Aquinnah

Sweet Aquinnah, i always wanted to welcome you and embrace you as a friend when embarking on a new campaign. You look absolutely gorgeous in your black dress and the neckband! Besides, you are so familiar with horrors of all kind, i really would side with you against the tides of darkness.... if you were not such a self-opinionated person!

Only the loneliest hermit would scrape together the sum to buy your company. Even then, you would not raise a finger to help your fellow in affliction, you would rather soothe him with eloquent words. Don't lose heart! Only in moments of utmost importance you are willing to bundle your mental powers to mesmerize a foe and make it attack one of his kind. Alas, most people disdain your laziness, yes, but me, myself, i would love to tease out your ability! Several times i tried, but you hoodwinked me all the time.

The basic version of Aquinnah(1) requires two or more enemies present at your location to trigger in the Enemy phase (Step 3.3). Furthermore, only the damage is redirected to another target, the horror still has to be dealt with. It's logical that enemies who inflict high damage also inflict high horror, so the investigator who uses Aquinnah has to take massive horror from the redirected slash. If the redirected slash does not suffice to kill the second enemy, the investigator has to take damage and horror from that second enemy's attack, too, if ready and engaged.

Since the experienced Aquinnah(3) has been released, i would recommend to buy the basic version only in case you plan to upgrade her and do not have the 3xp to spend in one go.

Pros

  • On it's own, Aquinnah comes with some good sanity and can always be used as an expensive sanity shield.
  • If done right, Aquinnah can kill one enemy in the Enemy phase before it can attack.
  • The redirected attack can target any (other-than-the-beater) enemy at that location, also an Aloof or otherwise engaged enemy.
  • Activated as a reaction. You don't lose an action, you only pay for it upfront by playing Aquinnah.
  • Does work on any type of attacking enemy, including Elite and Massive.
  • Could be combined with "If it bleeds..." and Evidence!. It was your ally's skill that killed the creature, is not that true?

Cons

  • High install cost.
  • Occupies the Ally slot. So many other sweethearts give you more versatile bonuses.
  • Aquinnah has very low health.
  • Very difficult to find a situation where the reaction gets triggered.
  • Ability does not work on spoiler.
Synisill · 804
When upgraded Aquinnah teams up with Ashcan Pete, Aquinnah's ability can trigger twice — Heyenzzz · 7507
Though, there is no Fast window between each enemy attacks unless you get a test, There is only one after hunter enemies move. So no triggering twice between multiple attacks. To use Pete's ready ability with Aquinnah, you would have to make Aquinnah play inside Investigation phase (perhaps by asking for attack with AoO) or Mythos phase if it cause enemies to make immediate attack. — 5argon · 11437
Close Call

So amusing, just have a look at that disappointed security guard! Behold the moment, you won't see that often, because Close Call is a very situational inclusion in most decks. For Wendy, who has an abysmal Fight statistic, Close Call becomes a valuable companion, if you are willing to play with the things she is good at, instead of boosting the thing she hates to do.

Playing it mainly depends on two factors:

  1. Is the enemy worth the effort? You have to evade that non-Elite enemy before playing Close Call, so add 1 action to the play cost of this event. In most situations, within 2 actions the enemy could have been defeated and placed into the discard or victory pile instead. But imagine a scenario where finding clues in time is essential, or a situation where you have not drawn the right weapon yet, or your investigator is better at evading than combatting. Close Call can buy you the time you need then.
  2. How many cards are left in the encounter deck? The earlier you draw Close Call, the better.

For 2xp you get a unique ability that let's you finish some scenarios (see "Recommendations") with greater ease, in others it works like another copy of Backstab. You can not swap this event out with Adaptable, so an inclusion should be measured with your investigator's Agility and the cards in the deck supporting evasion attempts.

Pros

  • Can be played in another investigator's turn or your own.
  • Is played after a successful evasion attempt, so the effect is never lost to a failed evasion test.
  • Fast cards aren't subject to Attacks of Opportunity, so you can conveniently use it to ban one enemy while you are still engaged with others.
  • Only card so far that let's you reshuffle an opponent into the encounter deck.
  • Works best if used together with auto-evasion cards like Stray Cat.

Cons

  • Does not work on Elite enemies that you really want to get rid off.
  • Does not work on Weakness enemies like the Mob Enforcer.
  • The enemy has to be evaded as a prerequisite, so triggering the effect becomes more difficult against enemies with high Evade.
  • The enemy does not count as defeated for combo purposes.
  • Rex Murphy can not use this card.

