moving two locations without it costing a single action. That's insanely good. — Sassenach · 180
How would Live and Learn interact with Drawing Thin? Would the +2 difficulty still apply on the re-take of the test? — Cluny · 52
When I first saw this card I thought about Calvin: increase by 2 the difficulty of a test that deals him 1 damage/horror by lacking point and you boost him faster. — AlexP · 283
Yes, Live and Learn and Drawing Thin do have an ambiguous reaction. This was just cleared up by MN earlier today and I'll post the clarification on this page as its own review. But tl;dr: Drawing Thin effects both checks. — StyxTBeuford · 13049
Drawing thin has an op interaction with Streetwise. If you trigger both on a test you basically net +1 on the test for free. — Tsuruki23 · 2570
The funny thing is that, based on some comments by the designers, they actually didn't realize how broken this was going to be. — Zinjanthropus · 230