How is this practically applied?? If, for example, I choose to upgrade Strange Solution, which has 3 available upgrades, do I put each copy of those available upgrades (ie 6 cards) facedown on the table and choose 2 of them at random??
How is this practically applied?? If, for example, I choose to upgrade Strange Solution, which has 3 available upgrades, do I put each copy of those available upgrades (ie 6 cards) facedown on the table and choose 2 of them at random??
Leo Anderson
A great character in my option. His `Survival stats’ are excellent (four combat and four willpower). His intellect skill of three can be increased to four using (Treasure Hunter and to lesser extent Dario El-Amin) or by spending resources (keen eye). However, his evade skill is only 1. Meaning, Leo is here to fight and with good potential to investigate.
His special abilities revolve around allies and his basic weakness is losing an ally. Meaning, is you play and non-allies deck with Leo, you don’t have basic weakness beyond the random basic weakness. This is a huge advantage over other investigators. However, playing an ally deck will benefit Leo enormously albeit his own basic weakness. In ally deck, Leo can shine and use all the guardian and neutral allies along with rouge allies (level 0-2) as Leo can take rouge cards level 0-2 (think of non-ally cards such as daring maneuver, decorated skull, eavesdrop, liquid courage, lone wolf [Solo], lucky dice [a must], narrow escape, quick thinking).
Play style: First choose whether you go with allies deck or non-allies deck (you can try something in between. In that case, I'll recommend Leo de Luca, Treasure Hunter, Brother Xavier, Beat Cop, The Red Gloved-Man).
After that, it’s a matter of building Leo deck upon the roll of expedition leader (healing card, weapons, skills, buff cards, depends on your style of play).
As you probably heard, the main fuss about the forgotten age cards such as Doomed, Accursed Fate, and in case you reveal The Bell Tolls - you are dead!
This leaves you with the following: (taken from: boardgamegeek.com.) “1. scenario: you draw Doomed card, grab 1 horror, jot down "Doom approaches"
The way to deal with that is by drawing the minimum cards possible and advancing fast in the campaign (a paradox!). I believe that future expansions might present a card that will enable to counter-curse cards.
In sum, with Leo in play, lead the way!
Here's a handy link to a search of all the plans that can be stuck with: arkhamdb.com
Enjoy your plans. Plans are good. Plans are nice. I like plans. Am I over 200 characters yet?
I feel like this card is significantly weaker than Roland's gun. However, the associated weakness seems easier to handle, so it might worth it.
Though this card is not bad, its existence could leads to problems.
The possibility of creating 1 clue out of nowhere means that the scenario no longer has a full control on the number of clues available. It could mess up with the timing of the scenario and leads to "bugs / unwanted shortcuts / ..." in fan scenarios, and force the official designers to take in account this card when creating scenarios.
The "remove from the game" save it, so as long as they do not print other cards with that effect, it should not be a problem. But still, when I read this card, I feel like this kind of effect should not exist.
The following is a Question, not a review.
In our 2 player carcosa campaign, this card is part of Lola Hayes deck. If this guy is at Lola Hayess location, does this remove her restriction to only play cards from her current role? After reading related rules it seems yes, but i'd like some other opinions about that.