Recommendations

  • spoiler, spoiler Follow the imperative in The Essex County Express: RUN!
  • Ban unpleasant roamers in Undimensioned and Unseen, and you can do more than using Close Call to buy more time. Actually, you can end the scenario, because spoiler are neither in play nor set aside while situated in the encounter deck!
Synisill · 804
I wonder if youve missed what i suspect is the key point in this card. It converts an evade action into a pseudo kill, but basically one you cant or dont want to use on a boss/mini boss. In the same way Wendy uses backstab as an agi converter, this is essentially intended for any larger regular encounter deck enemy that is problematic to leave at a given location, hunters especially. Sure they`ll eventually come back out again but in wendy they would have taken several actions and likely a card or two to deal with. — StartWithTheName · 72227
@StartWithAName, I think i covered this point with the 2 questions one has to answer prior playing this event. I did not explain what this card does in particular, because i found it self-explanatory. — Synisill · 804
Yes i see what you mean. Sorry i actually like the review btw, I dont want this to sound like criticism. I guess im trying to help a little really. I think its describing the card as situational in the opening sentence that caught me off guard. Its clearly meant for wendy (who is form the pack it was released in) where it isnt situational at all, other than needing an enemy to kill. You could happily use this on a regular 222 or 333 enemy, or indeed keep it for bigger targets, hunters in particular since you cant just evade and ditch them in the same sense as non hunters. In Wendy it can be a staple if you want to go in that direction. I think it doesnt see much use because of the xp rather than being niche use. Ofc in other low evade chars its going to be situational, i would agree with you there certainly. Anyway. nice work on all these reviews btw. I dont have the time to read them all but youre really fleshing out the site for the new folk. Good one! — StartWithTheName · 72227
I would like to press the flesh with you for your nice commentary, you made me flush there. As a non-native speaker i have my difficulties to accentuate the important points at times, and i also lack the leisure to format my reviews as good as you do. I felt bad about my last comment and would have deleted it, if possible. It's crystal clear that your criticism was of a positive kind. I changed my wording to improve the review, thank you again! — Synisill · 804
Stroke of Luck

The exile mechanic is an interesting one. Cards with an exile mechanic are extremely expensive near the beginning of a campaign but seem reasonable near the end. If purchasing before the last scenario, any card you purchase has an "exile" effect.

Stroke of Luck came out with the 2nd to last Mythos Pack of this cycle. So what should be the XP value of this skill card? Most skill cards have an XP value of 1 with few exceptions. This card however, is much more powerful than any skill card. No skill card can do better than Stroke of Luck. It's the most powerful skill card in the game. You could have a base skill of 0 and still have a 95% chance of beating a skill check of 10 or more. And as such, it should have a higher cost than other skill cards. But how much more? Double? It's probably worth a bit more than double considering it's Wild and its also saving you from using multiple cards on one skill check. Three times? Depends on the scenario. Will there be those situations where you need a boost of +4 or more? In the last few scenarios it's much more likely.

The conclusion is that Stroke of Luck seems like its very powerful for the final scenario. It only costs 1 more XP than any other skill card and the exile drawback is negated. For the second to last scenario is its breakeven point. I wouldn't recommend purchasing Stroke Of Luck prior to the second to last scenario.

randplaty · 39
Just to clarify how XP is measured: Cards with no XP pips are considered level 0. So, all skill cards released to date are either 0XP or 2XP. That said, Stroke of Luck does seem impressive as one of the few ways to almost automatically pass a skill test. As to whether its 2XP cost is too low, compare it to Will to Survive [3XP, 4 resources]. A single Will to Survive can provide 3 truly automatic successes on one turn at the cost of only 3XP, and do so every game. A single Stroke of Luck would cost 6XP for 3 almost automatic successes (it's still subject to the Autofail token), and could only be used once per game. Given that, I'd say its 2XP cost is about right. — Herumen · 1741
Stroke of luck does not work exactly like Will to survive though. Indeed, where the former allows for automatic success (making all test difficulty a 0, bare an autofail), the later only allows you not to draw token - meaning that you still need to match the test's difficulty! To take an example, if Wendy Adams wants to attack Umôrdhoth, she'd better be using Stroke of Luck rather than Will to Survive. — Alleria · 116
I assume that the other aspects of the chaos token area still resolved, ie. the cultist symbol demands you discard 3 cards or something. Correct? — shenaniganz11 · 40
Preposterous Sketches

Excessively poor card - let's analyse it. You draw 3 cards:

  • First card: Could have been drawn instead of drawing Preposterous Sketches
  • Second card: Could have been drawn instead of playing Preposterous Sketches
  • Third card: You pay 2 ressources to get this one (ressources that you gain in 2 actions or round). Only if you have too much money is this move interesting... but wait:

There is also the opportunity cost of eating a slot in your deck, slot that could have contained a much better card. Finally, you need to have a clue on your location.

To the garbage bin!

(edit after 3 years: we now have Harvey Walters and Farsight that make this card significantly more interesting)

jd9000 · 77
So i think your first point perfectly right, when we look at draw cards we should consider the cost of drawing the card itself. Your second point is true to a great degree, you could simply have drawn another card, however this ignores benefits of deck thinning. For example if there was a zero cost fast event that drew 1 card, if you so desired, you could simply use it to effectively reduce your deck size by 1 slot for consistency purposes basically making all other cards in your deck (weaknesses and all mind you) more likely to come up in a given game. Please don’t be offended if I say I think your third point might miss a key point though. This obviously doesnt belong in a deck that runs poor and your having to wait or click for resources, but tbh you have Milan in faction here so seekers have the option to build their deck to be ok for cash (and often do). I would always avoid comparisons on 1 resource for 1 action as they are only realised in certain decks. They are an exception rather than the rule really. Similarly needing to have a clue at the location is indeed situationally restrictive, but ive very rarely had a real problem. Crucially Seekers seem to be getting Draw, hand size and ofc investigating as a faction traits. So they should more commonly be in a position to make use of a card like this. It doesn’t fit in all decks, and if you can spare the xp, it is very much in the shadow of cryptic research, but it can easily fit into the popular (and from experience very strong) milan/higher ed setup. — StartWithTheName · 72227
This card is effectively an action to draw two cards. Which is an extra card over the stock action, at the cost of 2 resources. So the easiest way to evaluate it is whether two resources are worth more or less than a single action in your deck, and how often you'll be at a point where you have no need for resources. As StartWithTheName mentioned, sometimes virtually shrinking your deck is very valuable - if you have a smaller number of very key cards, getting to them faster and having cards that help do that can be extremely important. If dynamite blast is your way to win the scenario, then digging it out fast is key. If you have 6 weapons in your deck, and you just need any one of them, it's far less key. — Ergonomic Cat · 53
Also, for investigators like Jenny (and other rogues) who swim in ressources, the cost is nearly non existant, so there it's a valid way to speed up the deck. — Django · 5165
I think Jd90 is a bit too harsh here. First, the card has both a Willpower and a Knowledge skill tokens on it, so it's never totally wasted. Second, it's a quick way to fill your hand for [Higher Education] (https://arkhamdb.com/card/02187). I agree that it's not a great card, tho', but there's worse out there. — olahren · 3587
Decent way to spend Dr. Milan cash in the midgame if you're running him. After establishing a board this is a great card to draw tricks and generally reload. — bigstupidgrin · 84
I agree with jd90 - this card is just impossible to justify. If you're so flush with resources that you'd even consider playing this, then why on earth would you spend them on this rather than Hyperawareness or Higher Education? — sfarmstrong · 272
Perhaps you don't have 5 cards in hand? Card cycling and card draw are commonly very powerful in these kinds of games. Deck thinning is a difficult concept, but once you play a lot and repeatedly you'll see its might. It's about finding answers to problems which this card will do for you in a very effective manner. How do you evaluate "Search for the Truth", Rex's signature card? Also really really bad? — Nils · 1
So yeah I'm in the "this evaluation is completely wrong boat". — Nils · 1
Survival Instinct

I am a bit biased towards investigator cards with cool artwork, so pardon me if i present Survival Instinct a cut above the general opinion.

Considerations about the value of this card are found under the basic version of Survival Instinct(0).

The cost of 2xp have to be put into relation to the additional effect that the upgraded version gives you.

And the differences in Survival Instinct(2) are outstanding! A second Agility icon was added, and the skill text has changed to "evade" from "disengage". In particular, this invalidates every disadvantage i reviewed in the skill's basic version. Now it is resembles a cheaper version of Cunning Distraction, which is limited to all enemies engaged to a specific investigator, as in contrast to all enemies at one location.

Pros

  • Adds 2 Agility icons to a skill test. It can, of course, also be committed to a non-evasion skill test.
  • The evading investigator evades his/her enemies, they are exhausted, Hunters can't move in the same turn.
  • You can now combo it with other cards: Sneak Attack, Close Call, Pickpocketing.
Synisill · 804
Question: You've compared this to the turkey, which states "automatically evade". Died this 2xp version make you choose to test evade versus all other enemies engaged with you, or none, in an all our nothing choice, but that you must test verses each of them? OR Does this, also also just give you successful websites without testing, similar to the auto evade of the turkey? — Quantallar · 8